With E3 just a few weeks away we’re already on the speculation train as to what Microsoft and Sony will have to say at their presentations. It’s all but confirmed that both companies will talk about new hardware, but without naming a new console. It’s kinda the first time this has ever happened. Upgrades to current systems without calling it a new generation. This isn’t going to be the PS5 or the Xbox Two (I have no idea how they’ll get around that branding, honestly). It’s going to be the PS4 and Xbox One, but….more powerful. Sony is doing it for the VR and Microsoft may be as well, but it’s more likely that MS is just tired of playing catch up to Sony this generation. And I mean that in all aspects. They’ve been running second place in EVERYTHING. The new Xbox coming out after the new PS4, may put MS in a better position to actually catch up and take lead. Maybe.
We’re going to miss you Uncle Scrooge…at the following link.
I am a sucker for Batman. Well, actually, I’m sort of a sucker for Bat…I used to be a sucker for Batm….I hate you, WB.
When I first heard, officially, about the Return To Arkham remasters, I immediately checked to see if Arkham Origins was included. It wasn’t. Right then and there this collection and I had gotten off on the wrong foot together. This was more a Rocksteady collection than one having all of the Arkham games included. I was upset it wasn’t included and upset they weren’t pointing that out in some way with the title. In fact, they don’t reference it at all or seem to want to having anything to do with it. Arkham Origins isn’t a bad game and stands up to the quality of the other Arkham titles Rocksteady put out. It’s almost at the top of the list for me had Arkham Asylum not set the tone and crushed everything we ever knew about superhero games – for the better, I might add.
It’s worth the inclusion although as more and more gets out, maybe it’s best it wasn’t included since the remasters are getting a lot of backlash from comparison shots. It isn’t looking good at all.
I really hope I don’t buy it. I’m probably going to buy it. I hate you, WB.
We’re suddenly interested in Doom again at the following link.
If the conversation sounds like something you’ve heard before, that’s because you have. A few years ago we didn’t say too much about Wolfenstein when Bethesda was releasing it in May of 2014. We had no interest in it. What we were shown of the game at E3 just wasn’t doing anything for us or looking all that particularly good. Then it released and our tune changed VERY quickly.
So, here we are in 2015. In May. And Bethesda is releasing Doom. And here we are not at all interested in the lead up to release. And then it released and our tune is changing once again.
When games deliver like this, we’re more than happy to be wrong.
We’re pretty sure what’ll be talked about next week at the following link.
You have probably been playing the Overwatch beta. You’ve probably enjoyed playing the Overwatch beta. I haven’t touched the Overwatch beta and, after this episode, I kinda feel bad about it. Luckily for me, it was extended so I can at least get my feet wet a little bit. My main anticipation, however, has been for Uncharted 4 and that hits…well, right now as you’re reading this, actually. It’ll likely be a bit of the topic of conversation for next week and a few weeks to come as we dig our way through the game. We’re fans, so we’re going to talk about the things we enjoy and what we’re excited about. But it’s also why we have so many ways for you to reach out to us…so that we can also discuss those things you’re a fan of and what you are excited for.
We hope each week you’ll take advantage of that ability and really be more a part of the show than you’ve ever been before.
We’re REALLY curious about E3 now at the following link.
I don’t know if I’m more interested in how E3 plays out this year or how it changes next year BECAUSE of this year. The floor space alone would be interesting to see. The companies that are out (so far) include Activision, Disney, EA, and War Gaming. That is a TON of room on the show floor that will be vacant. And now, Nintendo has announced that their new system won’t be at E3 and the only game they will have there to show off is the new Zelda title. That’s unheard of for one of the big 3. Nintendo may have their own reasons, but I can’t see the coordinators of E3 not looking at this and wondering what they can do to change it for next year.
Speaking of, I have massive doubts Nintendo will actually release their new console in March of next year as they’ve announced. You’ll hear why in this episode.
