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Season 16, Episode 36

It’s getting closer and closer to that time of year when we’ll start to hear about all the Black Friday discounts, where games are concerned anyway. And by the way, just because it’s a Black Friday deal doesn’t mean it’ll happen on that day or that you even have to go out in the mess to take advantage. You can pretty much stay home and do the shopping online, if you like. And, better yet, a lot of these deals will go live the week of Black Friday or sooner.

The reason I’m bringing this up is because we always do, but usually a little too late. My general rule is to stop buying games around August. But you can put that into effect anytime you want even before then (There is also the option of not giving a damn and just buying what you want when you want. Not a thing wrong with that at all). Any later than that and you risk running into buying a game at full price and then seeing it heavily discounted within a few months.

Our best example of this is from last year with Guardians Of The Galaxy. This game was released October 26th last year at a full price of $60. The big steelbook collectors edition was $80, I think. Anyway, during the week of Black Friday it was down to $25. All editions. One of the biggest drops in the shortest amount of time and one of the best deals I got last year. Great game too.

Now, we don’t have any deals yet that have shown up but they will be over the next few weeks. We’ll run them down as much as possible when we get them so you can better stay informed of what’ll be on sale, for how much, and when.

Maybe by next Black Friday we’ll see a discount on a brand new Splinter Cell game (unlikely). Ubisoft, we’ve been waiting 3,343 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 35

Lowered Expectations…

Things seem lite. I feel like we should be talking about new games released or just around the corner to do so, but nothing stands out. There’s God Of War in November and your usual Call Of Duty.

Let me take a moment to talk about Call Of Duty. That franchise doesn’t even make a blip on my radar anymore. It was the quietest of blips before since I’d stopped playing the games, but even more so now I just…forget about it. OR, rather than forget, it’s just a part of life now. Routine. Every year we get a new CoD. Every year around the same exact time we get a new one. And there’s been so many now it just rolls into itself over and over again and it feels like the passing of time. You don’t notice it anymore. It just happens. But that’s just me, probably. I doubt it feels that way for fans of the franchise.

Anyway, there’s other games on the horizon but not much being said. Scorn is out now but the reviews are all over the place and it’s a pretty short experience. Gotham Knights releases soon and…I don’t know where I am with that game. It doesn’t look fun and for all the stuff I have read that says not to compare it to the Arkham series – that’ll be tough for me, I think. Maybe. Sonic Frontiers is on my radar but, like, at a discount whenever that may happen. There’s probably a Nintendo Switch title or two getting some big releases that have fallen off my radar or don’t seem to be as big as they once were when announced.

It just feels lite to me. Maybe not to you, however. I guess it all depends on what you like and what you’re looking forward to. I hope your horizon looks a bit brighter than mine at the moment – game wise anyway.

Sure would be a lot brighter if we have a brand new Splinter Cell. Ubisoft, we’ve been waiting 3,336 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 34

They almost never pick the one YOU want.

Like a lot of things we consume for entertainment, I suspect the ideas of remakes are subjective. The negative points being it’s either too soon for a remake or it was never worthy of one to begin with. The positives being returning to an old game with a fresh coat of paint on it or other kinds of tweaks and fixes or giving newer fans a chance to play something they were never able to when it originally released.

We can probably all agree that remakes are a cash grab – be that good or bad. Depending on the depth of the remake/remaster – do they start from the ground up in rebuilding the game or are they just adding in elements to upgrade the look, are they tweaking the controls or adding in gameplay mechanics – a little to a lot of work can go into one. Calling some of the more robust remakes/remasters a cash grab would seem a bit disingenuous.

But again, it’s all subjective. Especially when it’s a title you don’t really care about. I don’t think anyone’s ever done one for a sports title. We never got ”Madden ‘95 Remastered” (at least I don’t think we ever did). Call Of Duty has been doing this but that felt more like a lack of ideas rather than a cash grab. Probably a little bit of both, really. The original Myst has gone through a number of these sorts of things. I can’t tell you how many copies of the original game I have that have some sort of subtitle or pre-title, each one claiming to be better than the one before it. And these aren’t sequels, mind you, but legit releases claiming to be remasters, remakes, real, 3D, anniversary, and other some odd editions.

Still, it falls to a matter of opinion. There’s nothing wrong with these things. As a consumer you either buy it or you don’t. Which kind of breaks down every sort of subjective discussion, doesn’t it? Is it worth your time, your money, and do you even want it in the first place?

