Apologies up front. I did as much as I could to take out a horrible hum in the audio. Weâ€™re not sure what that is, but weâ€™re going to look into it and hopefully have it corrected by the next episode. I almost completely eliminated it, but if you were perhaps tuning in live, it was probably there and annoying. Sorry for that.
A few weeks back I mentioned I was working on building a new PC. Currently still in the gathering-of-parts phase of the project. Well, I mention a little on this episode as to WHY Iâ€™m doing that. Microsoft Flight Simulator is honestly probably one of the reasons I built a PC to begin with. The 2004 edition is the last one I played and I played a TON of that when it was released. Now, weâ€™ve got another one releasing in a few weeks and it is looking to be one of those moments in not only simulation gaming but gaming in general that are revolutionary.
Find any video online of people playing in the beta and just be blown away from the detail and the beauty of what Microsoft has been able to accomplish. And thatâ€™s just a beta. Thereâ€™s over 37,000 airports in the simulation and it even goes deeper than that when it comes to real word weather data and location data. It is something remarkable to behold and I cannot wait to take to the skies again (in a massive variety of planes at that).
Ubisoft, itâ€™s been 2,539 days since the last Splinter Cell release (non-animated series).
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