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You are currently browsing the In-Game Chat archives for February, 2014.

We’re getting closer and closer to when ArJay will be heading off to Atlanta for the Final Round competition and we’ll talk with him more about that during tomorrow night’s episode.

Also tomorrow, James & Matt will go over their first impressions with Thief. They both come from the background of the original games and will likely base their thoughts in the differences of those experiences. Or not. Speaking of, have you played Thief, or anything else for that matter? Why not give us a call and tell us your experiences and thoughts?

Regardless, we’d love to hear from you! As always, the phone lines are open for this episode and you can bring whatever you like to the table for discussion. Our number is 334-272-9228.

We hope to see (and hear from) you LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

 

Don’t call us bots at the following link.

Four days of wall-running, jump-jets, ejector seats and the roaring atmospheric entry of the Titanfall beta haven’t done a damn thing to help us decide what we actually think of Respawn’s imminent multiplayer shoot-bang.  A huge number of people seem to have fallen head-over-heels for this thing, but we’re still absolutely certain that we’ve missed some important element that’s only been experienced by other people.  It’s a good game, no doubt, but we’re more than a little sad to be left off the hype train.  Maybe all of this excitement will suddenly make sense if I give EA some money?

That is, of course, if I have any left after giving it all to Blizzard, who seem dedicated to offering new and controversial paid options in World of Warcraft, so long as those options don’t involve giving us new content.  Their newest addition involves paying what many consider irrational sums of money to skip the only content that matters; hand over sixty dollars and go straight to level 90.  It’s hard to say if this is truly the pay-to-win scenario that we’re all afraid of, but it’s clear this is Blizzard’s favorite sort of feature creep, and buying levels may one day seem quaint and simple compared to what they have planned.

 

From two hosts last week to E V E R Y O N E this week!

Tomorrow night it’ll be James, ArJay, Matt, Dennis, and myself in the studio broadcasting live and we hope you’ll be there with us. Sure, you can play Pokemon through Twitch, but you’ve been able to control our show that way for a good while now – why not give it a try tomorrow night. Or, better yet, just call in and talk about whatever you’d like from the world of gaming – we take requests as well.

Not that we’ll have little to talk about. With so many people back in the studio we’ve a lot to cover with where they’ve been and, more importantly, what they’ve been playing. Along with their thoughts on the recent news from the week. Plenty to be said on Titanfall, Irrational Games, and a load of other news items. Not to mention whatever you might bring to the table in the chat room during the show or by way of the phone lines. It’s all up to you!

As always, the phone lines are open. Our number is 334-272-9228.

We hope to see (and hear from) you LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

 

We’re piloting our mechs all over the place at the following link.

Right, so mechs and titans. You could easily say most of the show was focused on big giant metal destruction, and it was, except for the 30 minutes or so we spent talking to Ben Ruiz from Team Colorblind. Their game, Aztez, involves no mechs or metal at all. But it does involve quite a lot of blood. If you’re curious to what the game is, find some videos, but then come back and listen to our interview to understand exactly what you’re watching and how it came to be.

As I said, the rest of the show is focused on mechs, from the Titanfall beta to our second guest of the night, Jason Hughes, from Adhesive Games talking to us about their game, Hawken – now available on Steam.

We really enjoy talking to developers, especially from places like Team Colorblind and Adhesive. You can hear in these interviews the passion they have for what they’ve created and what it means to them for you to play their games. We’ve heard it before from other small (and large) developers. It’s a privilege to speak with them and our hope is to only have more conversations with people like them. Having said that, if you know of a developer or someone working on a game you’d like for us to have on the show, let us know.

 

We’re a lonely little show this week as it’ll just be myself and ArJay in the studio tomorrow night.

With that said, we’ve invited some friends along to help fill the void of the other hosts. Tomorrow night we’ll start things off talking with Ben Ruiz. Some of the games he’s worked on you might be familiar with (Off-Road Velociraptor Safari, anyone?), but his current project is a game called Aztez. It’s part beat-em up and part strategy. We’ll get all the details from Ben and ask him your questions!

Also tomorrow night we’ll be joined by Jason Hughes from Adhesive Games, makers of the free to play multiplayer mech shooter Hawken. We’ve been fans of the game for a long while now and the game is finally making its way to Steam this month. We’ll get all the details from Jason and ask him your questions!

Plus, we’ll have beta keys to give out for Titanfall on both PC and Xbox One, but you’ll have to listen to the live show in order to win!

As always, the phone lines are open for this episode and you can bring whatever you like to the table for discussion. Our number is 334-272-9228.

We hope to see (and hear from) you LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

 

We’re recording two hour broadcasts and selling them for $40 a pop at the following link.

First we have to thank Steven for calling in about his experience with the Titanfall alpha and Tomb Raider: Definitive Edition. Also, another big thank you to Mr. Angus for calling in and talking about his time at Criterion studios, and also for putting up with my gushing of their work.

We won’t tell you how to spend your money. We won’t tell you that it’s wrong to pay the asking price for MGS: Ground Zeroes. Because it isn’t. It is your money to spend as you wish and I’ve personally committed far greater sins in the amount spent per entertainment value department (kickstarter projects come to mind).

While we aren’t too troubled by what Konami is charging for the game because if people will buy it, then why shouldn’t they? We are a bit concerned that it might catch on and become a regular thing. Right now, for me, it has no effect and Matt doesn’t seem to have too much of an issue spending the money on a franchise he loves – but what is this was Burnout, Uncharted, or (insert your beloved franchise here)? What are you willing to pay?

Don’t worry though, our episodes are still free, though we might hold James’ return for ransom. After all, we’ve got an E3 trip coming up.

 

Last weekend we never actually talked about anything gaming related going on in the week or weeks to come. So, with this episode, we’re playing a bit of catch up!

Join ArJay, Matt, and myself tonight as we pull a few stories from this past week and the week before and give a bit of our perspective on them. Having Matt back in the studio without a huge celebration going on will give us time to find out what he’s been playing, plus there’s Episode 2 of The Wolf Among Us. As of this writing, I don’t know who on the show has played it so you can probably expect some spoiler free talk along with some technical issues talk as I had some myself with the PC version.

As always, the phone lines are open for this episode and you can bring whatever you like to the table for discussion. Our number is 334-272-9228.

We hope to see (and hear from) you LIVE tonight!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

 

We’re thanking you all for 8 years and 300 episodes at the following link.

It really shouldn’t be me writing this. James does these and better than me, but he was unable to attend our 300th episode due to work commitments. I can’t say what he would write here, but I know at some point he’d thank you. And I think that’s a lot of what this episode is. As much as it’s a lot of you and our guests over the years calling in to congratulate us on 300 episodes, it’s just as much all of us involved thanking you for listening for so long and over so many bumps along the way.

We’ve gone from weekly episodes to near daily episodes all the way down to sometimes monthly and even less, but you’ve all stayed with us during that time, right back to where we are now – a weekly live radio broadcast. You can’t possibly know what that means to us because we can’t properly express our gratitude for it. What we can do is give you 2 commercial free hours of your calls, past memories, and some special guests calling in.

Some of those guests we hear from in this episode include Phil Kollar, Bobby Loertscher from Zen Studios, David Hayter, John Lowrie & his wife, Ellen McLain, Naveen Nattam from Twisted Pixel, previous host Daniel who now works at Bungie, Major Nelson, & Amy Hennig from Naughty Dog.

So, for the past 8 years, 300 episodes, location changes, host changes, surplus of episodes and lack of episodes…thanks for listening. And enjoy the show…