Weâ€™re a week out from E3 at this point and we barely break the bubble of discussion on it. Iâ€™m saving a lot of articles I had for this episode and bringing them over for the next episode just to discuss more of E3.
Especially the analytics of it. All the analysis of everything that happened after it was over. Some of these are the most interesting to read and they make cases for and against the whole thing. I used to boil this stuff down in my head and would always come to the core of it – and thatâ€™s money, usually. Profitability. And, indeed, thatâ€™s still there, but it doesnâ€™t seem to take an â€œE3â€ to get us there.
We speak a bit on Microsoft and their performance for E3 – winners all around, I think. As much as Iâ€™ve railed in years past (and this year as well, before Microsoft last Sunday) about too much talk and not enough show – Microsoft listened. I was more than impressed by not what they had to offer (some of it was great), but how they offered it. It felt a bit like Sony in some years previous, although it lacked a few â€œwowâ€ factors. Still, I canâ€™t really knock that since it was just game after game after game with very little talk in between.
Do more of this.
In the meantime, Ubisoft, itâ€™s been 2,860 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
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