Dread and loving it.
I haven’t spent much time with Metroid Dread since its release but what little time I have spent with the game has been enjoyable. It also happens to look amazing on the OLED Switch. In handheld mode this game shines and even when docked it still looks and plays great.
I’m currently not a fan of the EMMI rooms. It’s the “dread” part of the title. And while I’m not a fan of them because of the stress and anxiety they bring about, I understand and accept their place in the game. And it’s essential.
Then there’s Destiny. It’s a game that I can notice myself running out of patience with at times. Some of their decisions on things are so odd and feel more like a punishment than anything else. I don’t like that feeling. I don’t like feeling that way about a game I’ve put so much time into. I want it to keep me coming back. I want that drive to play, and when they release updates as they did which, again, feels like a punishment then it really puts a damper on my desire to fire up the game at all.
But as soon as this is posted, there I’ll be.
Meanwhile…Ubisoft, it’s been 2,979 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).