Weâ€™re hitting it harder at the following link.
I need an Oculus Rift like I need a hole in my head. Thatâ€™s probably something I thought a long time ago when it was announced. Maybe. Still, itâ€™s been refined since then so how far off that statement am I at the moment?
Oh look at that! The same intro works two weeks in a row. Actually, I just did that for shits and giggles. Seriously, I want a Rift. Or well, I want VR. Iâ€™ll take a Rift, a Vive, even Sonyâ€™s offering, but I want it. Iâ€™ve been in that world and I want to go back in any way I can – preferably the best way on offer. We know in the console world, that will be the thing for the PlayStation and for PC…well, the jury is still out on that isnâ€™t it?
Whatever happens, weâ€™ve come to the understanding that the cost of entry this year wonâ€™t be cheap. Some prices will look better than others, probably, but we wonâ€™t think of it as anything affordable in any sort of standards weâ€™re currently…standing…on.
Still, 2016 is the year VR comes into the homes of the consumers. This isnâ€™t Nintendoâ€™s waggle. This isnâ€™t Microsoftâ€™s Kinect. This isnâ€™t Playstationâ€™s Move. This goes beyond gimmick (I know you think I am wrong on this, right now, but Iâ€™m more than willing to stand my ground on that statement), goes beyond fad. Itâ€™s here to stay for a good while, probably on into the next console cycle. Itâ€™ll get refined, become cheaper, better, more comfortable, and will be as competitive as the consoles are now. This is all good news, though. For people like us, anyway.