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All of our bad news is coming true at the following link.

We said Microsoft couldn’t sell their new console at five hundred dollars, but they’re doing it anyway. Then we said Destiny 2 for PC couldn’t launch a month after the console versions, and guess what?

If I could look into the future, and I think I know myself well enough that I can, I don’t really see myself playing Destiny 2 on PC. I want to play it on PC, don’t get me wrong there. But I don’t see it happening.

During E3 we found out that the PC version of the game won’t be released until October 27th. That’s near 2 months (7 weeks) from when it’ll be released on consoles. We discuss this in the show, but the landscape of gaming around the consoles release is kinda open to giving me time to enjoy the game. Especially compared to the landscape on that October date. And that’s just talking about other games that will be trying for my attention (and will get it too). That doesn’t include how far into Destiny 2 I’ll already be on the consoles when the PC counterpart is released. That also doesn’t include the unfriendly side of things where their consumer base is concerned. I’m not calling foul just yet since they have time to correct a few things. I won’t go into detail here but we do discuss them in this episode.

It’s still a choice. One I’m not really good with. Going both ways I’m very likely to try and keep them both as up to date as possible which will be double the time sink and I’m just not sure how fun that will be for me. Plus there’s a matter of ALL the double-dipping I’ll be doing when you factor in the DLC stuff for ever how long this is going to go on. That’s the kind of future I’m looking at and I’m not very fond of it.

This is something likely boiling down to a first-come first-served, and the console version, sad to say, is going to win out.

 

We’re not buying the hype at the following link.

I’ve had about a week to think on it. By it I mean E3. There are so very few silver linings from this year, it’s hard to be hopeful. About the only two things I can get excited for is New Colossus and Super Mario Odyssey.

Microsoft is just blowing it with a $500 console. Sony’s lineup looked nice but outside of Uncharted in August, everything else is sometime next year. Seriously…go back and watch and see what of their exclusives gets released this year. Ubisoft has Assassin’s Creed Origins – I’m not sold on them turning a new leaf with this franchise until it actually happens. Mario & Rabbids looked WAY better than I expected as far as gameplay is concerned. Then their big moment was Beyond Good & Evil 2 only to find out it’s at day 0 of development. So square one, essentially, from the last time they showed us that game.

EA had nothing. Yes, Battlefront 2 is still nothing. Need For Speed just might hook me with their Burnout style takedowns, but I’m going to need to see more before I get even halfway excited for that title. The PC Gaming show was completely horrible compared to years past. Massive let down there. Bethesda had nothing but the New Colossus game as I mentioned and whatever that Dishonored thing was – whenever that gets released.

Then there’s Destiny 2. We’re saving that one for next week.

 

We’re excited and cringing simultaneously at the following link.

This is being written on a Saturday night. Just after this episode, actually. So I can’t tell you about whatever Microsoft, Sony, Nintendo, Ubisoft, or Bethesda has shown off – even though you’ll know by the time this show is posted.

What I can say is that we were all very unimpressed with EA’s offerings. Personally, for me, the most bittersweet of it all is that Need For Speed game. Just….just call it Burnout Payback. The name even fits the series more than it does for NFS. It is TOTALLY a Burnout game – just look at those takedowns!

The reason I am writing this now, by the way, is because tomorrow will be very busy when I normally sit down and write these things. Microsoft is in the afternoon and Bethesda is….really really late at night for a guy who gets up really really early in the morning during the week. I may plan to watch it anyway. Somehow. Naps are involved, I think.

As I wrap this up without knowing anything of what’s to come, I just hope all your E3 dreams came true by the time you read this. So far, the lack of seeing more of whatever Amy Hennig is working on and that damn Need For Speed But Should Be Called Burnout game means mine hasn’t started off so well. We’ll see how this turns out on the next episode.

 

We have our flaws and setbacks but we’re also free at the following link.

E3 is this weekend. And it’s really kind of weird. Everything feels scattered. I think this is good, but I don’t know. It’s strange not having everything back to back like it used to be. Everything used to be on a Monday and then Nintendo on Tuesday. Now some of it is on Saturday (right before we go live), some of it on Sunday, some on Monday, and then Nintendo on Tuesday. Also, Bethesda…what’s up with 11pm on a Sunday night for your E3 showcase? I’m old now and I have to be up early the next morning. Knock it off.

Anyway, this used to be time for speculation but with the way it’s all set up our next two episode will be covering E3. Next weekend we’ll just be coming off of EA’s press conference literally just an hour before the show so we’ll go in depth with whatever it is they show us. But, by the time next weekend’s show is up for download, you’ll have already known everything there is to know – which is where that following episode after E3 comes into play.

