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Episodes

Season 16, Episode 42

Given how the night started off with the game awards, I wasn’t hopeful for Elden Ring. God Of War was just raking in the wins right from the start and the more they pulled in the more I felt like the momentum of a recent release would carry the game to a sweep – or close to one.

That isn’t how it actually turned out, however, and the big Game Of The Year award going to Elden Ring seemed, I don’t know, fitting. I can’t really make a comparison as I haven’t played Elden Ring. My only factors of thinking it would take home the big prize was the reach it had and the popularity it gained. Now, I have no clue if those were factors in how it was selected, but that was my criteria, for whatever reason.

I won’t complain too much about the awards presentation themselves. My complaints from previous years pretty much still stand. Stop steamrolling through awards. Give the devs (not the publishers) their time for recognition. Cut back on reveals. Oh, and maybe cut back on categories as well. And as a recent addition to the complaints – beef up security.

We’ve got one more show left to go before we say goodbye for the year. Join us next week for our Christmas show – whatever that entails.

In the meantime, Ubisoft, it’s been 3,392 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Episodes

Season 16, Episode 40

A show so nice we’re playing it twice.

Actually, we do this every year around this time. Mainly because what we’re talking about in this episode will still apply come next weekend.

It’s Black Friday week, so we’re all about the deals. So long as they are console related. The PC folks among us take a backseat on the deals, sadly. I mean, we get some PC deals from a few places but digital retailers don’t advertise ahead of time as to what kind of discounts we’ll see. Hopefully a few of these on the consoles line up on PC, but it rarely happens.

If you’re looking for the Black Friday spreadsheet of deals, you can find it on our Facebook page or in our Discord. We’ll likely throw out a tweet about it soon, as well. I always talk about how fast games get a discount after being released and I think Sonic Frontiers takes home the gold this year for only being out about a week and already getting a fifty percent slash, but there are plenty of other discounts out there.

However you go about getting your video game deals, we hope you have a great holiday and get the games you want at the price you want! We’ll be back in two weeks!

The original Splinter Cell game is free right now on Ubisoft’s store in celebration for like 20 years since it first released. We’re almost at HALF that since the last Splinter Cell released. In fact, it’s been 3,371 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive) was released.

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Episodes

Season 16, Episode 38

I’m not sure we’ve ever had a peripheral cost more than the console it was made for. Now, sure, I can imagine going back to the NES days with the Power Glove/Pad/Gun/Etc, those would cost more given the console had already been out for a while. But the PSVR2 coming out next year will cost $50 more than the console you have to have to use it with. I mean, you’ve spent over a thousand dollars and still haven’t bought any games to play with the system or the VR.

We haven’t really seen any sort of reviews yet for the device so I’m sure somewhere in all of it you can find a reason for $550. I was going to just recommend the Quest 2 and call it a day, but I can imagine for that amount of money you’ll be getting something significantly better. On paper, it’s already there. And the few previews we do have say it’s pretty amazing. But, just like the console it was built for, the library will keep it alive. Or kill it.

I poked around with the first VR headset Sony did and just a year or so ago it went back to the store for credit. For me, too much was involved, especially compared to something like the Quest, where I can just put it on and play. The VR attached to the console meant I needed a camera and a ton of connections. It was far less than what I needed for the HTC Vive or original Oculus, but it was still an effort to get it all connected and then get it all out of the way when I was done playing.

The Quest 2 has spoiled me, in that regard. And maybe the PSVR2 would do that as well with just the quality, but it’ll need more games than what’s on offer to keep me invested.

And also a price cut too.

Meanwhile…Ubisoft, it’s been 3,357 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Episodes

Season 16, Episode 36

It’s getting closer and closer to that time of year when we’ll start to hear about all the Black Friday discounts, where games are concerned anyway. And by the way, just because it’s a Black Friday deal doesn’t mean it’ll happen on that day or that you even have to go out in the mess to take advantage. You can pretty much stay home and do the shopping online, if you like. And, better yet, a lot of these deals will go live the week of Black Friday or sooner.

The reason I’m bringing this up is because we always do, but usually a little too late. My general rule is to stop buying games around August. But you can put that into effect anytime you want even before then (There is also the option of not giving a damn and just buying what you want when you want. Not a thing wrong with that at all). Any later than that and you risk running into buying a game at full price and then seeing it heavily discounted within a few months.