I mean, I’d like a brand new Splinter Cell, Ubisoft, we’ve been waiting 3,329 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 33

Happy Spooky Season. Let’s visit a tech graveyard.

We could say we called this whole Stadia thing going south way back when it was first announced, but EVERYONE called it, really.

Google leaves a trail of death behind it. Like some weird nature thing where the company gives birth to a product and then just moves on to something else leaving it to live or die on its own. I’m sure that’s not actually the case but in both software and hardware, they can’t seem to keep things going. And it doesn’t have to be doing poorly. Plenty of things google offered would just get turned off or shut down for no real reason at all.

I tried Stadia in a beta and even some after release. It was interesting and worked well enough in the beta that I was excited for the idea but ultimately, video game streaming isn’t there yet. I loved the idea of opening a browser and playing a triple A title of some sort. And it was cool to see it load in my browser just as it would on a PC or console, but you still knew you were playing a streaming game and not something directly from your system. It wasn’t there yet. Not as ambitious as Google would like, I suppose. I think, eventually, video game streaming will get there, but that’s a long way off and even then you’ll need people supporting it once we do get there.

I was just as skeptical about the Steam Deck and I already kind of regret not getting one when I had the chance. It has nothing to do with streaming, but more so Steam’s track record for physical devices. I think they got this one right, however.

And me saying that probably means they’ll shut it down within a year. Actually, it’ll probably take me buying one before they decide to pull the plug on it – if my track record of new tech holds like these companies do.

Meanwhile…Ubisoft, we’ve been waiting 3,322 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 32

Pretty soon, the card number will match the price…

There was a lot of stuff leaked last week and still relatively very little was revealed. I mean, Diablo 4 was going to probably look like a better Diablo 3 with some QOL changes here and there, but nothing surprising.

The GTA6 leak was massive as far as just how much got leaked but none of it was all that significant. We already had official confirmation that the game was in development and these leaks showed very little, at least to most of us. I’m sure other game devs could look at those videos and read way more into them than I could, but yeah…it exists. We’ve got the faintest of details on it so far and I feel like for as much as companies protect these things from getting out – this really didn’t change anything. I’m still of the opinion that we shouldn’t see stuff until it’s ready to be seen, and, really, this kind of leak sort of makes my point. I prefer my leaks to be shaky low quality cell phone camera stuff – of a trailer or gameplay with a near finished product. Not whatever this stuff was.

Then there’s the whole 40 series from NVIDIA. If you were still scratching your head over the EVGA dust up from last week, well…now you know. Probably. There was more to it than that, I’m sure, but having the base price of your lowest card be near a grand and putting your partners in the position of selling at a higher price, well, I’m not looking forward to what those prices end up being. Thankfully, there’s competition in the market and if AMD can play their cards right, they’ll come out winners here in a big way. We just have to wait until November to see how that shakes out.

Meanwhile…Ubisoft, we’ve been waiting 3,315 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 31

I mean, the word Graphics was in their name!

Sometimes it feels like there’s more to a story than what we are all being told. This whole split between EVGA and NVIDIA seems like one of those. Or, maybe it isn’t. Maybe we’ve been told exactly what’s going on and maybe this is how other companies feel about it as well, but EVGA is the only one taking action on it.

I don’t know. No one BUT those two companies have said anything about this whole situation. But the complaints EVGA has would be the same exact complaints from any of the other NVIDIA partners. So why say something now? And why EVGA? And only EVGA at that. I think MSI, ASUS, Gigabyte, Zotac, and others all have the same agreements with NVIDIA.

The other thing that stands out here is what EVGA has to fall back on. Other companies I’ve mentioned before all have other products but most of them, like EVGA, rely heavily on the sales of their graphics cards for PCs. However, I doubt it’s 80% of their revenue like it is with EVGA.

And that’s the weird thing about it all. I’m guessing they did number crunching and were…losing money? I mean, the logical part of me, the calculated part, the paranoid and planning part tells me they did the math and figured they’d be good to make this split, but I don’t see how they fill that massive revenue hole.

Should have seen this coming though. I always get something new only to have it become obsolete or die off shortly after. Happens with TV shows too but mostly with electronics. I won’t go over the list (it’s a long one), but yeah, I just put my first EVGA card in my PC back in April of this year.

And, apparently, my last EVGA card.

Meanwhile…Ubisoft, it has been 3,308 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 30

Buyers Keepers…

I’m not really a Call Of Duty player. And it’s hard for me right now to find something to equate this whole thing with, but I think Sony’s displeasure (we’ll call it that) with Microsoft over Call Of Duty is…a little weird.

