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You are currently browsing the In-Game Chat archives for May, 2010.

The money shot was out of our reach at the following link.

For this episode we’ve been forced out of our usual studio space and into a backlot trailer.  The sound quality is an embarrassment, but only if you make the mistake of comparing it to any show we’ve produced in a proper environment.  If, instead, you pretend that you’re listening to a wiretap or some other kind of covert recording, you might forgive the dead echo, the drone of the air system and the rattle of ancient vinyl siding.  What you won’t forgive is the mindless banter – that shit seems to happen no matter where we record.

There’s no chance of encountering porn at the following link.

Our crack podcast staff reveals (and revels in) its true age during a short analysis and retrospective of Captain Power in the early moments of this episode.  We first started talking about it in the after-show of two weeks back, but I don’t remember why.  It was a short-run program in the “V” and “Otherworld” band of the sci-fi spectrum, but it was evidently formative for us in the way that only a toy/television cross-marketing animal can be.

It hit most of the standard 80s geek g-spots, but excelled by teaching us lessons about interactivity before we had the words to describe what we were doing.  Toy spaceships that were guns and could blow each other up, and a television show that could blow up that toy?  Love it!  None of us would dispute how truly awful this cheese was, or how badly it has aged, but those things don’t matter to the children we used to be.  I’m sure when we cry jaded tears about the games and fiction of today,  the Captain and his bitchin’ toy spaceships are working against us.


There’s no room for dessert at the following link.

Our new protocol for directing the show has prevented us, again, from suffering any train-wreck moments that need an explanation in the show post.  We’re still adjusting to the idea of a 2-hour performance that isn’t driven (entirely) by rage or personal drama.  It’s yet to be seen whether this makes for better show in the long-run, but it sure as hell makes it easier to wind down after a session.  The cash bar down the hall from the studio helps somewhat as well.