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You are currently browsing the In-Game Chat archives for October, 2014.

We agree to disagree at the following link.

We obviously don’t agree on the specific qualities of games at all times, but we could honestly stand to disagree a deal more than we do.  One of the effects of spending so much time with friends of the same vintage is that your tastes, which were probably similar to begin with, have aligned even further as time rolls on.  The conflicting opinions keep the conversation interesting, and the friendships keep them civil.  It’s too bad, then, that we find so many reasons to tell one another how right they are.  Of course, if Scott continues to enjoy his time in Destiny as much as he has, there will be no shortage of material to fight about.

 

We’re talking shop at the following link.

It’s nice to detour around the discussion of actual games from time to time in order to talk to one another about the ergonomics and hardware of playing them.  We’ve only ever grazed the issue, but there are nearly unlimited variations on the theme of gaming hardware, and there are loads of things to be said about how each of us chooses to play and what interfaces we choose to use.  When and whether we use controllers or mice or keyboards or speedpads says a lot about our tastes and priorities (and budgets, sadly.)  It’d be lovely if we could make it a regular part of our conversation, though the last thing we need is to add a hardware backlog to the one we already have.

 

We’re dismantling exotics at the following link.

Destiny, in case there was any doubt, is very far from perfect.  We continue to play and assess the game so that we may, every week, tell you in detail how broken, shallow, or disappointing any particular mechanic happens to be.  But we do keep playing it, don’t we?  That phenomenon is hardly unique to Destiny, and it’s hardly new.  Broken (or mildly sprained) mechanics can’t quite suppress the pleasure of solid moment-to-moment gameplay.  Wrong or right, it’s hard to ignore and not at all worth the effort of denying, though it’s probably time to look away to some other game that has no hope of living up to its hype.

 

We should forfeit our lives at the following link.

We’ve done enough work in Destiny by this point to justify a shift away from a ravaged future earth and toward the strife and conflict in Middle-earth.  We haven’t made that move yet, but it’s becoming harder to avoid with every stream, review, and friends list testimonial making it clear what a great game we’re missing out on.  We generally can’t stand being late to a party, but it’s looking more and more like we’d be fools to wait much longer.  There’s every chance, then, that by next week’s show we’ll have hung up our guns and strapped on our swords in their place.

 

We’ve got our noses to the grindstone at the following link.

More Destiny talk tonight, and more to come, it’s safe to say.  Surely we should have categorized Destiny as either a write-off or a god-send, but neither classification is a just fit.  Destiny is second-to-second, bullet-to-bullet satisfaction coupled with a broader sense of disappointment and disaffection.  Magnify this by the grand budget and much grander expectations and you’ve got a working plan for a perpetual conversation machine.  The only thing that can stop us at this rate is a crowded holiday release schedule…and would you look what’s coming our way.