I don’t know if Sony were ever in the running to buy Activision, but Microsoft threw down almost 70 BILLION for it. And hell, I think maybe nearly 99 percent of that money was for Call Of Duty. And I think if you’re throwing that kind of cash around, you’ll do with the property as you please and if it means keeping it on your platform to increase system sales or subscription sales with Gamepass, you’d be a fool not to, honestly. I mean, I can see Sony’s frustration with the whole thing but they can’t be surprised by this or cry foul for it. I mean, Microsoft owns the franchise now. It’s theirs. They’ll do whatever they want with the property. I’ll remind you again, I don’t play that franchise of games so it’s probably very easy for me to say all these things or speculate anyway.

However, Microsoft usually holds the position of being more available to players. It’s an argument they’ve used a few times when dealing with cross play titles and not imposing restrictions like Sony does. And keeping your newly bought franchise that has been multiplatform to your own ecosystem kind of goes against that philosophy. They haven’t done it yet, and I can’t say they will, but it wouldn’t surprise me at all if they do. I guess we’ll see what happens with Bethesda’s games to get an idea of how this might play out.

But then again, this is Call Of Duty, and I think that player base will go where those games are. Even if it means buying a new system or subscription service. Even more interesting will be to see how Sony deals with that in the future.

Meanwhile…we had a whole Ubisoft presentation the other day talking about their upcoming library of games. Not one mention, tease or anything for Splinter Cell. And so the clock continues…it has been 3,301 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 29

A relic appears…

We’ve likely spoken about video game nostalgia before. And, for a moment, I’d like to talk about it again. And really, this is just a “me” thing or, well, an “us” thing.

Destiny 2 just relaunched an activity in the game that hasn’t been there since the first Destiny. It launched in September of 2015. Back then, so many of us on the show played that game and did that raid. For me, it was my first Destiny raid. In fact, it was my first raid ever. We completed it. And would go on to do so over and over again. Until people left and moved on to other games or got tired of the Destiny loop. It happens and there’s not a thing wrong with it.

The night before writing this, our group and myself spent a good many hours completing it again. This was mostly with brand new people who’d never experienced this as it was originally released. They only had the options of videos to look at and understand the mechanics of what to do. Back then, we never actually had that. We had to go on crude drawings and very detailed written explanations if we wanted to have some idea of what to do in the raid. It’s not that long ago, but it surprises me how much has changed in that time. We weren’t broadcasting our runs either (don’t even think that was a thing, really) which is a shame since we had some great times and moments back then.

Going so late on the raid run last night but eventually getting to the end and completing it brought back a ton of memories of not only the first time we made that accomplishment back in 2015 (probably taking just as long or longer), but also the many other times we brought someone new along and did it again with them.

Gaming nostalgia is all around us when playing games, be it in the controls of a game or just anything Mario or Zelda or whatever your memory might be, there’s likely to be reminders of it every single day in some way or another. But this kind of nostalgia not only brings memories of the game, but mostly, the friends we enjoyed it with. I’ll snicker at the videos of Bungie developers talking about how this game forms bonds and what not, but here it is…living proof, and it’s doing it again.

To Jeremy, Matt, James, Dennis, Daniel, RJ, and Kevin…thanks for the runs back in the day. By the way, the game is free to play now with crossplay and cross save, so we could have a reunion of sorts. Just sayin.

Speaking of memories and nostalgia…Ubisoft, it has been 3,287 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 28

We didn’t really hit the news so much for this show as we did just talking to folks through Discord.

And to follow up on that conversation, I’d asked for help in No Man’s Sky and last night after the show did not disappoint. I appreciate DukeFrukem for giving me a hand in the game telling me how things work or what all can be done and giving me a bit of support on this long journey to…well, there’s no end really. Especially given the updates they continue to churn out.

Seriously, if you’ve ever been curious about the game or were maybe put off by the reception it got at launch, give it another look. There’s plenty of videos out there documenting all of the changes and growing pains this title went through and how it’s done a total 180 on where it was then compared to now. And, by the way, you can usually find it for at least half off from the regular price if not even more than that (as of this writing the PC version was down to about $21 on some sites).

All eyes this week will likely be on Saint’s Row. A series we haven’t heard from in quite some time and will be the first we see on next/current gen consoles. The original reveal had people wondering if this would be a different Saint’s Row than what we last saw and in that comparison, yeah, I think it will be. But not in a negative way. The over-the-topness will likely be brought down a notch or two from the last game, but that’s to be expected and, probably, needed as well. We’ll find out Tuesday.

