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Season 11, Episode 15

There’s a whole lot of chiptunes at the following link.

We didn’t start the conversation near soon enough to find any sort of completion on the show, but how do you change up the common WW2 shooter? Actually, how do you change up nearly any shooter?

I think we all have ideas on how we could mess around with things and put different spins, and we’ve seen developers try new things before but what we haven’t seen much of, that we could remember, was a shooter based in WW2 from the perspective of the German soldier. We got some calls about this during the show and people didn’t seem all that against it, but I can’t help but think there’s a chart in almost every studio that develops shooters with a massive (or even short but immensely important) list of reasons why it can’t happen. I mean, this has to have come up and for one reason or another is just not possible. Or it is, but it isn’t marketable. Or something else I haven’t thought of.

Can it be done? Sure, I think it can, and I wouldn’t be surprised if it has already in some way been done and I’m forgetting it. Can it be done now and if so, how do you market something like that? For that matter, how do you build it? What’s the story, do you keep the politics in it, do you make it just one level – a lot like the “No Russian” mission in Modern Warfare 2?

I think there’s a lot of discussion there and maybe one we’ll really focus on in a future episode to get a better grasp on the subject and have more time to talk about it. Until then, however, we’d like to know your thoughts in the comments or feel free to email us what you think.

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