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You are currently browsing the In-Game Chat archives for September, 2019.

It’s interesting how discussions change over time. We’ve been interviewing people who work on video games for a good many years now and I’ve personally spoke to many of them during my trips to conventions and what not. Typically you have a standard list of questions for them about their game. How long is it? When will it be released? That sort of thing. Over time, due to the nature of gaming and the nature of the gaming community, other questions are added to the list. Will it have exclusivity on the pc/consoles? Online or couch co-op? Plans for DLC (and now, apparently, micro-transactions)?

Now I find myself asking another question to developers. Either why they are exclusive to the Epic Games Store or would they take an offer from them for exclusivity. It’s just the nature of change really and the topic of conversation as of late. The answer I usually get, both on the air and at conventions is EXACTLY the same as we got from Bohdon Sayre.

Bohdon is our guest this week as he calls in to talk to us about his latest game from Flight School Studios – Creature In The Well (out now on Nintendo Switch, PC, and Xbox – free with Xbox/PC Game Pass).

I’m not sure what the next question will become over time, but given the way things seem to be going, it’s leaning a lot towards games having some type of cross save or cross play aspect. Which, honestly, is way more important to me than which storefront a game will be sold on. I’m not any sort of loyalist in that regard, in case it wasn’t clear.

 

Two hours of programming and we never finished talking about everything seen at PAX. Well, let me be honest – two hours of programming and I never finished talking about PAX.

I’ve been going to forms of this convention now for over 10 years and every one of them is different in how I experience it. Sometimes it’s a lot of appointments and sometimes it can be hardly any. Sometimes I’ll discover something on the show floor that I never had an appointment for and sometimes it’ll all just be a big ol’ bust.

Well, it’s actually never a bust. That’s because of the Indie MegaBooth. That and the offerings on the 6th floor. Both of these spaces house the alternative developers. By that I mean those who are very small teams working with very small budgets but making extraordinary gaming experiences. Be it in storytelling or game play mechanics. Rarely will you ever see the most mind-blowing visuals (though some of them have that), but you will find the hidden gems and the games more people want to talk about than whatever is being shown by the big studios downstairs on the main show floor. Honestly, they should take the cramped MegaBooth (don’t let the name fool you, the space is small, cramped, and packed) and make it the whole 6th floor with all the other indie games up there. But, that’s the point, you’re down there on the main floor getting the most traffic cause everyone’s there to see the big guns and you MIGHT get a little notice to more people – but it’s still annoying.

I’m hoping over the next few months we’ll be able to bring you interviews from some of these smaller developers. Whenever I see games like this, I have an overwhelming urge to tell everyone I can about them and make sure they’re on your radar to play. They might not be everyone’s cup of tea, but they’re guaranteed to be different and you might just discover something amazing that you love.