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You are currently browsing the In-Game Chat archives for March, 2010.

Are we guilty or inn-o-cent at the following link?

Heavy Rain is in the bag, finally, and for the good of everyone concerned we’ve spilled our guts all over this episode.  The “good” not only being that we can move beyond a very contentious subject that has dominated the discussion for weeks, but that our final thoughts were surprisingly positive.  I don’t want to misdirect – we’ve still got a lot of awful things to say about how the game unfolded – but the shocking number of variations we discovered among each of our endgames, and the earnest gameplay experiment (something I’m always decrying the lack of) force us to admit that it was time well spent.  I’ll be hard pressed to look back in anger, and that’s something I’m usually quite good at.

Show note: we’re taking time off for spring break.  Scott’s going north, I think, and Jeremy, spawn in tow, will be heading south to the Magic Kingdom.    We plan to record again in two weeks, at which point we may well have played a game or three to completion – or maybe we’ll still be chasing class unlocks in BC2.

 

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Mea maxima culpa for the content at the following link.

We’re honestly going to buckle under the weight of too many truly playable games before this season is over.  We haven’t got what it takes (unemployment?  time machine?) to play as much as we’d like of everything we could wish.  We’re either ignoring one piece of work to favor another or, as is true in my case, we’re wading deep into the stream, playing through everything simultaneously and failing to appreciate each to its fullest.  I believe this second approach was a mistake.

We were invigorated to a pretty great degree this week not only by an unseasonable deluge of news, but also by the strength of debate and feedback from our listeners.  It’s amazing the change a cross-grained perspective can bring, and a timely query or opinionated rebuttal is like unto a fresh spring breeze.  Or something.  Keep ‘em coming.

 

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Our show can be found in its entirety at the following link.

I simply don’t care for Heavy Rain – for the admittedly very small portion I’ve played so far.  I’m just putting it right out front that, despite how critical we are as a group, I may be the only one who takes an active dislike to the game.  Collectively, we may have focused too little on the forest and too much on the trees, but man…the size of those trees.  Of course, now that our first impressions are a matter of record, we’ll probably reverse ourselves and undermine whatever value our opinions may have had.  They are, after all, a full week behind the opinions and experiences of the real world.

 

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