Post Catagories
The Archives
Friends of IGC

You are currently browsing the In-Game Chat archives for November, 2009.

We interrupt your show at the following link.

We’ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.

On the other hand, we have Assassin’s Creed 2. A game we’re not likely to wrap up talking about for some time, and one during the recording of this episode that we’ve not even scratched the surface of.

And then there’s Left 4 Dead 2.


We wanted to breathe smoke at the following link.

It’s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I’m on the job full-time, but Scott makes a dash for the title, and I may have to concede the race.  Which is fine, of course.  Better that than to be at a loss for words.

There’s truly too much to be said about Modern Warfare 2.  I don’t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn’t made things any easier.  I’m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves.  Or IF they finish it…


We aspire to feature parity at the following link.

Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there’s nothing left now but to count the player numbers online.  We may be acknowledged members of the disgruntled minority, and we’ve certainly never had trouble nursing a grudge, but we’d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes.  We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.

Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age.  It’s a magnificent game filled with magnificent flaws, and it’s unapproachable and impenetrable in any number of fantastic ways.  It has complicated sensibilities, and its roots are clearly showing, which is why it won’t be quite the thing for everyone.  For my money, however, I couldn’t be having a better time right now, and I couldn’t be happier that the experience seems to transcend the platform of choice.  A refreshing change from the divisiveness and bitter hard feelings of the recent past.


We finish with a counter-clockwise swirl at the following link.

Much of last week’s fury has now cooled into a smooth malaise.  We’re well aware of some lingering tension in the industry, since we’re foremost among the people who harbor it, but what we’d prefer at the moment is to get ahead of the news instead of living perpetually behind it.  Or, more specifically, to look forward from what we’re most upset about today to what we most hope to love in the immediate future.  I can’t say we’ve done an especially good job on that and, judging by what’s happened in the news since this recording, next week could easily be more of the same.

Whatever the season of our discontent, we’re still mighty happy about what we’ve got in our disk trays and hard drives.  Borderlands is an abiding pleasure, I’m enjoying my time as an apostle in the church of Torchlight, and Arjay has discovered the unexpected pleasures of Tekken 6.  With the exception of my powerful need for Dragon Age and Arjay’s refusal to act like a sonofabitch to people he doesn’t know, things couldn’t be better.