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You are currently browsing the In-Game Chat archives for June, 2014.

We’re fashionably late at the following link.

We’re spending time on things both old and new in this episode, as we invite to the long neglected interview one Karl Roelofs, co-founder of Zojoi and developer of Shadowgate in all its forms.  Karl takes us through the history of Shadowgate, and the imminent release of its newest incarnation due this summer.

Sadly, outside of hosting storied game developers and awaiting their newest wares, we’ve absolutely run out of things to say.  The passing of this years E3 and exhausting of every news item has left us with not a single healthy rumor or tabloid story to cover.  We’re within the summer doldrums again, and we expect it to be weeks before we see something worth getting in a fight about.  If this goes on long enough, we may actually have to play some games.

 

We’re all dressed up with nothing to play at the following link.

E3’s annual blitz of showmanship and overpromises has come and gone and left a whole lot of nothing in its wake.  2015 will evidently be a good year for those of us with disposable income and a strong yen for gaming, but the outlook for this year remains tame.  There’s still a few things to look forward to, no doubt, and there’s always that backlog we’d like to address.  And, of course, it turns out that Bungie and Activision’s Destiny is turning our heads in a way we hadn’t expected.  The surprise alpha access was maybe the best thing on offer last week, and it looks like it will fill the sadly empty bill nicely this fall.

 

We’re not remotely pessimistic at the following link.

Every one of us on the show knows better than to entertain our hopes and dreams for any particular game, or studio, or platform, or for E3 and the hobby of gaming as a whole. We know there are and always will be wonderful games to explore and a goodly number of surprises in every future, but we’ve learned what it means to maintain a wishlist and see it go unfulfilled. We’ve sworn in the past never to do it again…but that’s always been a lie, hasn’t it? It probably always will be. Every one of us is an optimistic twelve-year-old on the inside, and we’ll be damned if we let the hard shell of adulthood muffle our enthusiasm. At least not this year.

 

We’ve crashed into a bollard at the following link.

So Watch Dogs is out, and even though we were never certain what we wanted from it, we’re pretty sure that this wasn’t it, and we’re very sure we just don’t care.  We’re actually exhausted from the effort of giving a shit about this game, and it’s neither good enough or bad enough to move us toward any particular emotion.  The only genuinely tragic thing is that it’s drowned several good ideas beneath a lot of poor story and derivative gameplay.  There’s not much here that we really want to be doing, which makes it all the more troubling that we can’t stop playing.