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And now we’re on the other side of E3 with…well, not much to show for it. At least not until Spring of next year it seems. We open the show talking about this, but there was VERY little shown of gameplay or games that are coming out this actual year. Thankfully Nintendo was there at the end of the press conferences to just have a knock out performance of a presentation.

I’m curious of some alternate universe where Sony was at E3 this year and what, if anything, would have changed. Probably nothing, if I think about it. Just more footage of games coming out next year, but Sony’s usually way more involved in showing actual gameplay – pre-recorded if not live even.

We don’t get around to nearly everything we’d planned to talk about coming out of the week that was, but we’ll carry it over to next week. Can’t pass up talking about that whole Shenmue 3 exclusivity situation, now can we?


As it is every year at this time: Happy E3!

The conferences start today, Sunday, and will continue on into Tuesday when E3 starts proper. Though who cares about that? We want our press conferences and our game trailers. What we REALLY want is gameplay and dates and prices. What we’ll get are teases, CG trailers, recorded demos that are “played live”, and tons of cringe. Don’t forget the cringe.

That’s maybe a jaded way of looking at it, and an exaggeration as well, but it happens. Things feel a bit different this year without Sony. Not that it makes it any less exciting, but there’s a gap to be sure.

We’ll see you next Saturday on the other side of E3.


We’ve got a line on a great deal on ribs at the following link.

E3 is over. What did you think?

Sony was a surprise for me and not really in any sort of a good way. I recognize their idea to do something different, but I don’t think it played to their favor. As much as I can’t stand someone on stage talking on end from a PR checklist of things to say about a game, it goes the same for me watching someone play music from the game (and, as much as I love him, that goes for AWK as well). That isn’t to say I don’t appreciate it, but I’m really here to see the game they’re promoting. A compromise maybe would be to show some parts of the game intercut with the live performance. Same with someone on stage talking about the game, come to think of it.

Microsoft was a surprise for me in that they showed off A LOT of games. Not too many exclusives, however, but that segment where they rattled off all the new companies they bought may change that in the next few years. Plus, we got the very first mention of a new console, ever so small as it was. Then again, I’m not so sure some of the games we saw we’ll actually be playing on our current systems anyway.

That was the other thing about this E3. A lot of publishers were short on dates. Very few games got them and those that did were either just “2019”, February of 2019 – have you looked at what we’re getting in the span of 31 days starting on January 29th?

Seriously, check it out, we’re all going to be VERY busy right after the new year if those dates hold.


Our cynical sense is tingling at the following link.

E3 is upon us. EA’s announcements are already off the table and that wasn’t all too fulfilling for us so we’re hoping the next few days have a little more meat on the bones. We have a bit of a recap for EA’s event here but there just wasn’t that much to bite into. Even with Anthem being less than a year away they gave us very little on that game. The gameplay shown was edited video. How do you form a team? How do you find other players? Can we fast travel to locations on a map? Movement is flying, it seems, but are there vehicles that can also get us around? How’s the in-game economy work? What do we get when we defeat enemies? How do we obtain new weapons or armor? They answered a lot of questions but very little of those questions had to do with how the gameplay works but more how the game works. There’s no PVP, there’s no lootboxes, it’s always online, there can be a team of four, you can go underwater, etc. They didn’t sell me on the game and they’ve got less than a year to do that.

Let’s hope the longer times we get from the other companies press conferences this week can show off a bit more about how a game plays and less about how a game works.


We’re not buying the hype at the following link.

I’ve had about a week to think on it. By it I mean E3. There are so very few silver linings from this year, it’s hard to be hopeful. About the only two things I can get excited for is New Colossus and Super Mario Odyssey.

Microsoft is just blowing it with a $500 console. Sony’s lineup looked nice but outside of Uncharted in August, everything else is sometime next year. Seriously…go back and watch and see what of their exclusives gets released this year. Ubisoft has Assassin’s Creed Origins – I’m not sold on them turning a new leaf with this franchise until it actually happens. Mario & Rabbids looked WAY better than I expected as far as gameplay is concerned. Then their big moment was Beyond Good & Evil 2 only to find out it’s at day 0 of development. So square one, essentially, from the last time they showed us that game.

EA had nothing. Yes, Battlefront 2 is still nothing. Need For Speed just might hook me with their Burnout style takedowns, but I’m going to need to see more before I get even halfway excited for that title. The PC Gaming show was completely horrible compared to years past. Massive let down there. Bethesda had nothing but the New Colossus game as I mentioned and whatever that Dishonored thing was – whenever that gets released.

Then there’s Destiny 2. We’re saving that one for next week.


We’re excited and cringing simultaneously at the following link.

This is being written on a Saturday night. Just after this episode, actually. So I can’t tell you about whatever Microsoft, Sony, Nintendo, Ubisoft, or Bethesda has shown off – even though you’ll know by the time this show is posted.

What I can say is that we were all very unimpressed with EA’s offerings. Personally, for me, the most bittersweet of it all is that Need For Speed game. Just….just call it Burnout Payback. The name even fits the series more than it does for NFS. It is TOTALLY a Burnout game – just look at those takedowns!

The reason I am writing this now, by the way, is because tomorrow will be very busy when I normally sit down and write these things. Microsoft is in the afternoon and Bethesda is….really really late at night for a guy who gets up really really early in the morning during the week. I may plan to watch it anyway. Somehow. Naps are involved, I think.

As I wrap this up without knowing anything of what’s to come, I just hope all your E3 dreams came true by the time you read this. So far, the lack of seeing more of whatever Amy Hennig is working on and that damn Need For Speed But Should Be Called Burnout game means mine hasn’t started off so well. We’ll see how this turns out on the next episode.


