We’re serving more than one master at the following link.
I’d should have accepted the virtue of hard games by now, but I’m still not sure of myself one way or the other. Some of us have spent so much of our lives avoiding the painfully difficult that it seems unlikely we’d ever subject ourselves to it willingly. Arjay makes a good case, of course, but it’s as dispassionate as ever, and I think it would be unfair of us to suggest that some of what we already love would be considered quite hard by another player. The question always seems to be how someone can find the difficulty itself a prominent feature, or how an otherwise brilliant game could be ruined without it. I’m suspicious of these claims, and I don’t expect to be convinced any time soon.