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<channel>
	<title>In-Game Chat</title>
	<atom:link href="http://www.ingamechat.net/?feed=podcast" rel="self" type="application/rss+xml" />
	<link>http://www.ingamechat.net</link>
	<description>Intelligent Gaming Discussion</description>
	<lastBuildDate>Tue, 02 Feb 2010 16:03:45 +0000</lastBuildDate>
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	<itunes:summary>The official podcast of Colony of Gamers.  A weekly gaming podcast with a conversational tone.   Unstructured discussion of recent releases, industry news, interviews, and other ramblings.  Prior guests include David Hayter, Nolan North, Dennis Dyack, Johnathan Coulton and astronaut Charlie Duke.</itunes:summary>
	<itunes:subtitle>Intelligent Gaming Discussion</itunes:subtitle>
	<itunes:author>Scott, James, and Jeremy</itunes:author>
	<itunes:image href="http://www.ingamechat.net/images/IGC_itunes_big.jpg" />
	<image><url>http://www.ingamechat.net/images/IGC_itunes_big.jpg</url><title>In-Game Chat</title><link>http://www.ingamechat.net</link></image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:keywords>gaming, in game chat, 360, xbox, playstation, nintendo, ps3, games, pc, mmo, interview, wii</itunes:keywords>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:owner>
		<itunes:name>Scott Benton</itunes:name>
		<itunes:email>everyone@ingamechat.net</itunes:email>
	</itunes:owner>
			<item>
		<title>The Fish It Is Episode</title>
		<link>http://www.ingamechat.net/?p=788</link>
		<comments>http://www.ingamechat.net/?p=788#comments</comments>
		<pubDate>Tue, 02 Feb 2010 16:01:46 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=788</guid>
		<description><![CDATA[We are not having the lifespan talk at the following link.

It may not have been quite what we were expecting, but there&#8217;s no sense in pretending Mass Effect 2 is less than phenomenal.  We cocked an eyebrow at some of the changes, sure, but it&#8217;s hard not to fall in love.  As you&#8217;re no doubt [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">We are not having the lifespan talk at the following <a href="http://ingamechat.net/audio/IGC20100128.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">It may not have been quite what we were expecting, but there&#8217;s no sense in pretending Mass Effect 2 is less than phenomenal.  We cocked an eyebrow at some of the changes, sure, but it&#8217;s hard not to fall in love.  As you&#8217;re no doubt aware, we like to bake and broil whichever game owns our attention in any given week, despite how much we may love it in private, so please excuse any hair-pulling and rough-teasing displays of affection.</div>
<p></p>
<div id="_mcePaste">We&#8217;ve been revising runtimes steadily upwards over the years, to the point where discomfort sets in at or near the 4-hour mark now, instead of the previous 3.  We can&#8217;t figure how this happens in weeks with a single strong release, other than to accept that we&#8217;re some seriously talky assholes with an inflated opinion of our own&#8230;opinions, I guess.  Hope you don&#8217;t mind.</div>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=788</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20100128.mp3" length="93636048" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot;&gt;We are not having the lifespan talk at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20100128.mp3&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;It may not have been quite what we were expecting, but there’s no sense in pretending Mass Effect 2 is less than phenomenal. Â We cocked an eyebrow at some of the changes, sure, but it’s hard not to fall in love. Â As you’re no doubt aware, we like to bake and broil whichever game owns our attention in any given week, despite how much we may love it in private, so please excuse any hair-pulling and rough-teasing displays of affection.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;We’ve been revising runtimes steadily upwards over the years, to the point where discomfort sets in at or near the 4-hour mark now, instead of the previous 3. Â We can’t figure how this happens in weeks with a single strong release, other than to accept that we’re some seriously talky assholes with an inflated opinion of our own…opinions, I guess. Â Hope you don’t mind.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>We are not having the lifespan talk at the following link.

It may not have been quite what we were expecting, but there’s no sense in pretending Mass Effect 2 is less than phenomenal. Â We cocked an eyebrow at some of the changes, sure, but [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Galaxy Class Episode</title>
		<link>http://www.ingamechat.net/?p=782</link>
		<comments>http://www.ingamechat.net/?p=782#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:58:39 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=782</guid>
		<description><![CDATA[Enjoy the carpeted walls and space-jammies at the following link.

