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You are currently browsing the In-Game Chat archives for June, 2009.

It looks like rocket number nine can just make out our newest episode behind this link.

Our usual soft intro gives way to a refreshingly cold open in this episode.  Feel free to cast an image of the Satellite of Love in your mind’s eye this week and enjoy the impromptu comic stylings of Kevin Murphy and Bill Corbett – genius jokers and puppeteers, formerly of Mystery Science Theater 3000, now on the media trail for their new RiffTrax DVD release.  They were kind enough to submit to an interview by us, and in return for their kindness we act like junkie fanboys.  This may or may not have come across in the examination.  Regardless, we promise not to tell anyone if you choose to act the same.

As for game coverage…who gives a shit?  We talked to Tom Servo and Crooooow!  In actuality, there was quite a bit of jibber-jabber goin ’round this week.  The news was an understandably weak tea following the E3 expo, but there’s been plenty of speculation to follow, as well as thoughtful counterpoint from within the studio as well as without.  We’re short one certified, card-carrying cynic this week (sorry Jerm!) so our redactions have come from the eagle-ears of the listener base, instead.  Good on ya, listeners!

 

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IGC’s over-stuffed and long-winded E3 episode is now available for download.

We abandoned last week’s recording session in favor of sending Scott to the source of all our favorite noise, and so that the rest of us could be free to ingest all the televised, tweeted, forum-certified hype of the extravaganza without taking pause to discuss it.  Having made that sacrifice, we take extra pause this week to make up for lost time.  Here’s hoping you have four hours of your life you weren’t planning to use for anything else.

The depth of the information stream coming out of E3 makes it hard to discuss every meaningful aspect of the expo in one session, and just as unlikely that we can do more than hint at the podcast’s content in this summary.  We’ve elected to discuss our recollections of the coverage as much as possible instead of relaying hard data or consulting accurate notes.  We’re sure to have missed several somethings of importance, but the facts are clearly better gathered elsewhere, and this lets us preserve what may well have been our best reactions had we been together last week and heard the latest updates in unison.

Just off to the side of E3 is the important matter of what we’ve been playing while the industry tells us what we wish we were playing.  For us – all but Scott, unfortunately – that time has been devoted to our fascination with inFamous.  We intro the show with a half hour of cryptic double talk about the game, and end it with a second half hour on the other side of a spoiler threshold we really hope you can cross.

 

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