Our best example of this is from last year with Guardians Of The Galaxy. This game was released October 26th last year at a full price of $60. The big steelbook collectors edition was $80, I think. Anyway, during the week of Black Friday it was down to $25. All editions. One of the biggest drops in the shortest amount of time and one of the best deals I got last year. Great game too.

Now, we don’t have any deals yet that have shown up but they will be over the next few weeks. We’ll run them down as much as possible when we get them so you can better stay informed of what’ll be on sale, for how much, and when.

Maybe by next Black Friday we’ll see a discount on a brand new Splinter Cell game (unlikely). Ubisoft, we’ve been waiting 3,343 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Episodes

Season 16, Episode 02

I think I own Hellblade on both consoles and PC. And I’ve had them now for quite some time. Years, in fact. So I’m just a little bit behind in finishing it but that’s exactly what happened over the course of the week.

I have stronger feelings about Guardians Of The Galaxy, be them good or bad, than I do of Hellblade. My complaints for the former are far more numerous than those of the latter. Hellblade is just all around good except for some issues with combat. The game looks great, the story told is wonderful, the puzzles aren’t too difficult and the acting, voice or otherwise, is top notch. This game deserved every award, praise, and accolade it received. But Guardians is the better story. At least for me, the story in GotG had more of a pull for me. And I’m not really comparing these two. You can’t. I just happened to beat them both within like 2 weeks of each other. And the story of Guardians Of The Galaxy is still sitting with me.

I’m not yet sure where I’ll go from here. I never finished Horizon Zero Dawn and that sequel is just around the corner. Days Gone is another I’ve been curious about and there’s a few smaller games here and there to jump into and some that are just ways to pass time (Pedestrian & Hot Wheels). And there’s the return to Mass Effect as well. All before Destiny’s expansion takes hold in late February.

Not a bad problem to have really on where to go next.

I could always replay Splinter Cell. Speaking of…Ubisoft, it’s been 3,070 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Episodes

Season 15, Episode 36

Giving it the ol’ in-and-out.

Yeah, probably not the best starter I’ve ever come up with, but it’s in relation to those moments in gaming when we turn the game on and something about it just makes us turn it right back off again. It isn’t out of something like forgetting you had something else to do and couldn’t play at that moment or anything like that – it’s specifically a design choice, or a gameplay mechanic, or something else about the game that makes you give up before you even started.

This happened recently while trying to play Doom Eternal on Gamepass. The download of the game took forever (we couldn’t find where to download JUST the single player portion so it pulled down the whole thing), then when we finally started it up, it asked us to sign into a Bethesda account and if we didn’t have one we needed to make one. I couldn’t find any option to skip this part so we could just play the game. So we turned it off.

I rarely “nope” out of games on a superficial level. I hate underwater sections where air is crucial. It’s not a trigger or anything like that, but it’s anxiety on a level I do not want. I love the Burnout games but I absolutely cannot stand and dread, in fact, their time trials. Then there’s this whole thing where to play a game you have to have an account with the developer/publisher. Not a fan. And most, I believe, give you the option to play without signing in/up and you’ll miss out on some stupid extras or something, but when they completely close the door to the game until you do, that’s bad design. It’s corporate design, and it’s bad design.

One quick note…in regards to the counter below that I’ve been doing for a while now. That will continue until they release the game. We’ve gotten word that a new Splinter Cell is probably in development, but it’s a rumor right now and nothing official from Ubisoft. So until it’s released, we’re still counting the days.

With that said…Ubisoft, it’s been 2,986 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 31

You could hear the complete change in tone I had in my voice as soon as RJ said he’d fired up Destiny on the PS4.

And it isn’t like it was his first time, but I think he’d all but given up on the game in my mind until I had heard this. Not that I’m looking to convert and especially not him – he’s been here before. We both have. But it was a long time ago, somewhere around the release of the PC version of the game where I’d abandoned my console brethren. I was going to try and keep going on both platforms but it was too much trouble. And once I’d really put in the work on the PC side of things, it was hard to go back. Both with controls, looks of the game, and the people I was playing with.

Now that both cross-save and cross-play have been enabled, this was the reason for the excitement you could hear. But not only that, I had a chance to get a look at the game from a former heavy player of it and what it was like to return after…basically years, pretty much.