After the rage-hangover, I can remember being especially angry about two things this episode.  The first is what I perceive to be the unfounded distrust of Bioshock 2 &#8211; a subject we expect will snap into focus in the next couple of weeks.  The second, and [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Enjoy the carpeted walls and space-jammies at the following <a href="http://ingamechat.net/audio/IGC20100121.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">After the rage-hangover, I can remember being especially angry about two things this episode.  The first is what I perceive to be the unfounded distrust of Bioshock 2 &#8211; a subject we expect will snap into focus in the next couple of weeks.  The second, and the one I very nearly regret, is the state of play in Star Trek Online.  At the time of this recording I&#8217;d logged only one session in-game, and drew a number of conclusions from that quick flash of license abuse.</div>
<p></p>
<div id="_mcePaste">Since then I&#8217;ve decided to patch up, reroll and apply a fair mind to the game in the hope that I can separate the technical failures from the conceptual ones, and see what the fuss from either side is about.  Whichever way it falls, the fuss you&#8217;ll hear in this episode is woefully out of date.</div>
<p></p>
<div id="_mcePaste">This, our third week ex-studio, was recorded in yet another experimental location.  There&#8217;s really no telling what sorts of artifacts you&#8217;ll be asked to tolerate this week, but your feedback, as always, will be compiled with all other relevant dataz and shall eventually deliver us unto the perfect recording environment.</div>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=782</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20100121.mp3" length="72931499" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot;&gt;Enjoy the carpeted walls and space-jammies at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20100121.mp3&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;After the rage-hangover, I can remember being especially angry about two things this episode. Â The first is what I perceive to be the unfounded distrust of Bioshock 2 – a subject we expect will snap into focus in the next couple of weeks. Â The second, and the one I very nearly regret, is the state of play in Star Trek Online. Â At the time of this recording I’d logged only one session in-game, and drew a number of conclusions from that quick flash of license abuse.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;Since then I’ve decided to patch up, reroll and apply a fair mind to the game in the hope that I can separate the technical failures from the conceptual ones, and see what the fuss from either side is about. Â Whichever way it falls, the fuss you’ll hear in this episode is woefully out of date.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;This, our third week ex-studio, was recorded in yet another experimental location. Â There’s really no telling what sorts of artifacts you’ll be asked to tolerate this week, but your feedback, as always, will be compiled with all other relevant dataz and shall eventually deliver us unto the perfect recording environment.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Enjoy the carpeted walls and space-jammies at the following link.

After the rage-hangover, I can remember being especially angry about two things this episode. Â The first is what I perceive to be the unfounded distrust of Bioshock 2 – a [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Who&#8217;s Matt Episode</title>
		<link>http://www.ingamechat.net/?p=776</link>
		<comments>http://www.ingamechat.net/?p=776#comments</comments>
		<pubDate>Tue, 19 Jan 2010 18:49:00 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=776</guid>
		<description><![CDATA[Find out for yourself at the following link.

Our second experimental studio session is bottled and capped.  We&#8217;ve made a sole significant change for this episode and it&#8217;s time for the feedback to do its job.  More or less reverb?  Are we at all in agreement on who&#8217;s coming in too hot?  Is the new studio [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">Find out for yourself at the following <a href="http://ingamechat.net/audio/IGC20100114.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">Our second experimental studio session is bottled and capped.  We&#8217;ve made a sole significant change for this episode and it&#8217;s time for the feedback to do its job.  More or less reverb?  Are we at all in agreement on who&#8217;s coming in too hot?  Is the new studio responsible for how terrible I&#8217;ve been to Matt?  Or to Darksiders?  I swear it&#8217;s all for show.</div>
<p></p>
<div id="_mcePaste">Bayonetta and Darksiders are, together, a fine enough way to start the new decade, despite how little regard some of the hosts may have for either one.  There&#8217;s ample good will for these games in the community, but there&#8217;s a sense that we&#8217;re foot-tapping with these two, waiting on delivery of the real goods.  Probably that&#8217;s just me.</div>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=776</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20100114.mp3" length="62965576" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot;&gt;Find out for yourself at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20100114.mp3&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;Our second experimental studio session is bottled and capped. Â We’ve made a sole significant change for this episode and it’s time for the feedback to do its job. Â More or less reverb? Â Are we at all in agreement on who’s coming in too hot? Â Is the new studio responsible for how terrible I’ve been to Matt? Â Or to Darksiders? Â I swear it’s all for show.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;Bayonetta and Darksiders are, together, a fine enough way to start the new decade, despite how little regard some of the hosts may have for either one. Â There’s ample good will for these games in the community, but there’s a sense that we’re foot-tapping with these two, waiting on delivery of the real goods. Â Probably that’s just me.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Find out for yourself at the following link.