Well, everyone else will. I’ll be diving into the next season of Destiny.

What none of us will be playing, however, is a new Splinter Cell from Ubisoft. It has been 3,280 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 27

A few weeks back I nostalgically spoke of the console wars. The ol’ Microsoft versus Sony thing we all did way back when and what some still do. It was always a clash, but it was one that took place in a court of public opinion or one we measured with sales and popularity or game titles available or even to the point of comparing the guts of the machines to who was better.

Side note: just to be clear on this, the one that is better is the one you pick. Nothing else matters. That’s the one you wanted for the reasons you wanted it and it’s the best and we’re all in agreement.

What we rarely had and almost never get are these companies actually calling each other out. Apparently, it took something like “Call Of Duty” to make that happen. We go over the whole thing here in a segment of the show and it’s rather long and PR/Boardroom speak, but the gist is there: Sony’s afraid Microsoft’s ownership of Call Of Duty and its likely appearance on GamePass will hurt Sony’s console sales. Microsoft argues otherwise but also goes on to point out that Sony’s deals for exclusivity with third party developers does the same thing. Sony has yet to respond to that (as far as I know), but I’m curious what they will say if they do.

I know I’ve said that competition like this is only good for one group of people and that’s you and me, the consumers, but unless this forces a hand of some sort on either side, it’s just two companies sparring in released statements that likely will result in…nothing.

By the way, I don’t think Sony has an argument here. I’m not saying either side is right or wrong, but I think when your competition finds an advantage or opportunity, then you’ve got to adjust to counter it.

Better yet, whoever gets Ubisoft to make another Splinter Cell game is the winner in my book…because it has been 3,273 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 26

The sky’s the limit..

Been quite a while since I’ve started something new. On a large scale, I suppose. I’ve poked around some small indie titles here and there or played some demos but haven’t really set off on a large scale new game in awhile. And while No Man’s Sky isn’t new, it is to me. Also, it’s probably considered indie as well. Hmm…maybe this isn’t any different.

It’s really weird starting something like this. The game kinda throws you in the deep end right off the bat, but if you don’t like where you start, you just start over. It’s all completely random. It feels like Space Minecraft. And while Minecraft is vast and huge and random, you’re stuck on the world you start with. I mean, if you don’t like it you can start fresh on a random new world, but with No Man’s Sky, if I don’t like the planet I’m on I can restart, sure, but I can also get in my spaceship and fly to another planet.

And while Minecraft has a randomly generated playfield, the things that inhabit that playfield are the same as any other. No Man’s Sky randomizes EVERYTHING. There’s a 99% chance the animals and plants I’ve discovered on my planet will never show up again on any other planet. Course, I’m only 3 hours into the game so maybe I’m completely wrong, but I think that’s how it works.

We could do a full commercial-free 2 hour show on this one game alone and its history. It’s kind of an amazing thing and maybe one day we’ll run down the timeline of how this game launched, failed (to meet expectations), and redeemed itself.

Here I am explaining a game that came out in 2016. Strange how new it feels.

Speaking of 2016, the last Splinter Cell game was released 3 years prior to that…Ubisoft it’s been 3,266 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 25

Begun, the console war has…

I don’t remember when I stopped caring about the “Console Wars”, but at some point I did. Likely when I was able to afford all the systems so I could cover all grounds of whatever was released. I can remember as a kid in school getting the magazines that covered E3 months after it took place. Before then, you could only rely on that one friend who had a cousin whose brother had an uncle who “worked for Nintendo”.

I never really cared who won E3. It was all marketing, anyway. In the end, the consumer won. And that was due to competition. So yeah, while I don’t care for console wars anymore, I’m more than happy to let the companies enjoy that battle. It only means better things for us, as players.

I don’t know where the future of our hobby is going in relation to the consoles. I feel like something modular may come along. Something PC-ish. You buy the base and then add-on and remove for upgrades and stuff. Game development takes a long time (the big stuff, anyway), and it seems as of late we get one game from a franchise per generation. That wasn’t always the case but the more advanced we get in our games the longer these things take to make. Not even speaking of the money and people involved in making them happen.

You might think companies wouldn’t switch to a format that actually saves the consumer money, but I don’t know if that’s the drive anymore. I mean, yeah, they want our money but they want it over and over again. In a shorter period of time rather than once every 5 years or so. They know asking for $500 every year is a hard get, but if they space it out over time, maybe we’ll pay.

