Weâ€™re talking about that one guy from that one thing at the following link.
I seem to be on a roll lately with games that provide choices. Iâ€™m currently playing a game that plays entirely on the choices you make. However, in this episode I talk about Quantum Break. Spoiler – it isnâ€™t that great. Itâ€™s also not that bad either. Look, I like Remedy, the makers of Quantum Break. Max Payne and Max Payne 2 means Iâ€™ll always come back to see what they have on offer. Alan Wake wasnâ€™t great either but it also wasnâ€™t bad. They tackle the old familiar â€œyour choices matterâ€ mechanic and they somewhat succeed with it by not making it matter too much. While other games that try this want to make it seem like youâ€™ll have an direct change in how the game is played or how the story ends, Quantum Break doesnâ€™t do that. Itâ€™s the smaller ripples. So while you make that choice and you see it realized in their live-action segment of their â€œTV showâ€, you easily understand that what you just did wonâ€™t make a single difference on how the game will end.
Then again, with the story as lacking as it is, you might not care either way.