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Season 14, Episode 35

So, last week I talked about playing Cyberpunk on consoles since my PC isn’t ready to handle such a game. Turns out, the consoles aren’t either for the most part. I guess I’ll get around to it at some point, on some system.

Meanwhile, I’ll hammer away at Destiny 2 and, as the grind of that game starts to diminish for me, I’ll be including other titles.

Looking ahead, there doesn’t seem to be much in the near future on my radar. The Game Awards took place last week and it was more new-game-reveals than it actually was giving out awards, and that’s fine. But given the reveals nothing really pushed me over the edge of wanting to know more about. Mostly what we got were CG trailers and VERY little gameplay. We’ve been down this road before. A whole lotta show and not much tell. Hype trailers are great, but that’s all they are built around – getting you excited for the game in the 60 to 90 seconds available. And that, usually, means little to no gameplay. Here’s a CG cinematic trailer that doesn’t represent ANYTHING of what the final game will be or puts nothing into context of how the game will play. Enjoy.

And, for the most part, we do.

In the meantime, Ubisoft, it’s been 2,672 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

 

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