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Season 16, Episode 22

Stop me if you’ve heard this one before.

Ubisoft recently showed more of Skull & Bones. It’s their very-late-to-the-party grasp on one of the best parts of a previous Assassin’s Creed game – being a Pirate. Thing is, they showed this to us 5 years ago, or at least announced it. Most of the news we got after that showing 5 years ago was…nothing. Most considered it dead. I think we may have gotten reports of it being completely scrapped and then starting over. Who knows?

This week they finally showed us more of the game. I don’t think it’s bad. I don’t really have anything to compare it to from what we were shown years ago, but something feels off about it. Maybe that 5 years was enough to come down from the hype or something. Maybe Sea Of Thieves scratched that itch (even with the very short amount of time I put into it).

But something…isn’t there.

If you go back even further, Ubisoft sort of did something like this before but in reverse. WatchDogs had an amazing teaser reveal at E3. Then we got delay after delay with nothing really to show for it. When it finally did show back up many many more months later (maybe it was a year, I can’t remember), the game had drastically changed just from the appearance. Gameplay had been tweaked a bit from what was shown and, in general, it was going backwards rather than forwards in all manners of development.

I’m not passing judgment yet on Skull & Bones. There’s apparently more video of gameplay out there that I have yet to watch and likely more to be revealed later on too, so I’ll give it more time. I’m anxious to see more and I really want to like it, but it’s not there yet for me.

Speaking of being anxious to see more, Ubisoft it’s been 3,238 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

 

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