Our opening video shows more games than EA did at the following link.

If we’re picking winners of E3 based on the conferences alone, Sony wins in our book. We easily tell you why in this episode and while we’re likely to find disagreement on our selection, this is strictly based on just our opinions. They way we felt collectively during Sony’s press conference was, somehow, greater than how I collectively felt during their conference last year. We’re not sure how they did it, but they did it. Actually, we are kinda sure and, again, we tell you why in the episode.

If we’re picking losers for E3 based on conferences alone, EA failed miserably. Although Ubisoft is a VERY close second and likely would have tied for the honor were it not for South Park.


We’re as surprised as you at the following link.

We’re back from E3 and we’re not sure what to think of everything. Microsoft, we felt, had a very decent showing and Sony was more than we ever expected as far as the megaton’s were concerned. While we do hit each and every showing at E3, it’s the remake of Final Fantasy 7 that gives us the most conversation. It’s a nostalgia I am not familiar with, but one I wish I was after listening to James talk about it and reading the chat room.

For some things, you just had to be there.


We’re all dressed up with nothing to play at the following link.

E3’s annual blitz of showmanship and overpromises has come and gone and left a whole lot of nothing in its wake.  2015 will evidently be a good year for those of us with disposable income and a strong yen for gaming, but the outlook for this year remains tame.  There’s still a few things to look forward to, no doubt, and there’s always that backlog we’d like to address.  And, of course, it turns out that Bungie and Activision’s Destiny is turning our heads in a way we hadn’t expected.  The surprise alpha access was maybe the best thing on offer last week, and it looks like it will fill the sadly empty bill nicely this fall.


We’ve been ridden hard and put up wet at the following link.

I dearly love E3.  It is dramatic and excessive and extraordinary in a way the other fifty one weeks of the year could never be.  I also deeply despise the aftermath, and the obligatory post-E3 discussion.  Anyone who has attended the show is afflicted with shell shock, and those who’ve followed closely from home are lost somewhere between the signal and the noise.  But we’ve got to get it done with, yes?  One great, giant heave of fact and opinion, spun nearly out of control.  I honestly can’t wait to spend an hour again covering a solitary PR fuckup from EA.


We’re well overdue at the following link.

There’s not much that hasn’t been said about E3 at this point, but we like to think our point of view is still worth a little something, even after all this time.  We can at least revel in the energy that seemed to be everywhere right after the expo, as it seems to have vanished completely in the summer doldrums.  It’s on its way again, I’m told, but I’m cranky and impatient and I want another shot of new-release hype.  But I’ve already got what I need, I know.  There’s a substantial backlog of great games to deal with.  I’m running out of reasons to avoid them, and those reasons were never good to begin with.


This episode doesn’t bear much similarity to the rest of our work.  We wanted to tease out some of Scott’s feelings about E3 while the trip was still fresh in his mind, and we were more interested in his ground-level view than anything else.  There were a lot of rough feelings during and just after this year’s expo, and it’s hard to understand why some of us make so much noise about the show and so little about the games it’s there to highlight.  We don’t have any answers here, just exhaustion and frustration and an awful lot of yearning.  Next year’s show might just turn it all around, right?


We’re heavily augmented at the following link.

There’s only this year’s E3 to be dealt with tonight.  We’ve got nothing on our minds but what the hype machine says we should.  Though I wonder, after what Scott says about Kinect Star Wars, if he might not be plugged in to a different machine altogether. One more reason this expo should no longer be reported on or attended in person by humans.  Maybe I can subscribe to a telepresence feed sourced by a cloud of journalist-nanobots?  Or is that what I’m doing already?


Two in the bush are worth less than you’d imagine at the following link.

The content of this episode is nothing more than our breathless and shellshocked analysis of E3 – an analysis I’ve come to believe makes as little sense as the expo’s press conferences and show floor.  It is inevitable that we spend several long hours once a year detailing our reactions to the industry’s largest collection of lies, misdirection, marketeering and swank gameplay videos.  Unfortunately, our senses are crippled in the aftermath, and our opinions aren’t worth half what they might be in the weeks and months to come, when statements have been clarified and timelines made firm.  In the meantime, we offer a record of our own imperfect understanding of the event in question.


IGC’s over-stuffed and long-winded E3 episode is now available for download.

We abandoned last week’s recording session in favor of sending Scott to the source of all our favorite noise, and so that the rest of us could be free to ingest all the televised, tweeted, forum-certified hype of the extravaganza without taking pause to discuss it.  Having made that sacrifice, we take extra pause this week to make up for lost time.  Here’s hoping you have four hours of your life you weren’t planning to use for anything else.

The depth of the information stream coming out of E3 makes it hard to discuss every meaningful aspect of the expo in one session, and just as unlikely that we can do more than hint at the podcast’s content in this summary.  We’ve elected to discuss our recollections of the coverage as much as possible instead of relaying hard data or consulting accurate notes.  We’re sure to have missed several somethings of importance, but the facts are clearly better gathered elsewhere, and this lets us preserve what may well have been our best reactions had we been together last week and heard the latest updates in unison.

Just off to the side of E3 is the important matter of what we’ve been playing while the industry tells us what we wish we were playing.  For us – all but Scott, unfortunately – that time has been devoted to our fascination with inFamous.  We intro the show with a half hour of cryptic double talk about the game, and end it with a second half hour on the other side of a spoiler threshold we really hope you can cross.