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Season 16, Episode 17

Wish in one hand…

It sucks to know there were TWO opportunities to get something you wanted from a developer, and from both you end up getting nothing you were hoping for.

It’s early as hell to pass judgment, I suppose, but Gotham Knights isn’t pulling me in so far and Suicide Squad has been off my radar since the first showing (and subsequent showings haven’t helped). Both games come from studios that did previous Batman games and both studios are working on DC/Batman properties but NOT the way they previously did. I mean, I’m all for new things because maybe it gives us something else that’s great, but both games looked to have missed that mark for me. Watching both of them and all I’m left thinking is that at least ONE of these studios could have given us just another Batman game.

It’s a tough call. Developers are a creative bunch and working on the same thing everytime a new project comes their way has to get boring after a while. As soon as you finish the first game, you come back to work ready to work on the second and then third and forever how long it goes. Which is why I’m also fine when another studio comes in to work on that second or third game in the series while the main team works on new stuff.

I suppose I should just be grateful that Rocksteady, who did three Batman games back to back to back, didn’t come back to work and Warner Bros. said to get to work on the next Batman. Cause that would have been an easy rut to get into from them and it was making WB the money, so kudos to them for being able to break the chain (even though they’re still stuck doing DC character games).

Regardless of what we get in the future, I think a return to the Batman style games will be a lot shorter than the 3,196 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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