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Episodes

The Microtransactions Episode

Our weekender is now available for download.

We drew our title from the recent blurb about a theoretically micro-payment supported KOTOR MMO, which, during the last moments of the show led us to discuss our general resistance to this idea in favor of a standard subscription model.  We can see it both ways, but naturally we see our own way much clearer.  Regardless, the real thrust of this show was the discussion of the awards system – awards shows (good, bad, and non-existant), the awards themselves, and what, if anything, they mean to the world.

There’s also a brief and somber reminder of what may develop for us in the show’s mid-term future.  There are no plans or contingencies at the moment other than to keep on keepin’ on, but we thought it prudent to keep folks in the loop.  Additionally, for those who care to listen past the hour mark, there’s some fairly useless bonus material that doesn’t even have the decency to be about video games, though it does offer some  deeper insights into the sorts of people some of us are off-air.  Not that you asked for that or anything, but there it is.

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Episodes

The Two Bits Episode

Monday’s episode is now available for download.

Never let it be said that “the Mondays” aren’t a true and real condition suffered often at the end of a strong weekend – never mind how much we resent having it pointed out.  We’ve got a low-strung vibe as we ease into the program tonight, but good conversation always shakes out the cobwebs and lively banter often casts a light into the dimmest corners of our personalities, the only concern is in making it happen.  Of course, sometimes “what did you play?” matters a good bit less than “what do you think?”  We have our complement of both, so I suppose the Mondays weren’t so bad this time after all.

We’re clearly very positive about the new Prince of Persia, but the caveat is that it happens to suit our very particular tastes.  We can imagine any number of justifiably hateful reactions to its (perhaps) offensive difficulty, and to its general disdain for combat in favor of intricate puzzle/platforming.  But we believe it to be in the best spirit of what the Mechner himself intended, and we commend it for delivering a companion character who is, in almost every case, a joy and a benefit, where she could easily have become the achilles’ heel.

We would also like to point out that this is the final week of the Colony of Gamers Child’s Play charity drive.  Charitable giving is at an understandable premium this year, but for those who can and who choose to give through our preferred avenue this season, donations and raffle entries will end on Monday the 15th, so that the donations can be sent off to Child’s Play and drawings can be held for prize winners.

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Episodes

The Ketchup Chip Episode

The weekend edition of In-Game Chat is now available.

We’ve had a strong need lately for a unique northern perspective on gaming and worldly things alike and, thankfully, Canadia was kind enough to dispatch one of its chief emissaries in answer to our call.  The one-and-only Skwish joins us in-town and in-studio this weekend.  He was kind enough to bring ketchup chips and to participate in the usual cross-border discussions about the names of food and the color of money that we love so much.  In return we took him to eat at a place where they say yee-haaw! on your birthday.  Sorry bout that.

It seems we also had a strong need to let things run a bit silly toward the end of this hour.  There’s great stuff going on here about games and things – Fallout, ratings systems, Valkyria Chronicles, the usual.   We even find time at the end for the sadly neglected mailbag.  But it was strangely difficult to stay on track with a guest in the studio, though it may also have had something to do with the NyQuil.

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Episodes

The Full Bird Episode

Monday’s episode, back from the holidays, is now available for download.

Our brief hiatus for sickness, terrorism and holiday merriment has left us with a lot of fuel to burn for the show.  We’ve covered a respectable amount of ground in each of our personal journeys through fourth-quarter software, and in some cases have found new ground altogether.  Though even if we hadn’t, the gaming news from the week past would have provided a surplus of talking points.

This episode is longer than our usual offering, thanks not only to the topics of today, but to some nostalgia for days, games and systems past. We hope the extra content is enjoyable, and that the extra time is of no great inconvenience. Barring any failure of self-control, we should be back on schedule and within our sixty-minute budget for the rest of the week.

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Episodes

The Book Club Episode

Monday’s episode of In-Game Chat can now be downloaded.

This episode was a bit like a run-on sentence for us.  We began with a small handful of good ideas and ended very far indeed from where we’d set out to be.  Satisfaction is high among the cast with Left 4 Dead, and we’re coasting through the final months of the year with the joy that comes of pawing through a bloated catalog.  But there’s a strong feeling that we’re entering the denouement of this year’s release schedule, or that we’re at the tail end of a passing storm – a strong one.   

We’re picking up the pieces now or pulling together the plot lines or whatever metaphor you prefer.  In any case we’re close to the end of another, unnecessarily crowded holiday schedule, with just enough time left in the holidays proper to gorge ourselves, purge, and gorge again before the new year, the resolutions and the discounts and sales.  The offerings  thus far have been more impressive than depressing, so we can only hope that sentiment will hold true when all is laid down for the final tally next month.

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Episodes

The Hard Lock Episode

IGC weekend edition is available here.