In this episode we have an interview with Atul Mehra from Spearhead games about “Stories: The Path Of Destinies”. I praise the game enough as it is throughout the whole episode so if you’re looking for my comments, just watch the show and the interview. Choices in games often mean something but they have little of the weight that the game would make you think you’re having. Except in Stories. Every choice carries with it a new path bringing you to different choices had you chosen differently just before. Where last week I was talking about how Quantum Break was trying to make your choices matter….well, nothing can hold a candle to what Stories is doing.
We also take some time and unbox a few LootCrate’s that came in. These sort of things work a whole lot better on video than they do in audio so give it a look if you have the time.
We’re talking about that one guy from that one thing at the following link.
I seem to be on a roll lately with games that provide choices. I’m currently playing a game that plays entirely on the choices you make. However, in this episode I talk about Quantum Break. Spoiler – it isn’t that great. It’s also not that bad either. Look, I like Remedy, the makers of Quantum Break. Max Payne and Max Payne 2 means I’ll always come back to see what they have on offer. Alan Wake wasn’t great either but it also wasn’t bad. They tackle the old familiar “your choices matter” mechanic and they somewhat succeed with it by not making it matter too much. While other games that try this want to make it seem like you’ll have an direct change in how the game is played or how the story ends, Quantum Break doesn’t do that. It’s the smaller ripples. So while you make that choice and you see it realized in their live-action segment of their “TV show”, you easily understand that what you just did won’t make a single difference on how the game will end.
Then again, with the story as lacking as it is, you might not care either way.
The way we get our information is constantly changing. It’s always evolving to keep up with society in general. The easier it became to get info the more info people wanted. Magazines/Newspapers to the internet is the single best example I can give you in a broad sense. But it’s evolved even further than that. Video reviews of games likely get a whole lot more clicks than written reviews. Even more than that, quick-look videos probably get more clicks than video reviews. We want the info as soon as possible and we want you to get to the point quicker than you thought you were getting there.
So where does a nearly 2 hour plus show about video games fit in? Background noise, work commute listening, we’re not sure, but you folks continue to tune in live and download the show every week so until that stops, we’ll keep doing this.
WHY DID YOU SAY THAT NAME?!?! at the following link.
Physical games (not sports), board games, mixtures between the two and electronic gaming. Outside the realm of “video” gaming there exists another love of most gamers and it resides in those three categories. Board games come in many flavors and are usually well known by most of us. Finding the right ones – where everything clicks with you and your group – is part of the adventure there. The other two bookending that selection aren’t as well known or readily available. These are games like the room ones where you’re locked in a room and have to find your way out. A mirror maze, the “2 Rooms & A Boom” we mention on the show itself. There’s fun to be had there and I wish these were on the same list of availability as board and video games are. There’s something fun about physically playing a game – and not one that requires any sort of athletic skill, but just you and some other people living a game for a few hours. I’m drawn to it and I can’t really put my finger quite on why, but…I bet my obsession with VR likely stems, at least a little, from this sort of thing.
Unboxings don’t really work so well on the radio at the following link.
I want to point out a specific caller we’ve had rather regularly on the show. Wmatthew calls in and either brings up something we’ve completely missed during the week or adds exceptionally to the conversation of whatever we’re talking about. His call this week was to address the PS4.5. His speculation of going the way of Apple’s iPhone releases is an interesting one and it’s going to take some time to see how this plays out. I can’t figure out if I would like a release schedule like that or not. Skipping every other generation, be it the new number or the point 5 version of it. I also can’t tell if it’s a smart move or not. Again, time will decide on this whole thing, but I imagine with how fast PC’s are outpacing consoles, they’ve got to have something in plan just to keep up.
Console generations are about to get a lot shorter.
The honeymoon didn’t last very long at the following link.
I had The Division for 3 days. And then I didn’t. It’s a pretty good bet that when you buy a game at full price and leave it unopened on a table for 3 days, you’re probably not going to play it. Or, at the very least, SOMETHING is keeping you from playing it. But that’s not what I want to talk about here.
