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Season 17, Episode 17

Freedom isn’t free.

The new Zelda game is just running rampant across the internet, gaming news, reviews, whatever…it’s all over the place and a LOT of people are playing and enjoying it. I’m highly tempted to join them, except, and this is weird, I’m kind of intimidated by it.

Open world games are a wonderful concept. Giving the player the freedom to do whatever they want in the game. Even more so in Zelda with the construction/build aspect. Except that large open world games kind of make me a bit nervous. When it’s vastly open as with Zelda or maybe Elden Ring, I get a bit overwhelmed by my options and tend to turn off the game. Maybe it’s the thought of starting the journey that gets me, I’m not sure, but with no sign pointing me to a direction I tend to feel lost.

In fact, thinking about it now, I’m almost sure it’s the start that gets me. That small bump in the road of where to go and what to do, the lack of restraints keeping me from doing whatever I want without following the main story line, it’s all a bit jarring at the outset – for me.

But Zelda, like Elden Ring, is really REALLY big. And I haven’t played either of these games, I just know the incredible size of their maps and I know how I play open world, well…ANY game, for that matter. I cover every possible inch I am able. Which can also be a point of concern when starting out one of these things knowing how I approach them. The last Zelda game I played (at least up to the final boss) was Wind Waker. And I know the time that took me and how much I explored.

But I loved it. And I’m sure, once I eventually get started and settled into it, I’ll be just as in love with this Zelda game as that one. I’m looking forward to it, even if it’s with a little hesitation knowing what I’m getting myself into.

Speaking of looking forward to things I love…Ubisoft, it has been 3,548 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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