Pardon the dust and a bit of the rust, as well. Our site is back to…normal? I mean, it looks different, but it works again and is also feeding shows back to iTunes now. And speaking of that, weâ€™re back on iTunes in case you noticed we were missing. And that was because of the site being down and the feed being broken. Anyway, thatâ€™s all to say that everything works now.
Letâ€™s talk again about E3, or the lack of it this year. I mention this in the episode but weâ€™ve got a rare incident here where there is no E3. Sure, E3 has undergone changes before – some very strange ones at one point in time – but thereâ€™s never NOT been an E3. Thereâ€™s plenty to talk about of the validity or the need of an E3. Plenty of debate on it one way or the other, but this year there isnâ€™t one. And this gives publishers, especially the more small of the pack to figure out a different way to showcase their games.
I donâ€™t think there will ever NOT be an E3 so far as it just going away, but this is a fantastic year to experiment and see what you can do, as a publisher or developer, to show off your product without the confines of E3. No floor space to rent, no crunch for demo levels or presentations because thereâ€™s now no time table for you. Thereâ€™s a lot of freedom here and a lot of opportunity to get a lot more attention instead of a 30 second snippet in a crowded montage of games shown off by a bigger company. Sure, you want that as well, but see what you can do on your own. You donâ€™t have to bet the farm on a good showing at E3 anymore. Give it a shot. Put it out there your own way. Stand apart in what was normally an overload of information to begin with.
Also, let me just say that I donâ€™t want E3 to end. But I do think theyâ€™re long overdue for a change, and hopefully, as much as this gives an opportunity for devs and pubs to do their own thing, it also gives E3 a chance to make some of those changes for the years to come.
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