Personally, I’m looking forward to the surprises. The unknown’s. There’s enough known for me to easily fill up everyone’s presentation (except maybe Bethesda). Microsoft has Scorpio and then plenty of games to show off and talk about. Sony has PSVR, Last Of Us 2, and a truckload of other titles to include. Ubisoft has the new AC, the new FC, and I am hoping like hell a new SC. But what are the unknown’s? That’s the fun part, for me anyway. The next two weeks are going to be fun.

 

We’ve failed. This isn’t the one. Start over at the following link.

Time and time again we’ve talked about how choices in games either matter or don’t matter. With some very few exceptions (Stories: Paths Of Destiny), they actually do matter on the outcome of the game you’re playing. I think Prey can fall into that category. It is a game with multiple paths to approach many problems just as much as it has multiple endings depending on how you played. And that last part is key. The endings aren’t so much a choice as it is….a performance review, in a sense. It’s a game that looks at HOW you played over what choice you made. You aren’t picking the good ending or the bad ending, but you decide on WHO you want to be and HOW you’ll want to play, and that, ultimately, decides your fate when it’s all said and done.

I started the game later than everyone else on the show so it gave me the chance to see how they were playing and go COMPLETELY opposite. We always tend to go the “good” route on the first playthrough in these games of choices so I went evil. It’s not what I’m used to when playing a game for the first time and I got the ending I deserved. But it wasn’t even a question or a look back at my playing. The game knew I was a horrible evil person and gave me the shortest ending available. That’s your punishment, I guess. But, even if I’d given it a great try to be good, it doesn’t mean it would have changed for me. It’s all dependant on how you play.

Prey judges you. In the very beginning of the game you are given a series of questions of hypothetical situations. It’s a quick test. But it sets the tone for the rest of the entire game as one big series of questions for you to answer in actions. And those answers matter.

 

We really need a stun gun at the following link.

While another week in May has passed without Danger Zone being released, we finally have a date. Be prepared for May 30th. I’ll be streaming quite a lot of that game and talking a whole bunch about it. Just giving you a head’s up.

We still haven’t finished Prey, but that should be remedied by the next episode. We dance our way around spoilers for what we have played although I should warn you that probably won’t be the case next week when we’ve finished it.

And then there’s Destiny 2. We’ve got a few nitpicks. Maybe more than a few. We’ve also still got a few questions. And one really big question. None of this means we aren’t going to be there on day one of this thing. I mean, I complain plenty about the game at times but I’m still playing the thing. I’m always going to be playing this game. And I’m really hoping we’ll find out that I can play Destiny 2 on BOTH the PS4 and PC.

Just…come on Bungie. It’s likely this one thing will just completely have me gloss over all the nitpicks and everything else. GIVE IT TO US!

Please.

 

What once was lost is now found at the following link.

This is your weekly May update that another week has gone by without Danger Zone being released. This means we’re one week closer to the release…whenever that may be.

Normally on the day of the show I’m able to read over a bunch of the news I’ve saved for the episode, but I didn’t get a chance to this time. I say this because had I done so I would have spent less time on those awareness numbers we talked about during the show. This is because after it was all said and done we found out just how many people were surveyed for the data. Honestly, this is probably true for a lot of polling data. I’ve never paid attention to poll data very much in so far as how many were actually polled – not the data itself.

So yeah, there’s interesting stuff in the numbers but when you find out how many people were used, it doesn’t really mean much. Seriously, 2000 people in the entire U.S. to tell us the awareness of consoles and they even had a group of people who didn’t identify as gamers, which makes that overall number even lower..

Anyway, a few of us on the show are currently in the middle of Prey and we should have plenty more to say about it next week. Just to give you a head’s up, we’re all very pleased with what we’re playing, so it should be a great conversation and we’d love to hear from you and your experience with it as well.

 

We’re making sketchy purchases on air at the following link.

Danger Zone releases in May. That’s all we know until they say something else, so with one week down in May, we’re one week closer to the release of Danger Zone….whenever that is.

I warned you last week of what the coming weeks would look like from me because of this game. Well, this is what to expect. And it’ll be even worse when the game comes out.

 

We’ve got Irishmen and Canadians at the following link.

I should probably prepare you for the coming weeks. Listen, we all know my love for everything Burnout. So when there’s a game trying to do at least a little of what that series did, I’m going to be promoting it. The game isn’t out yet, but when it releases, I’m going to be pushing hard for you to pick it up if possible. Its success means the development team can make more of it, be it a bigger version or add in new elements and stuff like that. Then again, there’s also the chance of it being downright garbage, but I really don’t see that happening from this team. Anyway, that’s just a warning.

