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We finally got everyone in the room at the following link.

I think part of this episode is a great example of part of what this show does. That part being where we pretty much sell you on a game (or keep you from making a mistake). We give our experiences and make you want to share in those. The discussion James had about Elite Dangerous pretty much convinced Matt to buy it right on the spot. It almost caused a few others to pull the trigger as well. It’s a good conversation and one to listen to if you are also on the fence about picking it up.

I’m also surprised at my lack of remembering that The Order just came out not very long ago as we discuss the plight of NOTHING to play on our consoles. Exclusively, anyway. As an owner of a PS4, Xbox One, and a PC, I can’t really think of anything coming out in the next 6 months or more that I’ll be playing on those first two systems. I can imagine the comments and emails we’ll get for leaving out the Wii U. I can also go ahead and tell you I agree with all of them.

 

We almost got the band back together at the following link.

This episode really only consists of two topics. The first part of the show we talk about Bloodborne. The second part of the show talks about Pillars Of Eternity. And I’d kind of like to focus on that for the rest of this post. This game SHOULD NOT be one that I’m enjoying. It isn’t my type of game, or at least a type I would normally give attention to. The thing is, I was never exposed to the type of game Pillars calls back to from ever how long ago. I never had the experience of something like it. I never had a yearning for it to be brought back. The developer, Obsidian, didn’t hold weight with me like it did most people. But now….oh god now…this game is fantastic and I find myself falling into it’s lore and its world and its characters and its story.

This easily defines the phrase, “You don’t know what you’ve been missing.” And, at the same time, I guess, “Better late than never.”

 

We’re still playing Cities Skylines at the following link.

There wasn’t much analysis to give over the recent announcement from Nintendo on breaking into the mobile gaming market. That’s probably because pretty much none of us do mobile gaming. I mean, yeah, there’s a select few games I’ll personally dip into but it’s very rare for me to do mobile gaming (or handheld for that matter). What we can all seem to agree on is the decision of the big N to hand the development of their online network to someone else, because clearly, they haven’t been able to really get it right.

Speaking of getting things right…Konami, what the hell are you doing?

 

We’re getting calls on the hotline at the following link.

The city simulation talk continues further in this episode as I get to spend even more time with the game and my city (In-Game Chattington). But we do get to talk further about other games. Nate’s back with us and has had plenty to play in the two weeks he’s been away. One of those games happens to be one he’s been looking forward to for a while. Hotline Miami 2: Wrong Number released this past week and Nate spent a good amount of time figuring out what he likes and what he doesn’t about the game.

This is also the episode where we wish the best of luck to our very own ArJay as he heads to Atlanta for the Final Round fighting tournament. He has a few tournaments he’ll be competing in and we hope to hear from him during this Saturday’s show on how things all went.

 

We built this city at the following link.

Prepare yourself – the Cities: Skylines talk is coming. Sure, while the backlog is overflowing with options, the new stuff just isn’t sinking its hooks into me. Save for Cities: Skylines. And it is quite the focus with this episode, and I’ll probably talk more about it in the next episode as well. It’s a great city builder and fills that hole that SimCity 5 left in me by not living up to its namesake.

While Skylines does take up a good chunk of the episode, we still have time to bring up the closing of the studio that made SimCity 5 as well as the horrible trailer released for another game dear to me, Rollercoaster Tycoon World. Not only that but we take a call to wrap up the episode and discuss a bit about Valve’s entry into the VR ring – and we’re pretty happy about that.

 

We’re once bitten twice shy at the following link.

In case you haven’t heard, there’s a new city builder game on the way. Cities: Skylines seems to be getting right everything that SimCity got wrong. Seems…is a really good word to use here. We’ll know in the next few days if we can eliminate that word, but in the meantime, we try to learn more about the game itself from Colossal Order’s Mariina Hallikainen. This is a studio who’ve been facing the community head on with their questions and concerns. And they are doing so because they saw what happened when Maxis didn’t do this the last time out. They are doing this because they know how gun shy the city builder fans are on throwing down money on another game.

If you want to know more about the game, listen to our interview in this episode. I’m personally excited for it, but I’ll admit, I’m still a bit skeptical of them getting it right. If anything, I think they’ll get it more right than SimCity did back in 2013.

 

We’re playing our games faster than usual at the following link.

The Order: 1886 has been taking a beating in the reviews and I hope we do enough in this episode to give you a bit of both sides. I may be confusing the people I’ve talked to about the game, but Nate didn’t come away from it as bad as I did. I also had other technical problems with the game that he didn’t. By the way, the length of the game isn’t anything we had a problem with.

Beyond that, we had a call about DLC, some tiny bit of pinball talk, and a pretty big announcement about a future episode that’ll we’ll go into more detail at a later date.

 

We’ll try again to compose ourselves next week at the following link.

I’m told our Twitch chat got bombed during this broadcast. That is not the topic of discussion in the show but it’s brought up once or twice near the last hour or half hour. I guess I hadn’t watched enough Twitch streaming to know that this happens or how it looks when it does, but it completely throws you off your game when you’re trying to talk about things.