Our second experimental studio session is bottled and capped. Â We’ve made a sole significant change for this episode and it’s time for the feedback to do its job. Â More or less reverb? Â Are [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Fabulous Episode</title>
		<link>http://www.ingamechat.net/?p=770</link>
		<comments>http://www.ingamechat.net/?p=770#comments</comments>
		<pubDate>Mon, 11 Jan 2010 15:46:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=770</guid>
		<description><![CDATA[We&#8217;re too sexy for our studio at the following link.

We&#8217;ve admitted our helplessness in the face of problems that have dogged the show since its beginnings.  The show has abandoned its old digs for a studio space that&#8217;s theoretically friendlier to the sorts of people we&#8217;ve revealed ourselves to be.  You will notice the change, [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">We&#8217;re too sexy for our studio at the following <a href="http://ingamechat.net/audio/IGC20100107.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">We&#8217;ve admitted our helplessness in the face of problems that have dogged the show since its beginnings.  The show has abandoned its old digs for a studio space that&#8217;s theoretically friendlier to the sorts of people we&#8217;ve revealed ourselves to be.  You will notice the change, so we beg pardon for any jarring differences, and beg your indulgence as we ask for feedback on the guerilla-podcasting.</div>
<p></p>
<div>We&#8217;re all present tonight in the executive meeting space of our local theater, with the exception of having traded one Air Force guy for another.  We&#8217;ve been a long time without anyone to talk to, and without much to play, so a lot of what you&#8217;ll hear amounts to warming-up our process for the new year.  And that statement, of course, amounts to an excuse for a momentary fascination with gay bars and drag-queen Bayonettas.</div>
<p>
Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=770</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20100107.mp3" length="65088913" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot;&gt;We’re too sexy for our studio at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20100107.mp3&quot;&gt;link&lt;/a&gt;.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div id=&quot;_mcePaste&quot;&gt;We’ve admitted our helplessness in the face of problems that have dogged the show since its beginnings. Â The show has abandoned its old digs for a studio space that’s theoretically friendlier to the sorts of people we’ve revealed ourselves to be. Â You will notice the change, so we beg pardon for any jarring differences, and beg your indulgence as we ask for feedback on the guerilla-podcasting.&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div&gt;We’re all present tonight in the executive meeting space of our local theater, with the exception of having traded one Air Force guy for another. Â We’ve been a long time without anyone to talk to, and without much to play, so a lot of what you’ll hear amounts to warming-up our process for the new year. Â And that statement, of course, amounts to an excuse for a momentary fascination with gay bars and drag-queen Bayonettas.&lt;/div&gt;
&lt;p&gt;
Enjoy!&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>We’re too sexy for our studio at the following link.

We’ve admitted our helplessness in the face of problems that have dogged the show since its beginnings. Â The show has abandoned its old digs for a studio space that’s theoretically [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Chesty Jilnhalll Episode</title>
		<link>http://www.ingamechat.net/?p=766</link>
		<comments>http://www.ingamechat.net/?p=766#comments</comments>
		<pubDate>Wed, 30 Dec 2009 15:26:11 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=766</guid>
		<description><![CDATA[It&#8217;s totally not Scott&#8217;s fault that we screwed up the title of this episode.
