We can google that for you at the following link.
I have finally started God Of War, but that really isnâ€™t saying much for me and my way of playing games. Which brings us to a small side discussion about having too many collectibles in games, or branching paths in something that should really be more linear. Itâ€™s all subjective to the player than the game, so it isnâ€™t really any sort of fault I put on the developers. Itâ€™s just my oh-look-a-squirrel way of playing games.
Thereâ€™s also a bit of a rant about video game trailers as well, but I think Iâ€™m being extremely cynical with that way of thinking. The point is, a trailer for a game is made to sell you on the game. We complain about movies putting all the best parts in a trailer, but thatâ€™s EXACTLY what a video game trailer will do. They want to show you all the best parts to hold your interest and get your money. This doesnâ€™t really apply to franchise games, so much, when we know what to expect, but for new IPs, youâ€™re going to see the best of what they have to offer – but itâ€™s usually in cinematic form, rather than something significant like gameplay. Cinematics being the least percentage of a video game (unless youâ€™re a Kojima game) and gameplay being the most of anything else you ever do in a video game. In the marketing world of video games, Iâ€™m probably in the minority, but youâ€™re going to sell me a whole lot more on your product by showing me whatâ€™s inside (gameplay) rather than the art on the box (cinematic).
Then again, with games like God Of War, the cinematic is the gameplay. And itâ€™s amazing.