It was a bit hard to go through the show without bringing up Back To The Future or Star Wars. We didn’t even get halfway before either was brought up and that’s fine. Diversions are nice and, with something like this, worth talking about.
Also worth talking about is Assassin’s Creed Syndicate. The bar for Ubisoft wasn’t really very high and they’ve apparently cleared it from what we’re told. Neither Matt nor myself are sure if that’s the case – those like us who might prefer the PC version still have weeks to wait. Weeks that will be occupied by other titles…likely more deserving of our time, but that remains to be seen. The biggest of these roadblocks already seem like a time gap moment. There’s everything BEFORE Fallout 4, and then there’s nothing until sometime next year. And for the most part, we’re all okay with that.
We’re playing radio show simulator at the following link.
I’m thankful for pinball. Had it not been the preview code I received for the new Balls Of Glory table pack for Pinball FX2, I’d probably still be talking about Destiny. And I probably will be talking about Destiny again soon, but I’d not had a break from that game since The Taken King released earlier in September. It took pinball to break me away from it. Since then, I’ve gone back into Mad Max as well and I’m actually considering getting my hands on Halo and Assassin’s Creed here in the coming weeks. I don’t miss Destiny. Like any good addict, except in reverse, I’ll say I can go back to it at any time I want. But for now, it feels good to take the break, see other worlds, and play other characters. Not to mention do a MULTITUDE of other things than what I was doing in Destiny.
But it’ll drag me back in soon enough. Actually, “drag” isn’t the word I’d use there. I’m pretty easily willing to return, if I’m being honest.
We are waiting for a release date at the following link.
I’m not a PVP kind of guy. I’ve only really enjoyed it once. That was way back during the beta for the very first Modern Warfare. That’s the only time I can remember enjoying PVP. Actually, Day Of Defeat was also good. Anyway, it’s not really my genre of gameplay, but I’ll still put in the time and effort occasionally (I’m doing it now with Destiny).
So that already skews my opinion of Battlefront. And not being a big PVP kind of player, that’s the only fault I can find in it. More experienced PVP folks can probably find more, but that’s where the negatives end for me. The positives, on the other hands, almost outweigh it to the point I’d actually want to play the game. This thing is beautiful. The moment you get put into a game you’re overwhelmed by the beauty of the damn ground. It’s gorgeous. Not to mention all the…Star Wars, you’re surrounded by. I can imagine to super fans such as Matt, this probably took their breath away and left them speechless – hopefully we’ll find out when he returns to the show next week. Point is, Star Wars Battlefront looks and sounds better than it ever had any right to be. I don’t know that anyone was expecting that kind of detail and authenticity out of a licensed product, but DICE have nailed those aspects. It’s just too bad, for me, that I suck at PVP.
How do you fill 24 hours of live FM radio? We’re not sure, but we’re working on it and we’d like for you to help. Details inside (the show).
We don’t prep very well for this show. No shit, right? But seriously, we see the headlines and the stories to talk about but sometimes we miss the updates or the whole article entirely.
I knew there was some commotion about a new Burnout coming from former Criterion developers, but I wasn’t throwing too much of my excitement into the pot in the event this was just talk and not much more. Honestly, when it comes to my favorite franchises be them games or movies, rumors of a resurgence usually never come to pass or fail horribly when they do. Regardless, it’s Burnout and hope remains eternal that something will happen and fill that hole of not having a Burnout game since 2008.
There’s also hope (and a good possibility) they’ll start back at the beginning and leave out the open-world aspect of Paradise.