Every now and then a game, or some aspect of a game will dominate the talk. Not just ours but everyone playing games. Such is the case with Cyberpunk 2077. It had the hype going for it and the numerous delays as well. All of that combined to make it a talked about game in and of itself. Then it finally released and well…you know what happened after that.
You know because it’s all that’s been talked about. No one really brings up the game itself, but rather everything wrong with the game, and they should. That sort of thing isn’t off limits for whatever reason, but when your problems and issues dominate the news cycles and the conversation INSTEAD of the game proper, then you’ve screwed up somewhere along the path.
And boy did they screw up. CDPR did it all. They screwed the pooch AND shook the hornet’s nest. And the hole they keep digging gets deeper and deeper for all the bodies they’re about to throw into it. And, as said on the show, this will last for as long as it can until something else takes its place or they announce a new game/update/fix that brings the zeitgeist back into their favor.
It’s the cycle of gamer rage. I mean, it isn’t so much rage as it is a massive disappointment. You’d think by now we’d all be used to it, but those wounds never seem to close completely for some reason. Regardless of how good or bad the current thing is, the next thing to focus our attention on is usually right around the corner.
In the meantime, Ubisoft, it’s been 2,707 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).