We&#8217;ve decided to share in the New Year&#8217;s celebration by releasing our jealous grip on this, our last episode of 2009.  It&#8217;s older than most &#8211; we were hoping to cover the holiday gap with prepared content &#8211; so we trust you [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s totally not Scott&#8217;s fault that we screwed up the title of <a href="http://ingamechat.net/audio/IGC20091217.mp3">this episode</a>.</p>
<p>We&#8217;ve decided to share in the New Year&#8217;s celebration by releasing our jealous grip on this, our last episode of 2009.  It&#8217;s older than most &#8211; we were hoping to cover the holiday gap with prepared content &#8211; so we trust you can find satisfaction in our take on events that are weeks old by now.</p>
<p>Scott, for one, wanted to record a final show on the eve of the new year, but I plan to be drunk and immobile, and don&#8217;t intend to move from my comfortable spot in front of my computer, unless it&#8217;s to move to the comfortable spot in front of my television.  I can imagine any number of you doing the same.</p>
<p>We hope, as always, that you&#8217;ll enjoy the show, and that you&#8217;ll continue to enjoy it as we move into our fourth year.  We are proud of and humbled by our listeners, and wish we were equal to the task of thanking you for your time and attention.  Instead, we will simply clear our throats, shrug off what we see as a very <em>unmanly</em> display of emotion, and move on to the next in a long line of raving, hours-long fits of childishness.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=766</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20091217.mp3" length="73749141" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;It’s totally not Scott’s fault that we screwed up the title of &lt;a href=&quot;http://ingamechat.net/audio/IGC20091217.mp3&quot;&gt;this episode&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We’ve decided to share in the New Year’s celebration by releasing our jealous grip on this, our last episode of 2009. Â It’s older than most – we were hoping to cover the holiday gap with prepared content – so we trust you can find satisfaction in our take on events that are weeks old by now.&lt;/p&gt;
&lt;p&gt;Scott, for one, wanted to record a final show on the eve of the new year, but I plan to be drunk and immobile, and don’t intend to move from my comfortable spot in front of my computer, unless it’s to move to the comfortable spot in front of my television. Â I can imagine any number of you doing the same.&lt;/p&gt;
&lt;p&gt;We hope, as always, that you’ll enjoy the show, and that you’ll continue to enjoy it as we move into our fourth year. Â We are proud of and humbled by our listeners, and wish we were equal to the task of thanking you for your time and attention. Â Instead, we will simply clear our throats, shrug off what we see as a very &lt;em&gt;unmanly&lt;/em&gt; display of emotion, and move on to the next in a long line of raving, hours-long fits of childishness.&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>It’s totally not Scott’s fault that we screwed up the title of this episode.
We’ve decided to share in the New Year’s celebration by releasing our jealous grip on this, our last episode of 2009. Â It’s older than most – we were hoping [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Swiss Chef Episode</title>
		<link>http://www.ingamechat.net/?p=763</link>
		<comments>http://www.ingamechat.net/?p=763#comments</comments>
		<pubDate>Thu, 17 Dec 2009 15:53:30 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=763</guid>
		<description><![CDATA[Our most not-exactly-recent episode can be found at the following link.
There&#8217;s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.  This particular episode should have been available some time ago, and we&#8217;re likely to push another one on you before the holiday week, [...]]]></description>
			<content:encoded><![CDATA[<p>Our most not-exactly-recent episode can be found at the following <a href="http://ingamechat.net/audio/IGC20091210.mp3">link</a>.</p>
<p>There&#8217;s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.  This particular episode should have been available some time ago, and we&#8217;re likely to push another one on you before the holiday week, so we hope you&#8217;ve honed your apetite.</p>
<p>We&#8217;re operating at near-zero levels of Arjay in this episode, but have compensated with a saturated mixture of Dave.  Fresh from the time-lost glaciers of somedamnwhere, Dave is once again in our temporary embrace.  We&#8217;ll soon lose him to another frozen hell, at which point Matt will have returned from his sandy nightmare and can once more fill the post of resident Air-Force guy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=763</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20091210.mp3" length="63477141" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;Our most not-exactly-recent episode can be found at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20091210.mp3&quot;&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There’s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.Â  This particular episode should have been available some time ago, and we’re likely to push another one on you before the holiday week, so we hope you’ve honed your apetite.&lt;/p&gt;
&lt;p&gt;We’re operating at near-zero levels of Arjay in this episode, but have compensated with a saturated mixture of Dave.Â  Fresh from the time-lost glaciers of somedamnwhere, Dave is once again in our temporary embrace.Â  We’ll soon lose him to another frozen hell, at which point Matt will have returned from his sandy nightmare and can once more fill the post of resident Air-Force guy.&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>Our most not-exactly-recent episode can be found at the following link.
