I was never too keen on Marvel’s Avengers. I had interest in it when it was announced, but the more I was shown it, the less I cared. It didn’t look bad, really, although given what we’ve seen, it probably could have looked better, but it never had a chance.
It was a GaaS out of the gate, and a bad one at that. I never played it, but you couldn’t find an article, review, message board post, anything that wasn’t calling it out as a bad game. Or, if they weren’t, they had hopes of it either getting better or felt they could look past the flaws. But the flaws piled on, some corrected, some overcorrected, but by that time the damage was done and the player fall off was very real.
And now, they’re ending support for the game only three years after release. Something deemed a “game as a service” doesn’t do that. The “service” part of that means it goes on and on until, as I said earlier, the players stop playing. And they have. Be it from bugs, or maybe even the lack of consistent updates and content – either way, it’s toast and probably really never had a chance to be anything else. I don’t blame the developers. This is all on SquareEnix – the publisher. They wanted money after the game was bought and turned it into something it never should have been.
I really hope Warner Brothers is paying attention here. The Suicide Squad game set to release later this year (also, seemingly, as a GaaS), could live up to its namesake if they don’t nail it.
Oh well, at least Splinter Cell will never be a GaaS – cause it has been 3,427 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.