I don’t know if this AI thing is gonna go away.
I actually don’t have a problem with AI when it’s used for solving, like, massive world issue problems. Use it to solve world hunger? Sure. Use it to develop new drugs or treatments for things? Absolutely.
Use it to make your game look better? No, thank you. Better yet, use it to replace clearly talented people who create? Absolutely not.
Look, I’m not an expert on AI philosophy or, really, I’m not an expert on anything. I just know that when we hear about it being used, it’s mostly to cut corners and save money. And that puts some game companies in a catch-22 situation. The cost of making these games are going up – mainly because of AI – and that’s putting a huge strain on these game makers to make their game.
And in some (most) cases, it’s nothing like that and the company is just greedy and values profit over everything else.
All of this comes from Level 5 games admitting they used AI in their showcase of new games. We cover it on the show with their excuses as to why and their resolution to change it, but it’s a tough sell when you’ve already crossed the line.
One of these days I’m just going to spend this time with my write up of the show and actually just talk about the fun I’m having playing games instead of the doom and gloom of the world of gaming.
Guess I won’t be writing about a new Splinter Cell. Ubisoft, it’s been 4,780 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Also, there’s been 10,903 job losses in the gaming industry since January 1, 2026.
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