Sony finally got their VR out in the wild and luckily for us they changed the name to simply, Playstation VR – PSVR – anything was better than Morpheus. Well, it isn’t out in the wild, but it’s now up for pre-order and I honestly think it’ll do very well. I don’t see it being on par with what the other two options will provide but if it gets people interested in the format…well, a rising tide and all that. Out of all of them, this is the one that needs to succeed. It doesn’t need to be better than Oculus or Vive, it just needs to win the vote of public opinion on VR. That’s all. No pressure.
We’re kind of divided on The Division at the following link.
It’s been a week and while I said I would wait on playing The Division until the community had spoken, I broke down and redbox’d the thing on Friday night. My will is weak, folks. However, I’m still not certain on how I feel about the game. Is it the lack of anything new to play? Is it the 8 or 10 other people on my friends list playing the game any time I log in? I can’t put my finger on it, but I keep finding myself playing this game that I can’t walk away with a straight opinion on. It doesn’t feel like a good game, but I keep going back in. I don’t like the shooting, but I keep going back in. There are some good aspects of the game and what it’s doing, but it doesn’t feel like it would be enough to make me purchase any other game doing that and ONLY getting that part right. It’s very strange and I’m completely torn on it, but I went and bought it anyway. If anything it’ll hold me over until Quantum Break and Uncharted 4.
We also talk about E3 again, too. I need to write about that at some point. Maybe if I can awkwardly pull myself away from a game that doesn’t feel great but I keep playing it – I can get around to that. This is weird.
We’re remembering fondly things we’d like to forget at the following link.
I’m not sold on The Division. I want to be. I seriously hope it does well because I’d like to play it and enjoy it. But I can’t put my faith there right now. The demo/beta really didn’t help to get a handle on that game and given how wrapped up I was in Destiny’s alpha, this doesn’t bode well. But whatever, I’m fully prepared to pass judgement on the full title and not a small slice of whatever Ubisoft wanted us to experience. Except I’ll need that faith to come from others playing the game, since Ubisoft decided to withhold copies from reviewers. I don’t really place a whole lot of weight in my decision on a game because of what a reviewer said, but other releases that have done this haven’t turned out all that well. Besides, as community driven as this title is likely to be…I’d like to see what the community has to say about it.
We’re moving slowly and dying often at the following link.
So this is an interview episode. We’ve had others but this one goes a bit long. The first hour is all about VR and SUPERHOT. With Matt gone we get to meet Amber, who’s been a lifelong gamer and even works at a local gaming bar.
The second hour right to the end of the episode is a wonderful interview with Barry Meade from Fireproof Games. Talking to the people who create these games will NEVER get old for me. And that goes even further when it is the creators of the games I personally love. The Room series of games are exactly that. You can also hear the giddy-ness in my voice…it just so happens the team of Fireproof Games were once members of another studio I so dearly love.
We’re completely wrong with our price predictions at the following link.
Consider this my stance on VR. It’s expensive. Of course it is. It’s the first iteration of it and, like all firsts when it comes to new technology, it’s going to be priced exceptionally high. Blu-Ray players were so high getting an original PS3 at $600 was a DEAL! It was the cheapest you could get a BR player and it played games. Jackpot!! So yeah, it’ll start high and the price will come down.
VR is also here to stay. As much time (which isn’t too much, but enough) as I’ve spent with it, it has drawn me in hook, line, and sinker. I have tried the Vive with the controllers, the Rift with the controllers, and the Playstation VR (Morpheus model). Haven’t had a single bad experience with any of them in fact, I wanted more. Devs are on board as well with most saying they’re excited for what VR brings to the table. Most of the criticism I hear about VR come from people who just haven’t tried it yet. And that’s the biggest problem with VR, outside of the high price of entry at the moment for most people, is that it’s extremely hard to describe to people without actually having them experience the technology. It really does fit the cliche of “you have to see it to believe it.”