I’d experienced it before with myself and other games. I even mentioned one such example during the show. Even then, I can’t remember why I stopped playing, especially given it was in the Uncharted series. By the way, Lost Legacy still holds up on PS5. So that remaster coming next year is going to look phenomenal, I imagine.

What was your experience coming back to an old game? Did it still hold the interest you remember? Was it more confusing coming back in the middle or did muscle memory kick in after a while? Did it still hold the same weight for you or was something lacking? How hard was it to come back?

Speaking of games you haven’t gone back to in a long time…Ubisoft, it’s been 2,951 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 24

It’s a strange place to be in gaming when the highlight of a publisher/developer showcase is a remake of a game from over ten years ago. We shouldn’t even be getting a Dead Space remake since there’s really no reason this series should have ever ended. I mean, sure, sales numbers or critical reviews may have dropped for the last game in the series way back when, but that’s never stopped EA before. Somehow it did with the Dead Space series.

And now we’re getting a sort-of remake. It’s the first game but it’ll look prettier, come with updated mechanics and stuff from the second and third game in the series, and also, a better story. Most of these aren’t really needed when doing a remake. And we go over a little bit of why we think they’re doing it this way and what that may mean down the road. There’s debate about the story in Dead Space. That it still needs an ending. The third game did not wrap it up. And while the DLC for it made an attempt to end it, it still split the community as to what might have happened at the end. A conclusion to that would be nice, but we’re getting a remake.

I don’t know if it’s a one and done sort of situation, but knowing EA they’re likely testing the waters. Just…where do you go after remaking the first game of a trilogy? Do you then remake the remaining two? Do you move on to a fourth or add a subtitle?

It feels like they had the right idea with Mass Effect. In fact, the more I think about it, something like that would have been perfect for Dead Space. I guess we’ll see what their plan is. I only hope that if Dead Space can come back, even as a remake, there’s still hope for Splinter Cell. Both series had their last game released in the same year – 2013.

Speaking of that…Ubisoft, it’s been 2,895 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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E3 Episodes

Season 15, Episode 21

Just a head’s up that there will be no show for next weekend. We’ll see you back on Saturday the 10th.

Thinking back on this episode, I mentioned why we weren’t talking about Activision and all the money they are giving to ol’ Bobby. I’d said it was because it always happens, each year, without fail. Doesn’t matter how much they made or how many they laid off, Bobby gotta eat.

So, after saying why we wouldn’t talk about that, I go on to do the exact same thing but with E3. It’s sort of the same cycle. Year after year, the same complaints and praises roll around. The companies those are directed at may change, but it’s the same thing. And then, after it’s all over, the same discussion always takes place about the need or needlessness of E3.

So, we’ve had it a bit of both ways. Last year there was no E3 and it felt strange. This year was a sort of digital E3 kind of thing and it also felt a bit strange. I can’t really tell what I like better. Sporadic E3 where over the course of some months we get a presentation here and there or the buffet E3 where it all happens over the course of a few days.

Either way, I think these companies are going to make their own decisions. They’ve had it both ways as well, and I’d suspect the future will show us exactly what they prefer of the two.

In the meantime, Ubisoft, it’s been 2,867 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 18

What a completely crazy two weeks it’s been. And most of it we tell you about right at the opening. Most of it having to do with our website being down, then back up, then split between 3 different people and now, finally, all under one roof. It’s a lot to figure out, but the main part of it is that we’re back on solid ground with the site and everything is as it should be thanks to the good folks (and Sully particularly) at DreamHost. Also, a very big thank you to Daniel, Jeremy, Jeff, as well as Mike K, and John. They all stepped up and helped out so we didn’t lose anything and pitched in to get us back, stable, and not so spread out all over. Seriously, it was a mess.

As far as gaming is concerned, we’re rounding the bend getting closer to something similar to an E3. At least an E3 that’s all digital anyway. It all starts next Saturday right before the show.

Don’t forget to join our Discord. It’s another method for you to interact with the show and be on the air with us to discuss anything gaming. You can find the link to join at the bottom of our website and also our Twitter and Facebook feeds.

In the meantime, Ubisoft, it’s been 2,847 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 15

I’ve long since stopped trying to find the magic ratio for game to value. We talked about this with Returnal and it’s price tag. And how, at $60, I was more than entertaining the idea of picking up the game. Until I found out it was $70 and apparently that extra 10 bucks was just a bridge too far. Meanwhile I’m eyeballing this collectors set of another game that runs $175.

