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You are currently browsing the In-Game Chat archives for May, 2014.

We’re holding our breath and stamping our feet at the following link.

The hype and hoopla for the now current-gen consoles was pegging the meter for the better part of a year – and still manages to raise a lot of noise –  but aside from roaring of console warriors, there doesn’t seem to be much going on.  The first year of new hardware is historically slow to deliver games, but that first year has also tended to amaze or innovate at some perceptible level.  Anymore, “next-gen” may as well mean “keeping pace”.  But these boxes aren’t going anywhere soon, and we gripe and complain when we’re hungry for first-class exclusives.  We’ll revisit the bitchiness on the eve of next year’s E3 and see if we’ve managed any progress.

 

We’ve been spun right round at the following link.

Following the course taken by the Xbox One over the the last year has been a bewildering experience.  It’s nice, we suppose, to have a cheaper console that’s less restrictive in its policies, and there are certainly people who are ready to become One owners once these changes take effect.  But there’s also something grotesque about Microsoft’s console now, as if it’s had every offending limb hacked off and other, mismatched parts bolted into place in an effort to fit into a certain mold.

This is without a doubt the result of the healthy competition we all want from the games industry, but it’s sad that the Xbox couldn’t have been designed to meet these expectations from the beginning, rather than being hectored and beaten into compliance.  It’s been a hard year for the Xbox, and a long one, but it’s a single year, and only half of that on the market.  They’ve made more changes in that year than most consoles would make in their lifetime, so for the sake of not looking too terribly foolish in the future, we’re going to give them the benefit of the doubt and wish them the very best of luck.

 

Now we’re playing with power at the following link.

Topics for the episode start out with Nintendo and how things seem to be going for what has really become the “granddaddy” of console gaming, portable or otherwise. None of us want bad things to happen to Nintendo and most all of us say that while hardly owning ANY of their current product, be it 3DS or WiiU. They are relevant, to be sure, but what is unsure is how relevant they are in the discussion of the new, current gen systems. The numbers, as it were, don’t lie.

I’m writing this on a Wednesday and trying to keep the description as close to the discussion in the show as possible, but this week, even before this was posted or written, has been a busy one when it comes to numbers, sales, charts, and SKU’s. None of us are oblivious to it, and you can easily guess how this post will be written next week.

 

We’re a podcast in harm’s way at the following link.

There are apparently always going to be weeks where we absolutely cannot exercise our boundless optimism and enthusiasm, no matter how hard we try.  Those would be the weeks where the most recent Call of Duty is announced and information dumps for a much-vaunted IP fail to materialize.  It’s clearly important that we preach to the converted about the shortcomings of any particular CoD release, and I think we’ve done what’s expected.  How else would you know what a sickening travesty the franchise has become?

Our responsibilities concerning Destiny are a little less clear, as we’re divided on whether Bungie have done anything wrong.  Or anything at all, really.  An ongoing project on our show is to roll our eyes and pshaw at the incredible power of the overpromise used in nearly all official communications between videogame developers and the fans of said videogames.  We have no doubt there’s a lot on the line when you introduce your half-billion-dollar baby to the world, but there’s quite a bit going on for the guy at the end of the line as well.  Since that’s us, we’re going to bellyache until they’ve delivered the goods.