We throw around a lot of elbows in this episode, not so much due to any fundamental disagreements, but because its easy to get exceptionally irate about hardware issues when your beloved console starts rebelling against you.  The show suffered some unavoidable Mirror’s Edge lockups on the PS3 this week – a problem that was unresolved, but cleverly circumvented – as well as a constant stream of full stops on the XBox; problems almost certainly related to the new front-end.

While all of our issues have been corroborated by testimonials on the internet, it does our hearts no good to know that even a small percentage of the base shares our pain.  Our heads appreciate the statistic, though, and the thought that it may generate official support for our problems, however insignificant they may seem.  Meanwhile, we console ourselves with the ritual of trouble-shooting and problem solving that years of  PC ownership has made so familiar.  We apologize if our prickly tirade harshes anyone’s nxe-avatar-generated mellow.

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Episodes Interviews

The Big American Episode

A very special Wednesday episode of In-Game Chat can be found here.

This show marks our first opportunity to deliver an interview following the loss of our live format and broadcast studio. Fielding guest callers from the industry and community alike has been a fundamental part of our show’s history, and it’s just about the only thing that’s more difficult with our new format and equipment.  There was a bit of finger-crossing involved in getting things to work, and it was very nearly underscored by an unbroken stream of country music, but regardless of the overall quality, we think you’ll be pleased with the results.  Clues to the caller’s identity are in the show title and bumper music, and we’ll talk about him in other places soon enough, so enjoy the interview.

Once the call is complete, we settle right in to the righteous business of yapping about games.  The now-current X-Box experience is hours old, and we’re busying ourselves mastering new frames, bells and whistles, and whatever flaws and bugs the knowledge-base can put together.  There have been a few problems on our end, but we’re still optimistic about the future here.  We also feel pretty good about Left 4 Dead – no surprise, since it delivers on its promises and then some – as well the new Call of Duty – which really was a bit of a surprise, though apparently not to everyone.  You can find the details, and more, just on the other side of the link.  So enjoy, and thanks again for listening.

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Episodes

The Monday After Episode

The Monday, November 17th episode, though late, is here.

Three out of four co-hosts agree that Mirror’s Edge meets, exceeds or misses expectations, depending on the scenario in question.  The fourth spent too much time on pinball this weekend to have an opinion.  Meets/exceeds was the commonest choice, as misses only applied to the occasional squirrelly combat sequence.  So it’s not much of a surprise that we like it, but it’s nonetheless reassuring to know that what was delivered is what was sold. 

How Scott has gone even a week without mention of the upcoming DeLorean “time machine” in Burnout Paradise is unknowable, as it represents an intersection of his most cherished virtual and fictional worlds.  Maybe the joy was simply too great to share.  But regardless of hover-mode and burning tire trails, I think just about anyone can appreciate the after-market support EA continue to lavish upon this game.  Maybe it’s safe to believe this long term care may one day be more rule than exception.

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Episodes

The Interface Episode

The weekend edition of In-Game Chat is up.

Apart from being hip deep in our games of choice tonight (about which there is plenty to tell) we’re particularly interested in hearing about the new XBox interface that we’ll all be subject to by the middle of next week.  With only one early adopter among us, we can’t exactly claim a comprehensive understanding of all the changes in store.  But Scott, in particular, has spent a significant amount of time with what turns out to be a surprisingly deep and user friendly UI.  

This isn’t the first time we’ve had words about the 360’s front end, and it probably won’t be the last, but there are enough of the right kinds of changes in place that harsh words may become exceedingly rare.  Now we simply need to cross our fingers and toes and hope like hell the rollout doesn’t cripple the Live service altogether.  3 days and counting…we’ll know for sure soon enough.

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Episodes

The Unexpected Episode

The Wednesday episode of In-Game Chat is available now.

It’s an hour of catch-up, plain and simple.  Monday’s episode was given over entirely to the launch of this year’s Child’s Play charity drive, which took precedence over every topic we’d have otherwise covered, and rightfully so.  But having dealt with that, it’s back to our usual jaw-wagging, and we’ve got an awful lot more in mind to cover than we can ever get to in the time allowed.

Gears of War 2 and Mirror’s Edge feature prominently in our lives this week, and the Left 4 Dead demo left a deep, life-threatening mark on everyone.  Of course, at the time of our recording, Wrath of the Lich King is mere hours away from launch, and therefore dominates my own personal landscape.  Now, at the time of this writing, the expedition to Northrend is underway, and I have serious business to attend to in Howling Fjord.  So if you’ll excuse me…

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Episodes

The Child’s Play Episode

The Monday, November 10th episode is now available here.

Our final live broadcast is in the can, and what better send off than to use it to launch the Colony of Gamers Child’s Play fundraiser.  As has been done in the past, we’ve invited Kristin Lindsay to the show to discuss the particulars of the charity and to help us inaugurate our efforts.  Charitable giving is often its own reward, but we’re always happy to cajole and to provide incentives designed to stimulate participation.  We hope that you find this year’s incentive package compelling enough to add your support.

