Connect
Post Catagories
The Archives
Friends of IGC

You are currently browsing the In-Game Chat archives for December, 2017.

We can’t thank you enough at the following link.

Welcome to the end of our 11th season. Welcome to the end of 2017. This year saw us do less episodes than any previous year since we’ve been back on the radio. Only 48. Mainly because of the two recent breaks we decided to take in order to push back our 500th episode.

Speaking of that, it’s coming up on January 20th. For those of you keeping score that this is episode 498, you’ll notice we’re missing a week there. That’s because I’ll be in San Antonio the weekend after next for PAX South. Then, when I return, we’ll have our big five oh oh celebration.

Doing 48 episodes in a year when you only do one episode per week is nothing to sneeze at. Doing 498 episodes when you only do one per week is also nothing to sneeze at. We’re grateful to have been doing this as long as you’ve let us, and that’s the part that means the most. You let us do this. You keep coming back and calling and showing up in the chat room and emailing us and downloading. We keep doing this because you keep doing that. And even more, it’s the random people I’ll meet out and about or who call to other shows I’m on and mention this one – it makes you realize there’s way more people out there who may not do all the things I mentioned above but still listen and enjoy the show.

We hope this year was good to you. We hope next year is even better for you.

As always, thank you for listening….for 11 years going now.

 

We’re carefully unwrapping our presents at the following link.

This is our Christmas episode! Yeah, so normally we’d do a show next week but in the event of trying to place our 500th at a time when people are available we’ve been stretching the soup, so to speak. This episode will play again next week while we’re away.

There’s games discussed here, but seemingly for only a very little bit. We spend a good chunk of the beginning of the show talking Star Wars – no spoilers, of course. And then later we open up gifts!

We’ll be back on the eve of New Year’s Eve and maybe talk about how our year was in gaming. Having said that, we’d like to know how your year in gaming was for 2017. Make a comment or send us an email. Or call in next week if you catch us live.

Until then, Merry Christmas!

 

We were live (and you weren’t there) at the following link.

Award shows are a thing and video games have been trying their hand at them for a good while now. Never quite getting it right but each year getting closer.

They’re almost there. Like most award shows they need to trim the fat. A nearly three hour award show for anything is far too long. There is far too many categories and some of them seem a bit redundant. They should probably trim the amount of trailers and game announcements too, but, in all honesty, that’s probably 90 percent of why people watch. Then there’s the issue of the internet. Where everything about the award show from just moments before can be seen without having to sit through it all. This pretty much goes for every award show. Hell, it works for almost anything that’s appointment television. Movie trailer during the football game? It’ll be on the internet just before or immediately after. Something strange or amazing happen during the live show? It’ll be on the internet. Hell, every skit from SNL is on YouTube the next day. I don’t actually know the solution to this or how to get people to actually watch live, but being a little more condensed and to the point is worth a try. Also, cutting back on the categories could prevent the really annoying trend of announcing like 5 winners during a speed break and moving on to a game announcement or interview when we actually kinda wanted to see those winning developers accept their award and recognition for what they did.

 

We’re back with our Black Friday hauls at the following link.

I think, in my heart, I feel like companies are pretty honest. The customer is always right and everything that goes with that. All of that stuff. Then there is what I think or, basically know, that is in my head. Companies are out to make money and they will do that in whatever way works to make them the most. First, it was EA. And now, sadly, it’s Bungie.

It’s a bit different than the EA situation, and I explain how in this episode as well as why I’m not really upset over this but that I am uneasy over it. They were actively lying to their players. Like…not even in words, but in the actual gameplay. They were being misleading and deceitful. And money is the reason. Their online store never bothered me when it was implemented. They were very clear how it was all cosmetics and nothing in there would give you an advantage and that still holds true. I’ve never spent money on Destiny beyond paying to play the game. Never bought in-game currency, never wanted an emote, a dance, a piece of armor, or anything of that matter. It never held any significance for me and it still doesn’t. But then, then the actual game itself was misleading the player. It’s a trust issue. And while I’ve never been a diehard loyal true believing follower of anything Bungie ever told me (“see those mountains in the back? You can go to them!” – D1 reveal way back when), that was all game PR crap that we pretty much get from EVERY game company for the most part. But this…this was in the game, and that’s pretty bad.

None of this, however, has stopped me from playing. Hell, I just bought the game AGAIN as a gift during a one-day sale. So yeah, it isn’t like we haven’t been here before in some way or another with Bungie. It’s just a bit more of a sting when they actually coded the deceit into the actual game.