Meanwhile, I finally played a game on my Nintendo Switch! You’d think it would be Zelda after having the console for almost 2 months now, but NOPE – it’s Mario Kart 8 Deluxe. And I am completely addicted. I think in my lifetime I’ve bought 2 other Mario Karts. The very first one and Double Dash on the GameCube. So I was due for getting another one in the series and I’m pretty sure I’ve picked the best. Also, that whole portable thing with the Switch? That thing is awesome. I brought it with me to this episode and played more of the game while waiting for the guys to arrive. That usual addiction you get with Mario Kart has finally set in as I try to score gold in ALL the cups available. This is also my first Mario Kart with online play. Double Dash never had it, so I’m curious to see how that addiction holds over when I try out multiplayer, if I could ever pull myself away from constantly trying to do better in the single player.

 

There’s a whole lot of chiptunes at the following link.

We didn’t start the conversation near soon enough to find any sort of completion on the show, but how do you change up the common WW2 shooter? Actually, how do you change up nearly any shooter?

I think we all have ideas on how we could mess around with things and put different spins, and we’ve seen developers try new things before but what we haven’t seen much of, that we could remember, was a shooter based in WW2 from the perspective of the German soldier. We got some calls about this during the show and people didn’t seem all that against it, but I can’t help but think there’s a chart in almost every studio that develops shooters with a massive (or even short but immensely important) list of reasons why it can’t happen. I mean, this has to have come up and for one reason or another is just not possible. Or it is, but it isn’t marketable. Or something else I haven’t thought of.

Can it be done? Sure, I think it can, and I wouldn’t be surprised if it has already in some way been done and I’m forgetting it. Can it be done now and if so, how do you market something like that? For that matter, how do you build it? What’s the story, do you keep the politics in it, do you make it just one level – a lot like the “No Russian” mission in Modern Warfare 2?

I think there’s a lot of discussion there and maybe one we’ll really focus on in a future episode to get a better grasp on the subject and have more time to talk about it. Until then, however, we’d like to know your thoughts in the comments or feel free to email us what you think.

 

There’s a strange but familiar voice at the following link.

Gonna be talking about the Scorpio, again. Actually, it’s more about the direction Microsoft is moving in or the direction Phil Spencer is taking it. We talk about a lot of what he’s doing to turn the tide for Microsoft and it’s all good news for consumers. Mostly.

Refunds on digital content is great. We loved it on Steam and we welcome it in our console space as well. Complete backwards compatability down the line (One, S, Scorpio), that’s also great as well as the desire to have the new system (and systems down the line) portmap to the previous systems. Just as an aside, that’s a really small thing, I know, but as someone who tries to keep his cables managed and neat, not having to go through all that again with a new console is a small victory overall but a big one for me.

Still, we have to fall back on what we said last week and what we say any time a new console gets released – where are the games? Switch buyer over here aside, you’ve got to have something to play on the brand new shiny play thing that’s only job is to play things. I get that it’ll make my pre-existing Xbox library look better, but that library isn’t very big as it is (minus whatever is backwards compatible from the 360 days). It’s a very small stack that only seems to increase to an average one or two games per year. Seriously, 2016 saw me pick up Gears and Forza. Anything else was either exclusive to PS4/PC or multi platform where the options were better on another system.

Of course, E3 is on the horizon. I’m sure there is more to be known about the new console, but it’ll be the games I’ll be interested in. They need the exclusives and it’s pretty much a given with Scorpio they’ll have the better machine in the market until Sony does something and that can win over in the multi platform battle for a little while. I wonder if this is the kind of leap frog we’re going to see in the coming years between Sony & Microsoft. Instead of winning wars and generations – they’ll just be winning a year here and there until the competition takes over for a year or so and then back and forth. I also wonder if the marketplace can sustain such a thing. I’m kind of excited to find out.

 

Our train of thought derails quite often at the following link.

I have a lot more in my head about The Last Guardian than was said on the show. Mainly because I finished the game the night after we finished this episode. I want to talk about that and I think I will, but probably on next week’s show.