There’s hardly enough space here to list everything up for grabs, but donations of original hand-crafted items from the community or a personalized voice-mail message from the likes of David (yes, Solid Snake) Hayter or Jonathan Coulton are among the initial prizes available, with more to follow in the near future.  The details of this year’s drive, and a detailed listing of the unique items and opportunities you could win through participation, can be found at Colony of Gamers (colonyofgamers.com).  Keep an eye to the list on CoG and an ear to the show in the coming weeks for updates and additions.  As always, we thank you immensely for listening, and thank you further now for giving in whatever way you can.

Direct link to the Child’s Play thread here.

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Episodes

The Prettiest Episode

The weekend edition of In-Game Chat is available now.

Every so often we find that gaming news and important headlines are so blessedly scarce that we can avoid them almost entirely and can instead spend a whole show focused on subjective concerns.  But this is usually a spring or summer affair, the second half of the year being amply supplied with current and upcoming releases.  We’ve done our part for this meeting, sure.  Scott and I love the added value of the Mirror’s Edge time trial, Daniel is the first among the hosts to take a swing at the Left 4 Dead pre-order demo, and Jeremy suspects he’s finally closing in on his old man in Fallout.

We really like ordered and orderly discussion of well researched topics, but sometimes, in an effort to avoid repetition, we have no choice but to surrender to word association or stream of consciousness to develop a flow.  Today’s flow, for whatever reason, had something to do with Cliffy B and the 360’s prettiest games.  Apropos of almost nothing, I swear.

For this writing I’d like to include one last note on the shameless self-promotion of our final LIVE broadcast on Monday the 10th.  We continue to tap-dance all over this subject not because it marks the end of our singular, original format (IGC was once all-live), but because it marks the beginning of the Colony of Gamers community Child’s Play drive.  We are very fond of this event, and we hope for the sake of charity that you can indulge our goading one last time.  Charity is good for the soul, but in the event you’ve misplaced yours, we aim to make it worth your while.

intro – Ace Combat 5, game over

outro – Ghost Recon, anthem

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Episodes

The Time Trial Episode

Your post-election episode of IGC is now available for download.

Our expectations for Mirror’s Edge haven’t waned in the least, but we’d begun to let our excitement slide in favor of games we have in the here-and-now, rather than what we see over the horizon, no matter how near that may be.  But this was before Scott shared with us a slice of his experience with the game’s time trial mode.  We were truly excited for Faith’s adventure to begin with, but to know that it actually delivers on the promise of re-playability and competition renews our enthusiasm altogether.

Our enthusiasm this week for Fallout isn’t so much renewed as it is sustained.  The cast still has a ragbag of ways for relating to the game, each as different as the user, and each one continually reinforced by Fallout’s unique rewards system.  We don’t necessarily refer to tangible rewards, of course.  Not bottlecaps or perks, but scenes and scenery and the refreshingly powerful magic of one person comparing his story to another’s; host to host, listener to podcast.

Intro music is the Warhammer theme, outro is from World of Goo.

Thanks to Ten19 for both.

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Episodes

The Penultimate Episode

Your Monday, November 3rd episode is now available for download.

Thankfully, today’s title doesn’t refer to the show as a whole, but rather to it’s live broadcast component.  IGC has only one more show to produce in this manner, but we can assure you it will be among the most rewarding.  While we’d love to discuss specifics, we think it best to let the content speak for itself come Monday the 10th, so mark calendars and clear schedules as necessary, and join us for the end of our long-held tradition.

As for the content of this particular episode, we devote a predictable share to further notes on Fallout, which include, but aren’t limited to, performance comparisons, character flaws manifested in our play styles, and the strangely consistent weight of minor objects in the mid-future. We also retrace our steps through the Mirror’s Edge demo, all the hosts now being on the same page, though not necessarily of the same mind.  Finally, we cast an appropriately grim look at our wallets after eyeing the weekly release, and recognize that we’re helpless to resist 8-way coop or a gang of thick-necked thugs.  Hard times indeed.

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Episodes

The Up Button Episode

Your Friday Episode of IGC is now ready for download.

By the time of this posting, most anyone with the inclination to do so will have played the Mirror’s Edge demo on at least one of the consoles where it can be found.  It’s probably safe to say that opinions will be divided – in some cases greatly.  From the first viewing of the first teaser, Mirror’s Edge has been captivating and consternating, and it hasn’t stopped being either now that we’re collectively hands-on.  

For my own part, I thought the demo was exhilarating, and I find myself rooting even more for the leaf-turning coalition within the Electronic Arts power base.  But I’m also prepared for the inevitable schism, something that’s sure to develop around a game whose qualities are so thoroughly subjective.  Something that may well develop within our own studio.