Itâ€™s been two weeks but it feels longer for some reason. Anyway, weâ€™re back and the topic of discussion is what we did on our Christmas vacation.
Iâ€™ll probably ramble on a little bit here like I did in the show about these two things, but Iâ€™ll start by saying Guardians Of The Galaxy is worth your time. It really is. It shouldnâ€™t be – I mean, just at a quick glance and seeing what Square did with the other Marvel game youâ€™d be justified in being a bit concerned. Fear not, true believer! This game, like a certain character within it, is golden. Combat is annoying. It isnâ€™t hard. It isnâ€™t broken. It just isnâ€™t good. Thatâ€™s my one complaint. The rest of the game is great.
Then thereâ€™s Hellblade. Yeah, Iâ€™m a bit behind here. Thereâ€™s nothing broken in the game. Itâ€™s beautiful and the story is captivating. Itâ€™ll hold you through it, but thatâ€™s all itâ€™ll hold. Thereâ€™s no guidance here. No hand holding, no tutorial. Your best friend is the pause menu with the controller options because that â€˜s the only way youâ€™ll know how to fight. Thereâ€™s no waypoint or map. In some cases (MYST), Iâ€™m okay with this. In a game with combat, death, and permadeath, Iâ€™d like a little hint now and again on how to stay alive or where to go. Too many times now in the game Iâ€™ve spent the better part of 30 minutes just trying to find my way around an area. When I do finally finish this game, Iâ€™ll come back to it on the show and see if these problems, after all is said and done, are actually problems.
As another year begins we still count the days…Ubisoft, itâ€™s been 3,063 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).
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