For this week’s episode we talk about Microsoft’s new console, Project Scorpio. It wasn’t really revealed this past week but the guts of what’s inside of it were. So we have an idea on the power of this thing. That’s all well and good and at least lets us know that Microsoft wasn’t just spouting specs at E3 last year – they are actually backing up the claims. Now…show us the games. That’s usually our go to line when it comes to new consoles, but…we’re in a bit of a boat like the PS4 Pro, sort of. You can’t adequately show 4K gaming footage. It’s like 3D – it needs to be seen to be believed. Also, given their determination of EVERYTHING released for the new console will be able to be played on the old consoles (the One and One S), it doesn’t really lend itself to people going out and spending money on the most expensive machine on the shelf at the time. It may be a Microsoft exclusive game, but you’ll have options on what machine you can play that game on. DO NOT misunderstand – we’re fine with that idea. Sony is doing it with the PS4 Pro and Nintendo did it for their most wanted game of the past few years. It’s good when companies don’t alienate, but then, how do you ever drive sales of a new console when you’re old ones will get the job done just fine (with a little less shine)?

Keep in mind the guy saying all this bought a Nintendo Switch.

 

Christmas comes early for one of us at the following link.

I shouldn’t let addictions get to me, but I guess that’s what addictions do, really. I’m also pretty dead set on never letting this one touch me, however. I talk about it in the episode but Destiny has a new record book. It’s the biggest one they’ve ever had and it tracks stats with specific things you do and have done in the game. Some of it was retroactive and I guess I’m glad more of it WASN’T, because it really might have gotten to me if more of this thing had been filled in automatically. And it would have, to be sure. There’s a lot with my 3 characters that I’ve done to easily fill in their respective pages in the record book.

There’s one thing, however, that I haven’t done. Well, there’s a lot actually and even though some of those seem out of reach, they are achievable. With a lot of work and consistent play, I could actually make those things happen (he says, eyeballing the Lighthouse). But there is one that I can never obtain. It is out of my reach and I missed it about 2 years ago. I can never get it back. It’s gone forever. And my ability to 100 percent this thing goes with it. No matter what I do I’ll have a 99.99 percent staring back at me for the rest of time. And so…I’m going to leave it be. I don’t know what it’s at right now but it’s so far from 99.99 that it doesn’t bother me. I mean, to be fair, I’m bothered I can’t do a full run on this thing, but whatever – it is completely out of my control and those are things I never let bother me – in life or in gaming.

I hate you Destiny. I can’t wait for Destiny 2.

 

Our lips are moving but we aren’t saying anything at the following link.

How bad does something have to be before you can’t put up with it anymore? Loaded question, I know, so let’s constrain it to what we know best – video games. It’s sort of the video game version of the chicken/egg question. If a game plays phenomenally with a fantastic story but looks like crap, is it still a good game? If a game looks amazing but the story is weak, is it still a good game? I think all of these are subjective to the player. In the end it’s up to them on if they got their money’s worth and if their time was spent well with a game.

None of us have played Mass Effect Andromeda, but at least from the people we spoke with on this episode who have, they’re easily enjoying what they are playing regardless of what they might be seeing. The animations have their drawbacks at times but it isn’t enough to take them away from the enjoyment the game is giving them. It’s a win for them and seems to come highly recommended. It’s what works for them.

So what about you? Where does a game succeed or fail for you? Does it need to hit certain points on all levels to be something you’ll enjoy or can a game knock it out of the park in one single area for you to look past the other faults? We have reviews and videos for other people to tell us what they think. We even have our show for that. But really, after all is said and done, it’s up to you, the player, to make those choices for what works best for you.

 

We call do-overs from time to time at the following link.

I know I’m usually talking about the upcoming or just released games when I write these things but I want to go back to a game that had an interesting release last year. And it lasted all of last year. I was skeptical of how they’d pull it off at first but HITMAN has surprised me. And…it’s actually made me regret not going about it the way Matt did and the way it was intended – episodically.

Normally in the way of usual games released in episodes I’d wait for the full season to release and I did that with HITMAN. It’s because playing it in episodes so close together I have better memory of what just transpired in the previous installment. But that doesn’t work with HITMAN. One episode doesn’t really carry over to the other. Each level was released one at a time and when you finished it up you had the chance to go back and try new ways to complete the level. This idea is lost a little bit when ALL the episodes are available to you at the outset. Finish it one way and you have the freedom to move to the next target. There’s very little to sway you to go back in and try again a different way.

Then there’s the constant updates to the game and the elusive targets they unleash pretty regularly. Hats off to the devs for continuing the support – free support at that. Reminds me a bit of Burnout Paradise. You may not be a fan of the HITMAN games, and that’s one thing, but if you are and had doubts, this is an easy game to recommend you jump right in on. It deserves it and the devs with their continued support deserve your support as well. Tell other companies out there how much you enjoy what they’re doing and hopefully this will extend to others. Vote with your wallet, right? For everyone who’s ever preached that, here’s a game and a team well worth your vote.