It’s either A or B. Two choices. Sure, there will be more choices, of course, but it’s really down to just two.
Elden Ring or God Of War Ragnarok.
Those are your Game Of The Year contenders, and I haven’t played either of them. Yet. Ragnarok is only a matter of time for me. Elden Ring…is likely something I’ll never play. It’s just not my cup of tea when it comes to gaming. That isn’t to say it’s bad. I just don’t drift towards those types of games, but I easily tip my hat to what it has been able to pull off. And, in fact, I think it’ll win more Games Of The Year than it loses. But I could be wrong, as Josh pointed out in this episode, God Of War has the advantage of being fresh of mind for folks.
Again, I haven’t played either of them, but Elden Ring pulled off a lot. The sales are phenomenal and I know that isn’t a factor, but it likely has some effect just given the sheer number of people who’ve played the game. So, yes, Ragnarok has the fresh of mind advantage, Elden Ring has the longevity factor. The game has been out longer and had enough time for a massive amount of people to have played it. There’s also the benefit of being multi-platform. Ragnarok is stuck on the PS4/PS5. For now.
My case for Elden Ring is not only the sales numbers but the reviews were nothing but glowing and this game opened a lot of doors for a lot of people. Strictly speaking, games who never ventured into such a genre did so with Elden Ring. Bottle. Lightening. Captured. Was it George RR Martin who pulled them in? Maybe. Was it the promotion of the game? Maybe. Was it the developer? Sure, but that audience was already built in from their previous games. Like I said, it all came together in such a way that I don’t think anyone expected what actually happened. Successful, sure, but THIS kind of success – it surprised a lot of people.
That’s not to take away from God Of War Ragnarok. I think both titles are worthy of the recognition, but, oddly enough, I give the edge to Elden Ring. A game I’ll never play.
But watch Forza Horizon 5 take home the trophy.
Did you know there’s almost been a decade of Games Of The Years given out since Splinter Cell Blacklist released? Ubisoft, it’s been 3,364 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive) was released.
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