We found out dice rolling can be really loud at the following link.
Stepping back into Burnout Paradise was like watching a favorite movie you hadnâ€™t seen in a long time. Some of it felt fresh, but all of it was fondly remembered. It did nothing but bring a smile to my face and was amazing to see the world from the beginning again. This isnâ€™t anything like the remaster for Shadow Of The Colossus. This is a low effort polish on a not-near-as-old game like that was and, really, the Shadow remaster set a bar I donâ€™t think weâ€™ll ever see again except from the same company who did that one.
But I donâ€™t care. Itâ€™s put the Burnout game back in the heads of gamers who played it and those who missed it. Itâ€™s getting people talking about Burnout again and I really hope EA is listening because itâ€™s been 10 years. Make another one already and drop that stupid obsession with your Need For Speed franchise.
Weâ€™ve got a longer segment at the end here talking about our DnD episode. We rolled dice for our stats (it got loud, sorry) and talked more about the creation of our characters. We also spent about an hour or so off-air after the show going over more of it and getting everything hammered out. Next week, weâ€™ll get a taste of the story our GameMaster has crafted for us and the week following that (March 31st), weâ€™ll have our first ever live Dungeons & Dragons game on the air!
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