There’s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.Â  This particular episode [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Super Pope Episode</title>
		<link>http://www.ingamechat.net/?p=760</link>
		<comments>http://www.ingamechat.net/?p=760#comments</comments>
		<pubDate>Mon, 07 Dec 2009 02:50:09 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=760</guid>
		<description><![CDATA[There&#8217;s still hope for an indulgence at the following link.
Last week&#8217;s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck. [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">There&#8217;s still hope for an indulgence at the following link.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Last week&#8217;s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck.  That paycheck must now be poured back into a large, television shaped hole in the unnamed co-host&#8217;s savings account, with any leftovers to be applied generously around the insides of his PC.  I have it on good authority that it&#8217;s been time and money well spent.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">What little time there was to spare between the working and the revelry and what-not was directed precisely where you&#8217;d expect it to be.  Assassin&#8217;s Creed 2 is the real star of this week&#8217;s show, and one we spent the lion&#8217;s share of our time discussing.  The evolution of Desmond&#8217;s tale has, as if by holy edict, moved beyond the perceived weaknesses of its predecessor, and claimed its rightful title of Damned Good Game.  The gameplay is refined, the mystery is elevated, the blades are doubled.  Clearly, they&#8217;ve gone about as fer as they can go&#8230;yessir!</div>
<p>There&#8217;s still hope for an indulgence at the following <a href="http://ingamechat.net/audio/IGC20091203.mp3">link</a>.</p>
<p>Last week&#8217;s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck.  That paycheck must now be poured back into a large, television shaped hole in the unnamed co-host&#8217;s savings account, with any leftovers to be applied generously around the insides of his PC.  I have it on good authority that it&#8217;s been time and money well spent.</p>
<p>What little time there was to spare between the working and the revelry and what-not was directed precisely where you&#8217;d expect it to be.  Assassin&#8217;s Creed 2 is the real star of this week&#8217;s show, and one we spent the lion&#8217;s share of our time discussing.  The evolution of Desmond&#8217;s tale has, as if by holy edict, moved beyond the perceived weaknesses of its predecessor, and claimed its rightful title of Damned Good Game.  The gameplay is refined, the mystery is elevated, the blades are doubled.  Clearly, they&#8217;ve gone about as fer as they can go&#8230;yessir!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=760</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20091203.mp3" length="101125598" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;There’s still hope for an indulgence at the following link.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;Last week’s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck. Â That paycheck must now be poured back into a large, television shaped hole in the unnamed co-host’s savings account, with any leftovers to be applied generously around the insides of his PC. Â I have it on good authority that it’s been time and money well spent.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;What little time there was to spare between the working and the revelry and what-not was directed precisely where you’d expect it to be. Â Assassin’s Creed 2 is the real star of this week’s show, and one we spent the lion’s share of our time discussing. Â The evolution of Desmond’s tale has, as if by holy edict, moved beyond the perceived weaknesses of its predecessor, and claimed its rightful title of Damned Good Game. Â The gameplay is refined, the mystery is elevated, the blades are doubled. Â Clearly, they’ve gone about as fer as they can go…yessir!&lt;/div&gt;
&lt;p&gt;There’s still hope for an indulgence at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20091203.mp3&quot;&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Last week’s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck. Â That paycheck must now be poured back into a large, television shaped hole in the unnamed co-host’s savings account, with any leftovers to be applied generously around the insides of his PC. Â I have it on good authority that it’s been time and money well spent.&lt;/p&gt;
&lt;p&gt;What little time there was to spare between the working and the revelry and what-not was directed precisely where you’d expect it to be. Â Assassin’s Creed 2 is the real star of this week’s show, and one we spent the lion’s share of our time discussing. Â The evolution of Desmond’s tale has, as if by holy edict, moved beyond the perceived weaknesses of its predecessor, and claimed its rightful title of Damned Good Game. Â The gameplay is refined, the mystery is elevated, the blades are doubled. Â Clearly, they’ve gone about as fer as they can go…yessir!&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>There’s still hope for an indulgence at the following link.
