Season 11, Episode 36

We’re enjoying a nice glass of squirrel milk at the following link.

I promise a lot of the Destiny 2 talk will go away, only to resurface again when it releases on PC next month. Still, even with that talk we manage to have a discussion about releasing unfinished games and what that means in the realm of honest business practices. We seem to come to the conclusion that it’s not and should probably be looked at on a case by case basis. No Man’s Sky is real good example of how that all goes wrong, but we’re not sure that was dishonest business as it was just….dishonest PR from the head developer. Again, case by case. Cause then there’s Warner Bros. Arkham Knight PC release. Case by case, the console was fine but the PC and what we came to find out about it was horribly wrong and very unfriendly to the consumer. And it even got worse when the DLC came into play. Again, going with a case by case basis, it’s hard to fault games like Destiny 2 and Overwatch. These games can be tested by never with the scale by which they’ll be played. I’m not giving them a pass. They know this and they are on top of it as fast as they can be with whatever needs to be done to fix an issue. It’s the state of the game when you talk about those types of always online always evolving always changing games.

And to close on Destiny 2 since I opened a little with it – Bungie, if you’re reading this and I know you aren’t – cross saves. Just…look, Epic accidentally did cross play and I’m not even asking for that – hell, I don’t even WANT that. Just let me progress carry over from platform to platform. PLEASE. We’ve got a month. Make it happen.


Season 11, Episode 35

We’ll be doing this all over again in about a month at the following link.

Finally we’re able to talk about Destiny 2. Sort of. It’s a little scattered of a discussion we had but the talk is there and we’ll have more to say next week as well. Then, in about a month or so, we’ll have completely new takes on the game as the PC crowd finally gets their hands on it. I’ll be there with them, but it’s going to be interesting to see what happens for me. Do I pick a platform and stick with it? I don’t have to, obviously. I can play both the console and PC versions, but I’m more interested in finding out if that actually happens. Will one draw me in more than the other to the point that I just stick with that version or can I realistically play both, without issue of controls, visuals, or people to regularly play with? These are the questions I need answering.

As it stands now, Destiny 2 has my full attention on PS4 and I don’t see it changing very much until the day it releases on PC. BUT…that day also brings with it a LOAD of other games and attention grabbers. Not to mention I’ll probably have some actual work things going on during release week that will keep me from playing as much as I want to. Still, on console, I’m playing this game on a daily basis, even if just a little bit to knock something out of my list of things to do. The grab it held on me with the first game is easily back in full force for the second, as much as I was worried it might not be. I’m glad it’s back, honestly, because I am having fun playing the game and when all’s said and done for ANY game, that’s the point – are you enjoying it?

Yes. Yes I am.


Season 11, Episode 34

We’re STILL doing that PAX thing at the following link.

I’m not sure, but I think if you picked any other weekend previously this year to not do a show, we’d have come back and not had so much to talk about. But with PAX happening AND that little game from Bungie getting released, well…it was packed. And we didn’t even get to the Bungie part.

PAX pretty much DOMINATES the conversation to this episode and will probably have a chunk of it next week as well as I get more thoughts together and remember other games I checked out just walking through the expo hall. If you ever go to any of the PAX conventions there is at least one area just overflowing with games for everyone. And I mean that in the sense that you’ll find at least one or more games that suit whatever kind of player you may be. The Indie Mega Booth is the heart and soul of the show floor of PAX. You want originality, it’s there. You want passionate developers ready to show you their game and talk about their game, it’s there. You want short lines to play, it’s there. That’s the thing about the IMB that stands out from the big publishers elsewhere on the show floor. I have no doubt the people who created the triple A titles being shown are passionate about what they worked on and would talk to you about it, but those are made by a LOT of people on all aspects of one game. Compare that to the IMB and you’ve got games made by 2 to 10 people on a small budget but who make the best with what they’ve got. I want to be clear, I’m not saying any one developer/game is better than the other – triple A or otherwise, but the access you get with the IMB is leaps and bounds above what you’ll get at the other places.

Put the time in with the bigger titles, that’s fine, but I’m almost certain you’ll find yourself going back again and again to the Indie Mega Booth and, in some cases, dragging along your friends to show off a great game you found there. It’s a wonderful place. And it’s the best thing about PAX on the show floor, next, of course, to all of your friends being in one place playing games.