Season 12, Episode 19

We’re good through 2032 at the following link.

Destiny 2 is keeping my attention. Easily noticeable by the fact that it was really the only thing I played all week. They’ve given us some strings to keep pulling us along week by week, but if it’s not enough they risk losing our interest early cause we finished, and if it’s too much, they risk losing us to not wanting to put in the time for what we eventually get for it. I can see the tough act of balancing they have to figure out, but I’m still enjoying it so I’ll still carry on. For now.

We won’t be having a show next week. Most of us – actually, ALL of us will be out of town for the weekend, but when we return we’ll be one week out from E3. Plenty to speculate on for the return episode and plenty to actually talk about from the E3 fallout on the one after.


Season 12, Episode 18

We renewed our license at the following link.

Just when I thought I was out, they pull me back in. Destiny 2 got another expansion. Bigger, it seems, than the last one, which is good, although short on story it expands afterwards. Which is what it should do, but that story could have been better. I can look past that though if it keeps giving me more carrots on the end of the stick, and that’s happening. The bug hasn’t completely bit into me yet, but it feels close. Time will tell just how this ends up, but it’s better than before.

On the surface, it looks like we’re getting more things to chase so that’ll keep me interested, but that’s only on the surface. Once that chase begins, it’s really got to hold me and that’ll be where I really grade this new expansion. How long can it keep me coming back?

You know how we cover Destiny, here. It was almost weekly talk of the game since it was played so much and then nothing. For months it was nothing because nothing was there. Now there’s something but is it enough?

We’re about to find out.


Season 12, Episode 17

We can google that for you at the following link.

I have finally started God Of War, but that really isn’t saying much for me and my way of playing games. Which brings us to a small side discussion about having too many collectibles in games, or branching paths in something that should really be more linear. It’s all subjective to the player than the game, so it isn’t really any sort of fault I put on the developers. It’s just my oh-look-a-squirrel way of playing games.

There’s also a bit of a rant about video game trailers as well, but I think I’m being extremely cynical with that way of thinking. The point is, a trailer for a game is made to sell you on the game. We complain about movies putting all the best parts in a trailer, but that’s EXACTLY what a video game trailer will do. They want to show you all the best parts to hold your interest and get your money. This doesn’t really apply to franchise games, so much, when we know what to expect, but for new IPs, you’re going to see the best of what they have to offer – but it’s usually in cinematic form, rather than something significant like gameplay. Cinematics being the least percentage of a video game (unless you’re a Kojima game) and gameplay being the most of anything else you ever do in a video game. In the marketing world of video games, I’m probably in the minority, but you’re going to sell me a whole lot more on your product by showing me what’s inside (gameplay) rather than the art on the box (cinematic).

Then again, with games like God Of War, the cinematic is the gameplay. And it’s amazing.