We’re making plans in advance at the following link.
How do you fill 24 hours of live FM radio? We’re not sure, but we’re working on it and we’d like for you to help. Details inside (the show).
I honestly loathe the line “Don’t knock it until you’ve tried it”. It isn’t even that specific line I have problems with, it’s the general idea. You could tell me to cut off my finger for the best adrenaline rush I’ve ever had, but I can tell you now without ever having tried it…it’s not. There’s other, less extreme examples but you get the idea. However, when it comes to VR, I can’t help but fall back to that line of reasoning. Anytime the subject comes up you have the 5 or 10 people who’ll chime in with the “fad/trend” excuse and write it off immediately and nearly 10 times out of 10 these statements come from people who haven’t tried any VR. For me, VR works. The whole concept works, from comfort to immersion, it all works. There are very few and very tiny hurdles it needs to get over and it is slowly doing that, but for all intents and purposes, VR works.
Well, there’s the price of entry. That’s actually a pretty big hurdle we’ve yet to come up against.
What a difference a year makes. You can go back a year or so and listen to our excitement of Destiny and then, as shows progress, you can hear how it slowly died off week by week and became a game we never felt we’d ever go back to. Or, at least not something we saw ourselves returning to one year later. But here we are, back on the bandwagon again, but this time with something much more compelling than last time. Something much more likely to hold us a bit longer than before – or, at the very least is giving us something we can come away from being more satisfied than before. Destiny 2.0 isn’t yet everything it should be, but it’s on the right road and more than halfway there.
We’re about a week behind on giving our thoughts on a few games that released at the beginning of the month and we’re not really done with either of them, but we have our thoughts nonetheless. Metal Gear Solid V: The Phantom Pain is out there and we’ve got…something to say about it. My best take away from what Matt and Josh, who called in, say about it is that MGSV takes the gameplay of the franchise in a different direction than it’s gone before and it’s paying off. They can say it better than I can and if you’ve been playing it, then you probably understand as well.
As for me, the wasteland of MAD MAX has been my home and it has surprised me just how much at home I feel. The game doesn’t bring you anything new or do anything differently, but whatever…it’s much too fun for me to play to care. Kinda like how Destiny has its problems, but that doesn’t stop me from just playing for 2 hours and shooting things. It’s good at what it does, and that’s all a game ever needs to be sometimes.
For the first time in more months that I can remember, we got everyone back in the studio for this episode – minus Dennis, sadly. None of us have put in as much time as we thought we would have for Phantom Pain. In fact, some of us aren’t even playing it. James has shifted his buying schedule of games around almost at the last minute. Nate’s on a no new games policy, and I’ve found Mad Max to be more entertaining. Matt has put some time into it but not really enough to give too much of an opinion on, and RJ is busy with Bloodborne.
While the upcoming fall and holiday seasons usually mean a busy time with games, that doesn’t seem to be the case from our vantage point this early on. We’re ready to dive back into Destiny with their new update, and there may be a new game or two with throw a rental at, but that’s about it. Well, that and some of us jumping back into some old MMO’s.
I don’t really know a thing that was talked about on this episode of the show. I was out at PAX Prime and the show was left in the great hands of James, Matt, RJ, & Kevin. I seriously don’t know what was discussed so to find that out – you’ll have to listen.