Last week’s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Deer Melting Episode</title>
		<link>http://www.ingamechat.net/?p=756</link>
		<comments>http://www.ingamechat.net/?p=756#comments</comments>
		<pubDate>Wed, 25 Nov 2009 15:19:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=756</guid>
		<description><![CDATA[We interrupt your show at the following link.
We’ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.
On the other hand, we have Assassin’s Creed [...]]]></description>
			<content:encoded><![CDATA[<p>We interrupt your show at the following <a href="http://www.ingamechat.net/audio/IGC20091119.mp3">link</a>.</p>
<p>We’ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.</p>
<p>On the other hand, we have Assassin’s Creed 2. A game we’re not likely to wrap up talking about for some time, and one during the recording of this episode that we’ve not even scratched the surface of.</p>
<p>And then there’s Left 4 Dead 2.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=756</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.ingamechat.net/audio/IGC20091119.mp3" length="66170261" type="audio/mpeg" />
	<itunes:summary>&lt;p&gt;We interrupt your show at the following &lt;a href=&quot;http://www.ingamechat.net/audio/IGC20091119.mp3&quot;&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Weâve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.&lt;/p&gt;
&lt;p&gt;On the other hand, we have Assassinâs Creed 2. A game weâre not likely to wrap up talking about for some time, and one during the recording of this episode that weâve not even scratched the surface of.&lt;/p&gt;
&lt;p&gt;And then thereâs Left 4 Dead 2.&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>We interrupt your show at the following link.
Weâve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Burning Hand Episode</title>
		<link>http://www.ingamechat.net/?p=732</link>
		<comments>http://www.ingamechat.net/?p=732#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:38:39 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=732</guid>
		<description><![CDATA[We wanted to breathe smoke at the following link.
It&#8217;s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I&#8217;m on the job full-time, but Scott makes a dash for the [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">We wanted to breathe smoke at the following link.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">It&#8217;s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I&#8217;m on the job full-time, but Scott makes a dash for the crown, and I may have to concede the race.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">There&#8217;s truly too much to be said about Modern Warfare 2.  I don&#8217;t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn&#8217;t made things any easier.  I&#8217;m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves.  Or IF they finish it&#8230;</div>
<p>We wanted to breathe smoke at the following <a href="http://ingamechat.net/audio/IGC20091112.mp3">link</a>.</p>
<p>It&#8217;s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I&#8217;m on the job full-time, but Scott makes a dash for the title, and I may have to concede the race.  Which is fine, of course.  Better that than to be at a loss for words.</p>
<p>There&#8217;s truly too much to be said about Modern Warfare 2.  I don&#8217;t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn&#8217;t made things any easier.  I&#8217;m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves.  Or IF they finish it&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=732</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20091112.mp3" length="80748547" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;We wanted to breathe smoke at the following link.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;It’s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in. Â I like to think I’m on the job full-time, but Scott makes a dash for the crown, and I may have to concede the race.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;There’s truly too much to be said about Modern Warfare 2. Â I don’t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn’t made things any easier. Â I’m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves. Â Or IF they finish it…&lt;/div&gt;
&lt;p&gt;We wanted to breathe smoke at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20091112.mp3&quot;&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It’s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in. Â I like to think I’m on the job full-time, but Scott makes a dash for the title, and I may have to concede the race. Â Which is fine, of course. Â Better that than to be at a loss for words.&lt;/p&gt;
&lt;p&gt;There’s truly too much to be said about Modern Warfare 2. Â I don’t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn’t made things any easier. Â I’m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves. Â Or IF they finish it…&lt;/p&gt;
</itunes:summary>
<itunes:subtitle>We wanted to breathe smoke at the following link.
