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You are currently browsing the In-Game Chat archives for December, 2014.

We’re as surprised as you are at the following link.

I’m not exactly sure how it happened. For the most part, it was never supposed to given a few circumstances, but we managed to do 52 shows in a year. Somehow, every single Saturday, we pulled off a live show. While I can’t put a finger on all the reasons as to how we did this, I know one of them, and that reason is you. I’ve said it before but really, if you all keep listening, we’ll keep doing this.

It is somewhat of a year end show and we cover some of our highlights and lowlights of the past 12 months in relation to gaming. It isn’t a top ten list or game of the year awards or something like that, just our own personal favorites and disappointments.

This coming Saturday marks our 348th episode and a brand new season of In-Game Chat. We hope you’ll join us. No surprises or special guests planned or anything like that, but we really love seeing all of you in the chatroom while we do a show. And, besides, if you miss it, we’ll apparently give you 51 more chances in the year.

I said it last week and it is always worth repeating every week: Thanks for listening.

 

We’re the jolliest bunch of assholes this side of the nuthouse at the following link.

It’s that time of year again! Once again we fall victims to the holiday season and roll around in it discussing our Christmas past while playing Christmas themed video game music. There’s also talk about the Steam sale going on and the temptations we’ve either resisted or given into.

Outside of that, it’s another week and another chance for Ubisoft to screw something up. Hard to believe that something was Tetris. I mean…it’s Tetris. But yeah, Ubisoft found a way.

Next week is our 52nd episode of the year. This means we’ll have done a show every weekend of the year. It’s something we’re all pretty sure has never happened before, and we’re also pretty sure I’ve just jinxed the hell out of it by bringing it up. But you’ll have to tune in next week to see if that actually happens. We hope it does.

Merry Christmas, and as always, thanks for listening.

 

We’re doing something puzzling at the following link.

You’ll have to forgive my enthusiasm when talking about The Talos Principle. For those of you long time listeners you no doubt have an idea of how much I enjoy puzzle games. For those of you new to the show: I really enjoy puzzle games. And The Talos Principle from Croteam nails it for me. We spend a large chunk of this episode talking with a developer from Croteam, Damjan Mravunac, about the Talos Principle.

Outside of that, however, we still have time to talk about the delay of Witcher 3, remembering the first games we saved up our money to buy (disappointments be damned), and Nathan giving the rest of us a little something for the holidays.

 

We’re watching 2015 with a skeptic’s eye at the following link.

So, did it feel a little bit like a winter E3 over the weekend? Cause it felt a little bit like a winter E3 to us. Game reveals left and right, more footage of previously announced titles. All of it pretty much pointing to a fantastic 2015. And, of course, let’s hope the delay fest of 2014 doesn’t strike again next year (already has for Witcher 3, but it’s still releasing in 2015…so far).

Given the recent issues with games being released broken or needing patch after patch, it was hard for me to get excited about what I was seeing. I mean, I want to see more, no doubt, and I look forward to the release of all these great things, but I’m doing so while keeping it in the back of my mind that things aren’t always as they seem when being presented in such a way. Save for maybe that Uncharted 4 live demo. Nothing says this is live real working code like a death during an onstage performance with a glitch included.

 

We’re still disappointed in Ubisoft at the following link.

Again, to be the fly on the wall during conversations with corporate would be a wonderful superpower to have. Ubisoft seems to dig a hole with one hand and then fill it with the other, only to dig it back out again. In case it wasn’t clear in the show I’ll try to timeline it a little for you:

Ubisoft sets a review embargo on Assassin’s Creed: Unity for 12 hours after release of the game. Game releases and 12 hours later everyone know how big a bug-filled, unoptimized mess the game turns out to be. Maybe 24 or 48 hours later, the embargo for FarCry 4 ends and mostly positive reviews flood the internet. Why end embargo so late for one but not the other? Or the reverse of that. Then we come to last week and news about The Crew. A game that has NO embargo but won’t be shipped early to reviewers. They give an excuse as to why but it’s falling on deaf ears for myself.

At least we got a Star Wars teaser (for Matt) to talk about.