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You are currently browsing the In-Game Chat archives for April, 2014.

We’re digging up the past at the following link.

For me, personally, this whole E.T. in a landfill thing was never a myth or some urban legend. For whatever reason throughout my life I always knew it to be true and, in fact, I never knew there was any question as to the validity of the claim. It kind of surprised me to see tweets and headlines about “the rumors are true” or “legend confirmed” or whatever. Now that I think about it, I guess that’s why they went out there to dig them up – because if it was a known fact, then why do it to begin with?

Regardless of reasons we had other things to discuss, such as the new DLC for Batman: Arkham Origins. You’ll only get my take on it, but hopefully it’s enough to give you that informed decision before a purchase or putting in the time.

Also in this episode we get to speak again with Rand Miller from Cyan. We had him on about 6 months ago to talk with us about Obduction’s kickstarter and he’s back to give a bit of a development update. This interview is actually about 45 minutes long but only 30 minutes are in the show proper and stick to talk about Obduction. Those of you looking for talk of Myst, Riven, and an interesting little story about Disney & Myst should stick around after the show.

 

We’re letting Matt go without cause at the following link.

We’re not really letting him go, but we have no say in what his job needs of him and it apparently needs him to fly 9 and a half hours ahead of us in time zones where he’ll spend most of the rest of the year. As with most of these things, we wish him well in his future endeavors.

Speaking of future endeavors, we’re quite curious what’s going on with Bungie and the release of Marty O’Donnell from their staff. These things happen but not usually on the terms that we know of publicly from what he’s tweeted so far in being fired from the company. Normally it is either a mutual split or both parties stay mum on the subject. Although, either way, people are going to speculate and that’s no different here.

Unexpectedly in this episode we received a call from Cailleah Scott-Grimes who tells us of her kickstarter project, She Got Game, a documentary about women’s experience in gaming. This was a completely unplanned and unprepared interview. I only mention that because of how easy it was to conduct given the subject matter – something worth talking about, and something worth making a documentary over. If you’d like to contribute, there’s still time left before the Kickstarter is over.

 

We’re down to our last save-ribbon at the following link.

No matter where we look recently we feel we’re being met by a horror game of every type and kind you can imagine.  Except the kind we used to love, that is.  It’s awfully hard to scratch the Resident Evil 2 itch without actually playing RE2, and sometimes that just won’t sate the hunger.  Something modern but very much in the same spirit would be welcome.  Sadly, a plodding adventure game with tank controls that’s as much about inventory management as it is about the zombie apocalypse doesn’t seem to be everyone’s idea of a good time, though it should be because they were awesome!  Says the old man.

 

We’re live from a galaxy far, far away at the following link.

There are any number of satisfying outcomes that could have followed Amy Hennig’s departure from Naughty Dog, and as lifelong fans of the Star Wars universe we’ve found ourselves as satisfied as could be.  There are endless numbers of people who had some other dream job or personal project in mind for her, but we’re frankly glad they didn’t get their way.  Star Wars – as a universe in general and a universe of games, in particular – has always held a special place in several of In-Game Chat’s hearts, but the quality has dropped in recent years and by no small amount.  Star Wars is in need of saving, and we expect Amy will play a part in its rescue.

 

We’re less than the sum of our parts at the following link.

We did our level best to present a lively discussion this week, but there’s no getting past how awkward the hosts are without Scott at the helm.  He was in hospital, flat on his back and high as a kite, suffering from a gruesome affliction.  Those of us in the studio were more than a little uncomfortable, like lost children who needed an adult.  Scott made it through his ordeal, somehow, and so did we, but our typically flawless (not really) execution wasn’t to be had.  In any case, we apologize for the lateness of this posting, but it couldn’t be avoided.