So yeah, it’s weird to justify things. Or, at least, my own spending habits and where I find value, I suppose. Ultimately, $70 is too rich for my blood and I’ll be holding off on getting the game. And I’m actually perfectly fine with it. It’ll be discounted on some sales here and there likely over the summer and should be very reasonably priced come the holiday sales. I’m fine waiting.

Graphics cards have really helped with my “new toy” patience.

In the meantime, Ubisoft, it’s been 2,812 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 11

I don’t consider myself a hoarder, but I can imagine some people would say otherwise about me. I do tend to “hold on” to things a lot longer than most from time to time. Although I’ve recently backed off a bit with that habit. Or, at least, put a limit on what I’ll consider.

Then there’s the digital side to hoarding. How many hard drives of old systems I’m keeping around cause I need a file maybe down the road at some point. Then there’s the games aspect of that and a backlog that is, digitally, bigger than any amount of physical games I have ever owned in my life…combined.

It’s a lot of stuff. Stuff that…isn’t always guaranteed to be there. Paid for or free, it won’t last forever. But it’ll probably outlast me, and that’s really all it needs to do, I suppose.

Unless I bought any of those games on the PS3, Vita, or PSP. Sony seems to be shutting down those store fronts. And we’re not exactly sure why but it probably has to do with money. Now, I have no real idea what I’ll be losing because of this, and I’m not all that concerned, but there are other people who might depend on this for their games. Not yet having moved over to the PS4, or only ever had a PSP or Vita for whatever reason. I’m also sure that list is small and probably whatever that group of people is putting into the stores doesn’t exceed what it takes to maintain them.

Still, my point being, these digital copies won’t last forever. And if it suddenly ends in your lifetime, what’ll you do?

In the meantime, Ubisoft, it’s been 2,777 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 07

Apparently, I really need to play Until Dawn.

And from our caller praising it I’m actually looking forward to it. Now to just finish up some more time with Destiny before that.

Anthem never really did anything for me (or anybody else it seems, for that matter), but I didn’t want it to die. I understand why it had to, but there could have been something good there. That’s why it got canned, however. There could have been, but there wasn’t. And more money and time were not going to fix its problems. I’d say it was a noble effort, but this thing was dead out of the gate, if I remember right. It wasn’t ready. And I don’t think EA is a company known for their patience. They had a nice creative stint in the early 2000s where they had a few games they threw at the wall and actually stuck, but then they delved back into sequels and loot boxes.

Besides, they found what they wanted from Anthem. And they called it Apex Legends.

In the meantime, Ubisoft, it’s been 2,749 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 04

Time for another episode of our show about playing video games. So let’s get right to it and talk about the stock market!

Yeah, that’s how we open the show and only really because of the stock involved. We’re it almost anything else (and it was already random as hell that it turned out to be a game retailer), we’d probably only mention it in passing, as would most websites that cover gaming as well. But this happened to be GameStop and that’s why the lot of us have taken note.

We talk of it like we know what we’re talking about and we somewhat have the basic essentials of what’s happened, but none of us would ever claim to be smart enough to push the advice. It’s your money, spend it how you want, and just be careful. That’s it. Best advice I got.

As for actual gaming discussion, I’ve been branching out of my Destiny cave since we’re in the last two weeks of the season so I’m looking to fill that time that isn’t doing the same thing over and over again week after week. As least for the next two weeks anyway. Then it’s back to my cave.

In the meantime, Ubisoft, it’s been 2,721 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).

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Episodes

Season 15, Episode 01

It’s the beginning of the year. So, really, there wasn’t much to talk about actually. At least nothing we hadn’t already covered. We do spend a good time talking about what we’ve played over the past two weeks (for me that means about 3 or 4 more games other than Destiny – though it’s mentioned a few times).

We hope you had a great holiday and we’d love to know if you got a new console, new games, maybe the lucky few of you who got a new graphics card for the PC (seriously, that’s amazing luck right there). Whatever the case, email us, call us, join us in the chat room on the next episode and tell us what’s new with you in the new year as far as gaming is concerned. We’d love to hear from you.

In the meantime, Ubisoft, it’s been 2,700 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).