I’m not sure we’ve ever had a peripheral cost more than the console it was made for. Now, sure, I can imagine going back to the NES days with the Power Glove/Pad/Gun/Etc, those would cost more given the console had already been out for a while. But the PSVR2 coming out next year will cost $50 more than the console you have to have to use it with. I mean, you’ve spent over a thousand dollars and still haven’t bought any games to play with the system or the VR.
We haven’t really seen any sort of reviews yet for the device so I’m sure somewhere in all of it you can find a reason for $550. I was going to just recommend the Quest 2 and call it a day, but I can imagine for that amount of money you’ll be getting something significantly better. On paper, it’s already there. And the few previews we do have say it’s pretty amazing. But, just like the console it was built for, the library will keep it alive. Or kill it.
I poked around with the first VR headset Sony did and just a year or so ago it went back to the store for credit. For me, too much was involved, especially compared to something like the Quest, where I can just put it on and play. The VR attached to the console meant I needed a camera and a ton of connections. It was far less than what I needed for the HTC Vive or original Oculus, but it was still an effort to get it all connected and then get it all out of the way when I was done playing.
The Quest 2 has spoiled me, in that regard. And maybe the PSVR2 would do that as well with just the quality, but it’ll need more games than what’s on offer to keep me invested.
And also a price cut too.
Meanwhile…Ubisoft, it’s been 3,357 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).