Not sure how that’ll work.

Anyway, I’m going to go see what’s new on Gamepass and PS+ Extra Premium.

Speaking of getting a franchise once a generation/decade/century…Ubisoft it’s been 3,259 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 24

Sometimes…well, most times, really, games will get a lot of hype, then release to some very underwhelming reception from reviews, the public, or any number of different things. Point being, it doesn’t live up to the hype. Maybe it gets patched. Maybe things get fixed, but the taste has already soured and there’s little hope for redemption until the studio makes a new game or they release a sequel.

Then there’s No Man’s Sky. A game with a tremendous amount of hype and promise that absolutely failed on release. The backlash from everyone was tremendous and, at the time, I’d say it was warranted. And to be clear, I don’t mean the hateful backlash – the kind involving death threats and just the horrible things thrown their way for not being the game that was promised. I’m talking about the criticism of the game and even to the point of comparing the talking points given from the developers to what was actually released.

Except, if you did that now, you’d be underselling the game. They brought in everything they promised and a whole big bag of things they never even mentioned way back when. No Man’s Sky is now the game the developers always wanted it to be and even more so, it continues to grow and evolve.

It is one of the more impressive redemption arcs in gaming that we’ve probably ever seen. Given the flak, they really shouldn’t have survived but they kept going and, even better, the audience received them. They didn’t abandon the game and with the quality of life changes and improvements made, they brought in more people. Even now they are being compared with something like Starfield – a massive game from a major studio with likely hundreds of people working on it and being compared to this little studio of less than 50 people who made a game 6 years ago that still impresses, improves, and, apparently, inspires.

What’s not inspiring? Well…Ubisoft it’s been 3,252 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 23

Somehow we managed to hit every single news story we’d planned on this episode and that’s pretty surprising since we mostly don’t stick to that with how far off track we get. Not something we mind, really.

I do realize, however, that given we did that, it makes writing these a bit tough since we don’t stay on a topic too long.

I decided to pass on getting the Steam Deck. My invite has expired by the time you read this. As said in the show, I love the idea of it. I love what it does and I’m even more in love with what it has the potential to become. And that…is what I’m waiting for. I understand that with all things PC related, waiting is somewhat futile. There will forever and always be something better not too far down the road so if there’s a Version 2 of this thing, that’s likely when I’ll jump on. As it stands now the thing isn’t broken, but I feel like there’s a lot of room for improvement with another iteration of the device.

The Nintendo Switch is the closest comparison I can make to owning a portable gaming system and…I just don’t use it. Granted, my PC library far outshines my Switch library and likely always will. Not to mention the Steam Deck will most likely have massive backwards compatibility, right? I mean, it’s a PC. Anyway, I’ll wait for the next version or get one used with a steep discount if I’m unable to wait or they just never make one (jury’s still out on that one with their hardware history).

Speaking of a company making a follow up product…Ubisoft it’s been 3,245 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 22

Stop me if you’ve heard this one before.

Ubisoft recently showed more of Skull & Bones. It’s their very-late-to-the-party grasp on one of the best parts of a previous Assassin’s Creed game – being a Pirate. Thing is, they showed this to us 5 years ago, or at least announced it. Most of the news we got after that showing 5 years ago was…nothing. Most considered it dead. I think we may have gotten reports of it being completely scrapped and then starting over. Who knows?

This week they finally showed us more of the game. I don’t think it’s bad. I don’t really have anything to compare it to from what we were shown years ago, but something feels off about it. Maybe that 5 years was enough to come down from the hype or something. Maybe Sea Of Thieves scratched that itch (even with the very short amount of time I put into it).

But something…isn’t there.

If you go back even further, Ubisoft sort of did something like this before but in reverse. WatchDogs had an amazing teaser reveal at E3. Then we got delay after delay with nothing really to show for it. When it finally did show back up many many more months later (maybe it was a year, I can’t remember), the game had drastically changed just from the appearance. Gameplay had been tweaked a bit from what was shown and, in general, it was going backwards rather than forwards in all manners of development.

I’m not passing judgment yet on Skull & Bones. There’s apparently more video of gameplay out there that I have yet to watch and likely more to be revealed later on too, so I’ll give it more time. I’m anxious to see more and I really want to like it, but it’s not there yet for me.

Speaking of being anxious to see more, Ubisoft it’s been 3,238 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).