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I’m not living in any of my imagined futures today, and I’m sure I never will.  I’m generally at peace with the way things turn out over time, but I’m still compelled to root for a future without precedent – a future without long-term contracts on my console purchase, without packet loss in a single-player game, and devoid of embedded ads or social media applications.  I’m not quite angry about what we’ve gotten, I’m just sorry I didn’t see it coming.  So many best wishes for the games industry have gone unrealized, and it’s a real strain on the optimism.


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It took a lot less convincing than I’d expected to get Jeremy and Scott on board with Diablo 3.  I hadn’t planned to cajole or persuade at all, and I only suggested they play the beta weekend so they could comment on an experience that every other human in the free world was sharing at the time.  Neither of them is particularly attracted to the setting or the lore of Diablo, and there’s really nothing in the genre that turns them on.  They are, however, suckers for what may be the slickest, simplest, and most trouble-free multiplayer engagement we’ve every experienced as a group.  The fact that you’re playing with friends is often more important that what it is you’re playing, and usability can rank awfully high on our list of priorities.  There are now at least two preorders based entirely on that premise.  It seems that even in its current and very well-fed form, Blizzard still has some things to teach the rest of the world.