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You are currently browsing the In-Game Chat archives for February, 2010.

Scott has no opinion about the following link.

To look at it, you wouldn’t think this episode had been curtailed, but I can promise that we generated a lot of footage for the eventual director’s cut.  We haven’t been in the habit of making large edits to our program, but it’s become a necessary part of our new situation.  Of course, familiarity breeds contempt, so for every cut I make to cover a gaff, I grow more comfortable with revising the events in the studio.  The upshot is that we really do have a vault of (priceless?) artifacts planned for release at some point in the future.  Paid DLC, perhaps?


There’s no excuse for our behavior at the following link.

Superfast show for you this week – superfast in IGC time, at least.  The bald spot in our news readers and the inevitable spread separating one host’s Mass Effect progress from another’s contributed to the hard cap on our run time.  There were also conflicts with More Important People who wanted our recording space.   There’s stuff in here we figure’s worth listening to, but I can tell you now that we’re saving our breath for next week’s show.  For tonight, alls we got is the hour-forty-five in front of you.

Regarding this week’s studio: having been turned away from each of our previous spaces for one reason or another we decided, reluctantly, to schlep out to the trailer farm behind our theater.  There, at the perimeter of a moss-choked wood, sits a disused telemarketing building.  It’s an evil place, but we really had no where else to set up shop.  I’m sure you’ll hear the keening spirits of former call-center workers and at one point, the howling of a werewolf.  So yeah…last minute change of venue makes the show sound like shit.  Sorry.

We are not having the lifespan talk at the following link.

It may not have been quite what we were expecting, but there’s no sense in pretending Mass Effect 2 is less than phenomenal.  We cocked an eyebrow at some of the changes, sure, but it’s hard not to fall in love.  As you’re no doubt aware, we like to bake and broil whichever game owns our attention in any given week, despite how much we may love it in private, so please excuse any hair-pulling and rough-teasing displays of affection.

We’ve been revising runtimes steadily upwards over the years, to the point where discomfort sets in at or near the 4-hour mark now, instead of the previous 3.  We can’t figure how this happens in weeks with a single strong release, other than to accept that we’re some seriously talky assholes with an inflated opinion of our own…opinions, I guess.  Hope you don’t mind.