Speaking of talking about things, we discuss a bit of Evolve in this episode along with the complaints of DLC. One, I think, I had at one point but now can’t really see the big fuss of it all. Plus there’s the that whole Peter Molyneux situation that happened last week as well.

 

We’re giving you what you pay for at the following link.

The discussion comes up every now and again and it seems we always come to the same conclusion – the length of a game and the price of a game don’t really matter. Or well, it’s all from the perspective of the person spending the money, really. What you get out of the game determines to you if it was worth paying full price. Skyrim offers a ton of game for your $60 at the time it released, but it would have offered nothing to someone like me because that’s just not my type of game. On the other side of that, I could pay $60 for a single track and car in a Burnout series and I’ll pay TWICE that for a collectors edition that comes with an extra track and extra car. The value sits with the consumer, for the most part.

Outside of that discussion, Nate gives us his final thoughts after wrapping up Dying Light. And we talk a bit about picking up Evolve – mainly if we would be doing so at launch or waiting for the price to drop. Here’s a spoiler, neither Nate nor myself waited and that’s some of what we’ll be talking about on the next episode.

 

We’re just handing out shows left and right at the following link.

Here’s your second dose of IGC this week as we attempt to catch up after the delay of PAX South. Speaking of, we spend about an hour talking about the inaugural event that took place in San Antonio. Odd that it would take an hour to talk about something quite small compared to the other PAX events, but I’m long winded. Which is also strange because I am very under the weather when we did this episode on Saturday.

In case you’re curious about our thoughts on Dying Light, only Matt and Nate have put in any time with it and Nate has some very detailed thoughts on his experience. Plus Matt tells us about his time with Grim Fandango.

 

We did a show a week ago and it’s at the following link.

That’s about all I can tell you about the show from last week. I was away at PAX South, but the show must go on and it did with James, Matt, ArJay, and Nate. I’ve no idea what was talked about on the show, so it’ll be just as much a surprise to me as it will be to you.

You’ll be getting a double dose of the show this week. There is today, of course, and tomorrow we’ll have this past Saturday’s show ready for you.

Sorry for the delay.

 

We really miss crash mode at the following link.

Give me an inch and I’ll take a mile. More, actually. I’m not sure how it came up, but no doubt I brought it up, but the topic of the Burnout franchise was mentioned and I just ran with it. I could talk about the game for house. It didn’t help that a former Criterion developer was in the chatroom during the conversation.

I’m headed to PAX South for the weekend and we talked a little bit about that…or as much as could be said about something that doesn’t seem to be on the radar for most folks, including publishers and developers. It’s a bit slim. Still, the rest of the guys WILL do a show this Saturday. And I’ll try to call in during that time and talk about the very few appointments I’ve made (Homeworld Remastered just made today).

Speaking of, if anyone else is going to PAX South please let me know! It’d be great to meet some listeners!

 

We’re gaming in our golden years at the following link.

One of the things I love about doing the show the way we do it now has to be the ability to take phone calls. Emails are great and so are tweets and other means of getting in touch with us, but the live phone calls give us that direct, instant contact with our listeners. And sure, we run the risk of getting the idiots from time to time, but those are few and far between. I mention this because of the calls we got on this week’s show, specifically from two older gentlemen that called us to talk gaming. One was a player of Fallout 3/New Vegas while the other was an avid WoW player. Both of them in their 60s. It isn’t a myth or anything that older people are gamers, in fact it’s very well known even if you only look at the early years of the Wii. I think, for me, it was more the fact that you don’t really hear from them so having two people call in to talk about gaming with us was a wonderful moment. And a reminder that most of us on the show aren’t far from being those people ourselves. And I don’t really have a problem with that after hearing from people already there.

 

We’ve got some strange perspectives at the following link.

I can’t really explain why it is I do the things I do regarding games I really, REALLY love. Something about if you never play them then you’ll always have them to look forward to. It’s really stupid, and I freely own up to that, but it’s odd. I play a game I really enjoy and after it’s done, it feels a bit empty. I explain this a lot better in the show, so hopefully you’ll take a listen there for a bit of context as to why and how. It isn’t anything I find a solution for or even seek one out. It’s just an odd quirk of mine – one of the many, I imagine.

Outside of that strange reveal we talk about our hauls from the Steam sales and what will either become a recently played game or another stack to the backlog.

 

We’re as surprised as you are at the following link.

I’m not exactly sure how it happened. For the most part, it was never supposed to given a few circumstances, but we managed to do 52 shows in a year. Somehow, every single Saturday, we pulled off a live show. While I can’t put a finger on all the reasons as to how we did this, I know one of them, and that reason is you. I’ve said it before but really, if you all keep listening, we’ll keep doing this.

It is somewhat of a year end show and we cover some of our highlights and lowlights of the past 12 months in relation to gaming. It isn’t a top ten list or game of the year awards or something like that, just our own personal favorites and disappointments.

This coming Saturday marks our 348th episode and a brand new season of In-Game Chat. We hope you’ll join us. No surprises or special guests planned or anything like that, but we really love seeing all of you in the chatroom while we do a show. And, besides, if you miss it, we’ll apparently give you 51 more chances in the year.

I said it last week and it is always worth repeating every week: Thanks for listening.