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You are currently browsing the In-Game Chat archives for December, 2013.

We’re ringing out the old at the following link.

We’ve yet to discover a good way to summarize a year in gaming, and we aren’t going to start now.  Even if we were inclined to do something other than follow the (sometimes unbelievable) progression of the year’s news events, we’d have a hard time reconciling our current state of mind with our memories and predictions from the previous spring and onward.  It’s been an ugly and uneven year in a lot of respects, and I’m not especially sad to see it gone.  I don’t know what there is to be optimistic about in the new year, but we haven’t given up hope for pleasant surprises for gamers, pleasant exchanges between gamers, clear backlogs, and a renewal of the childlike enthusiasm that dragged us into this hobby in the first place.

 

It’s a little difficult to write this post at the moment. My vision feels somewhat wishy-washy. It’s slight, but it is as though I’m constantly looking at something in the beginning of that dream sequence effect they used on TV in the 80s and Wayne’s World. This no doubt comes from having just spent a few hours with a few demos on our new Oculus Rift development kit.

So, that’s something we might talk about on tomorrow’s episode.

While we reunited with Dennis last week, he’ll return this week as we reunite with another show host. James will be back at his usual desk position as will ArJay, Matt, and myself. We plan to go more in depth this week on our experience with the first episode of the second season of The Walking Dead, plus catch up on whatever James has been playing while he’s been away – so probably some Assassin’s Creed 4 discussion to be had there.

Plus, it’s the final episode of 2013 and we’ll make our New Year’s Gaming Resolutions and hopefully hear from some of you on what you plan to accomplish in 2014.

Out with the old and in with…well, we’re all pretty old. We’ll see you live tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tomorrow night!

 

We’re having the hap-hap-happiest Christmas since Bing Crosby tap-danced with Danny fucking Kaye at the following link.

It’s been a while since we’ve been on a regular schedule to do our show, so having one themed for the holidays was almost an afterthought. So, tis the season for some video game Christmas themed bumper cuts!

Dennis reunites with the show and tells us what he’s been playing for the past six months or so. As well, he and ArJay give us an update on the whole situation with SkullGirls, while Matt and myself touch a bit about our time with the first episode of season 2 of The Walking Dead – spoiler free, of course.

We also wrap up our interview with Sam Abbott from Compulsion Games, makers of Contrast. In part 2, Sam tells us about their deal with Sony for being a launch title for a next gen system, what they think of the reviews so far, and what we can expect for Contrast & Compulsion games.

Everyone at In-Game Chat hopes you all have a great Christmas and we’ll see you this Saturday for our final show of 2013!

Oh, and James comes back next week too.

 

Happy Holidays from In-Game Chat!

Tomorrow on the show it looks to be near a full house as ArJay, Matt, Jeremy, and myself welcome back Dennis from a long hiatus from the show. We’ll catch up with him and what he’s been playing since he’s been away from the show.

We’ll also have the second part of our interview with Sam Abbott from Compulsion games. He spoke with us last week about Contrast. An interview so long we had to split it into two parts. This second part covers how they came to be part of PS+ for the launch of PS4, how they’ve reacted to professional reviews of their game, and what’s coming next from the team.

I’ll finally give the last update on my Xbox One and go through the details on all that has happened and where I’ve finally ended up.

It’s the Christmas Edition of In-Game Chat!*

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tomorrow night!

*That really just means we’ll have some holiday themed video game music to play during the show.

 

We’re not making any money off this at the following link.

It’s my own personal feelings that begin the episode, mainly dealing with how to “fix” the VGX/VGA’s. It isn’t so much a fix as it is something completely different. Something not said in the show that I will say here is that if you are looking to see the industry you enjoy so much being honored respectfully and in a way you’d probably like the VGA/X to do it – keep an eye on the two award ceremonies I mention in the show. That said, we’re toying with the idea of our own end of the year re-cap, but the way we did it once before. We’ll keep you posted.

Also in this episode you’ll find Part 1 of an interview with Sam Abbott from Compulsion Games. They made Contrast, a game you might have missed had they not gotten the opportunity to take a slot alongside Resogun for PS Plus members who also own a PS4. That isn’t the only reason you should pay attention to them, however. Sam is great to talk to and gives us some honesty and openness about the making of Contrast and how it’s been received so far. He has a lot more to say, so we hope you’ll tune in next week for Part 2 of that interview.

Oh, and Dennis comes back next week too.

 

Coming up in just a few hours it’ll be ArJay, Matt, and myself in the studio discussing the week that was for gaming.

The week started with a lot of fallout (yeah) from VGX – both good and bad, but apparently mostly bad. However, most of that was overshadowed by the REALLY bad of what happened on YouTube. Copyright claims galore and a lot of people shut out of making money on the videos they put a lot of hard work into. It’s a bit more complicated than that, however, and we’ll try to be a bit more detailed and discuss the matter at length.

Also tonight, we’ve got part 1 of our interview with Sam Abbott from Compulsion Games. We just recorded the interview this morning and it was a bit longer than expected – enough to cover this weekend and the next, but when you’ve got a developer as open, honest, and candid as Sam was with our questions and yours, there ends up being a lot to talk about. It’s one of the more informative and insightful interviews we’ve ever done on the show so we hope you’ll listen in.

Also tonight, a request – we give out our phone number at the beginning of each episode and we’d love to hear from some of you who listen in. If a topic we hit on sparks your interest, why not give us a call and talk about it on the air live with us? We’d like to hear from you. Our number again is 334-272-9228.

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tonight!

 

We’re all out of cringe at the following link.

Two years ago we did a live stream commentary of the VGA’s. One hour in and Arjay had to leave. He told us then it was due to a prior commitment, but he tells us now it was because of the VGA’s. We can’t really blame him for it back then and we really wouldn’t have held it against him or anyone else had they done it during this show. It helped that most of it was on mute the entire time so we really only paid attention when, you know, games were being shown. It became a distraction during the broadcast but you do get to hear (and see) genuine first look reactions to some of the big reveals as they happen.

Outside of all that, we got to speak with Twisted Pixel about their latest game for the Xbox One, LocoCycle. We cover the games genesis and evolution as well as address the review scores and that one specific card it has been dealt in particular with some reviews. Plus, there’s a glimpse to be seen of their next project – one that, only based on two images, seems to be headed in a completely different direction for the studio.

 

We’re coming up on a long period of nothing new being released and an even shorter period of studios going silent for the holiday break. And while the games will be few and far between, we’re just about to be pelted with trailers, announcements, and gameplay courtesy of the VGA’s…or X’s – whichever you prefer.

Tomorrow on the show it’ll be Arjay, Matt, possibly James, maybe Jeremy, and myself sitting down to chat as we always do on Saturday nights, but we’ll have the VGX stream going so we can see the news as all of you do and maybe give a comment here and there about what they show us, while hopefully refraining from commenting on how they show it to us.

Also lined up for tomorrow night is an interview with Twisted Pixel. The interview was recorded on Thursday so I can hint to you that we’ll talk about their previous games, their currently released game, the not-so-happy comments it has generated, and a tiny obscured look at their future game.

We hope you’ll join us in the chat room and we’ll see you live tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tomorrow night!

 

 

We’re flying our whale carcass at the following link.

You might think that opening line is strange, but that would tell me you haven’t seen the trailer for WindForge yet. You should fix that. Afterwards, have a listen as we talk with Evan Hahn from Snowed In Studios about WindForge and what it takes to come up with some of the things you just saw in that trailer.

Also in this episode is a quick rundown of the latest on my Xbox One issue and we share a bit of our time (and the slightest of possible spoilers – nothing major) for Assassin’s Creed 4.