We’re stopping to smell the backlog at the following link.
The quiet interval between E3 and the holiday market rush really ought to be a sacred time for us who play games, even if it’s a bit dreary for those in the mood for new releases. The doldrums don’t quite last as long as they seem, if we’re honest, and they aren’t really all that bare, either. But the spectacle of news and marketing that immediately precedes the summer lull is matched only by the crush of new games that follows in the fall, and we spend the months in between disoriented, with our ears ringing and our nerves jangling.
As hosts, we’re forced to do what we’d have preferred to do all along, which is to talk to one another, and to you, about what we’ve played or wished we had, and how we felt about whatever we can remember. Being starved for public relations messages, marketing hype, press releases, developer controversy, and endless other tabloid gossip is a strongly positive thing. None of us first developed an interest in games for the drama, unless that drama was in the cartridge or on the disc. Sadly, it takes a near total lack of triple-A news to remind us of this. Maybe one day the lesson will stick.