It’s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in. Â I like to think I’m on the job [...]</itunes:subtitle>
	</item>
		<item>
		<title>The Precariously Balanced Episode</title>
		<link>http://www.ingamechat.net/?p=730</link>
		<comments>http://www.ingamechat.net/?p=730#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:51:07 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.ingamechat.net/?p=730</guid>
		<description><![CDATA[We aspire to feature parity at the following link.
Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there&#8217;s nothing left now but to count the player numbers online.  We may be acknowledged members [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">We aspire to feature parity at the following link.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there&#8217;s nothing left now but to count the player numbers online.  We may be acknowledged members of the disgruntled minority, and we&#8217;ve certainly never had trouble nursing a grudge, but we&#8217;d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes.  We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age.  It&#8217;s a magnificent game filled with magnificent flaws, and it&#8217;s unapproachable and impenetrable in any number of fantastic ways.  It has complicated sensibilities, and its roots are clearly showing, which is why it won&#8217;t be quite the thing for everyone.  For my money, however, I couldn&#8217;t be having a better time right now, and I couldn&#8217;t be happier that the experience seems to transcend the platform of choice.  A refreshing change from the divisiveness and bitter hard feelings of the recent past.</div>
<p>We aspire to feature parity at the following <a href="http://ingamechat.net/audio/IGC20091105.mp3">link</a>.</p>
<p>Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there&#8217;s nothing left now but to count the player numbers online.  We may be acknowledged members of the disgruntled minority, and we&#8217;ve certainly never had trouble nursing a grudge, but we&#8217;d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes.  We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.</p>
<p>Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age.  It&#8217;s a magnificent game filled with magnificent flaws, and it&#8217;s unapproachable and impenetrable in any number of fantastic ways.  It has complicated sensibilities, and its roots are clearly showing, which is why it won&#8217;t be quite the thing for everyone.  For my money, however, I couldn&#8217;t be having a better time right now, and I couldn&#8217;t be happier that the experience seems to transcend the platform of choice.  A refreshing change from the divisiveness and bitter hard feelings of the recent past.</p>
<div></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ingamechat.net/?feed=rss2&amp;p=730</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ingamechat.net/audio/IGC20091105.mp3" length="64733552" type="audio/mpeg" />
	<itunes:summary>&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;We aspire to feature parity at the following link.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum. Â Modern Warfare 2 is alive and thrashing at retail, and there’s nothing left now but to count the player numbers online. Â We may be acknowledged members of the disgruntled minority, and we’ve certainly never had trouble nursing a grudge, but we’d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes. Â We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.&lt;/div&gt;
&lt;div id=&quot;_mcePaste&quot; style=&quot;position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;&quot;&gt;Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age. Â It’s a magnificent game filled with magnificent flaws, and it’s unapproachable and impenetrable in any number of fantastic ways. Â It has complicated sensibilities, and its roots are clearly showing, which is why it won’t be quite the thing for everyone. Â For my money, however, I couldn’t be having a better time right now, and I couldn’t be happier that the experience seems to transcend the platform of choice. Â A refreshing change from the divisiveness and bitter hard feelings of the recent past.&lt;/div&gt;
&lt;p&gt;We aspire to feature parity at the following &lt;a href=&quot;http://ingamechat.net/audio/IGC20091105.mp3&quot;&gt;link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum. Â Modern Warfare 2 is alive and thrashing at retail, and there’s nothing left now but to count the player numbers online. Â We may be acknowledged members of the disgruntled minority, and we’ve certainly never had trouble nursing a grudge, but we’d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes. Â We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.&lt;/p&gt;
&lt;p&gt;Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age. Â It’s a magnificent game filled with magnificent flaws, and it’s unapproachable and impenetrable in any number of fantastic ways. Â It has complicated sensibilities, and its roots are clearly showing, which is why it won’t be quite the thing for everyone. Â For my money, however, I couldn’t be having a better time right now, and I couldn’t be happier that the experience seems to transcend the platform of choice. Â A refreshing change from the divisiveness and bitter hard feelings of the recent past.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
</itunes:summary>
<itunes:subtitle>We aspire to feature parity at the following link.
Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum. Â Modern Warfare 2 is alive and thrashing at retail, and there’s [...]</itunes:subtitle>
	</item>
	</channel>
</rss>
